Decompiled source of RawInputFix v1.0.1

BepInEx/plugins/RawInputFix.dll

Decompiled 2 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using SmartFPController;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("RawInputFix")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Fixes laggy mouse input in In Silence")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+7f2a281da3aa146f362236916b09211ddb44953f")]
[assembly: AssemblyProduct("RawInputFix")]
[assembly: AssemblyTitle("RawInputFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace RawInputFix
{
	[BepInPlugin("com.mrbub.rawinputfix", "Raw Input Fix", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ConfigEntry<bool> EnableRawInput;

		internal static ConfigEntry<float> CameraSmoothness;

		internal static ConfigEntry<float> MouseSensitivityMultiplier;

		internal static ManualLogSource Log;

		private void Awake()
		{
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Expected O, but got Unknown
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Expected O, but got Unknown
			Log = ((BaseUnityPlugin)this).Logger;
			EnableRawInput = ((BaseUnityPlugin)this).Config.Bind<bool>("Mouse Input", "EnableRawInput", true, "Enable raw mouse input (removes Unity's input smoothing for instant response).");
			CameraSmoothness = ((BaseUnityPlugin)this).Config.Bind<float>("Camera", "CameraSmoothness", 100f, new ConfigDescription("Camera rotation smoothness. 100 = instant (no smoothing), 40 = default game value.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(10f, 100f), Array.Empty<object>()));
			MouseSensitivityMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Mouse Input", "SensitivityMultiplier", 1f, new ConfigDescription("Additional mouse sensitivity multiplier. 1.0 = default.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.1f, 5f), Array.Empty<object>()));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Raw Input Fix v1.0.0 loaded!");
			Harmony.CreateAndPatchAll(typeof(FirstPersonControllerPatch), (string)null);
			Harmony.CreateAndPatchAll(typeof(SmartInputManagerPatch), (string)null);
		}
	}
	public class CameraUpdateHelper : MonoBehaviour
	{
		private FirstPersonController controller;

		private MethodInfo handleCameraLookMethod;

		public void Initialize(FirstPersonController fpc)
		{
			controller = fpc;
			handleCameraLookMethod = typeof(FirstPersonController).GetMethod("HandleCameraLook", BindingFlags.Instance | BindingFlags.NonPublic);
		}

		private void Update()
		{
			if ((Object)(object)controller != (Object)null && handleCameraLookMethod != null)
			{
				handleCameraLookMethod.Invoke(controller, null);
			}
		}
	}
	[HarmonyPatch(typeof(FirstPersonController))]
	public class FirstPersonControllerPatch
	{
		[HarmonyPatch("Awake")]
		[HarmonyPostfix]
		public static void Awake_Postfix(FirstPersonController __instance)
		{
			__instance.defaultLookSmooth = (__instance.lookSmooth = Plugin.CameraSmoothness.Value / 100f);
			((Component)__instance).gameObject.AddComponent<CameraUpdateHelper>().Initialize(__instance);
		}

		[HarmonyPatch(/*Could not decode attribute arguments.*/)]
		[HarmonyPrefix]
		public static void CameraLook_Prefix(FirstPersonController __instance)
		{
			float num = Plugin.CameraSmoothness.Value / 100f;
			if (__instance.lookSmooth != num)
			{
				__instance.lookSmooth = num;
			}
		}

		[HarmonyPatch("FixedUpdate")]
		[HarmonyPrefix]
		public static bool FixedUpdate_Prefix(FirstPersonController __instance)
		{
			MethodInfo? method = typeof(FirstPersonController).GetMethod("HandleUpdateStates", BindingFlags.Instance | BindingFlags.NonPublic);
			MethodInfo method2 = typeof(FirstPersonController).GetMethod("HandleMoveAngle", BindingFlags.Instance | BindingFlags.NonPublic);
			method?.Invoke(__instance, null);
			method2?.Invoke(__instance, null);
			return false;
		}
	}
	[HarmonyPatch(typeof(SmartInputManager))]
	public class SmartInputManagerPatch
	{
		private static PropertyInfo lookHorizontalProp;

		private static PropertyInfo lookVerticalProp;

		static SmartInputManagerPatch()
		{
			lookHorizontalProp = typeof(SmartInputManager).GetProperty("lookHorizontal", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
			lookVerticalProp = typeof(SmartInputManager).GetProperty("lookVertical", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
		}

		[HarmonyPatch(/*Could not decode attribute arguments.*/)]
		[HarmonyPostfix]
		public static void MoveRotateInput_Postfix(SmartInputManager __instance)
		{
			if (!(lookHorizontalProp == null) && !(lookVerticalProp == null))
			{
				if (Plugin.EnableRawInput.Value)
				{
					float axisRaw = Input.GetAxisRaw("Mouse X");
					float axisRaw2 = Input.GetAxisRaw("Mouse Y");
					float value = Plugin.MouseSensitivityMultiplier.Value;
					float num = axisRaw * GameSettings.GetLookSensitivityByInvert_X * value;
					float num2 = axisRaw2 * GameSettings.GetLookSensitivityByInvert_Y * value;
					lookHorizontalProp.SetValue(__instance, num);
					lookVerticalProp.SetValue(__instance, num2);
				}
				else if (Plugin.MouseSensitivityMultiplier.Value != 1f)
				{
					float num3 = (float)lookHorizontalProp.GetValue(__instance);
					float num4 = (float)lookVerticalProp.GetValue(__instance);
					lookHorizontalProp.SetValue(__instance, num3 * Plugin.MouseSensitivityMultiplier.Value);
					lookVerticalProp.SetValue(__instance, num4 * Plugin.MouseSensitivityMultiplier.Value);
				}
			}
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "com.mrbub.rawinputfix";

		public const string PLUGIN_NAME = "Raw Input Fix";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}