How to Fish
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Latest version
0.2.10
Last Updated
First Uploaded
Downloads
3.1K
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0
Size
124KB
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Changelog

0.2.10

  • Fixed a native Unity startup crash on systems where BepInEx plugin initialization runs before the graphics device is ready.
  • Deferred TextMeshPro speedrun HUD construction from plugin Awake to the first Unity player-loop update.

0.2.9

  • Fixed a first-launch crash when any-percent.json was missing and the default route had to be generated.
  • Excluded runtime BepInEx settings from route JSON serialization so unbound config entries cannot be accessed.
  • Malformed route files are now preserved as .invalid and automatically replaced with the default route.
  • Added an early initialization log entry to make future startup failures immediately visible.

0.2.8

  • Replaced the package icon with a real in-game speedrun HUD preview and a readable SPEEDRUN title.
  • No timing, split, or gameplay behavior changed in this release.

0.2.7

  • Moved the finish timestamp from the hidden final-ship input to the first visible frame of the ending fade-in.
  • The final interaction and accepted completion remain logged as instrumentation but no longer stop the timer.

0.2.6

  • Shortened the public plugin and package name to Speedrun Mod.
  • Added automatic loadless and RTA timing.
  • Added the native-font configurable speedrun HUD.
  • Added Any% and 100% category selection.
  • Added automatic five-island progression splits.
  • Moved the first split to the boat-key reward instead of the first boss death.
  • Corrected later island unlock indices for game 1.0.4.
  • Fixed solo-host completion detection at the final ship.
  • Added frozen final-time display during the ending sequence.
  • Added JSON run records and read-only production audits.
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