Decompiled source of HumanMaxPlayerMod v1.0.0

plugins/HumanMaxPlayerMod.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Multiplayer;
using TMPro;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")]
[assembly: AssemblyCompany("HumanMaxPlayerMod")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Increase max players count for Human Fall Flat")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("HumanMaxPlayerMod")]
[assembly: AssemblyTitle("HumanMaxPlayerMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace HumanMaxPlayerMod
{
	public class MultiplayerLobbySettingsMenuPatch
	{
		[HarmonyPatch(typeof(MultiplayerLobbySettingsMenu), "OnGotFocus")]
		public static class MultiplayerLobbySettingsMenu_OnGotFocus
		{
			public static bool Prefix(MenuSelector ___maxPlayersSelector)
			{
				int num = 254;
				if (___maxPlayersSelector.optionLabels.Length != num)
				{
					TextMeshProUGUI optionLabel = ___maxPlayersSelector.optionLabels.First();
					Transform obj = ((TMP_Text)optionLabel).transform.parent.Find("Right");
					obj.SetParent((Transform)null);
					___maxPlayersSelector.optionLabels = Enumerable.Concat(second: Enumerable.Range(___maxPlayersSelector.optionLabels.Length + 2, num - ___maxPlayersSelector.optionLabels.Length).Select(delegate(int x)
					{
						TextMeshProUGUI obj2 = Object.Instantiate<TextMeshProUGUI>(optionLabel, ((TMP_Text)optionLabel).transform.parent, false);
						((Object)obj2).name = x.ToString();
						((TMP_Text)obj2).text = x.ToString();
						return obj2;
					}), first: ___maxPlayersSelector.optionLabels).ToArray();
					obj.SetParent(((TMP_Text)optionLabel).transform.parent);
				}
				return true;
			}
		}
	}
	[BepInPlugin("HumanMaxPlayerMod", "HumanMaxPlayerMod", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private void Awake()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin HumanMaxPlayerMod is loaded!");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "HumanMaxPlayerMod";

		public const string PLUGIN_NAME = "HumanMaxPlayerMod";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}