using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using SmartFPController;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("RawInputFix")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Fixes laggy mouse input in In Silence")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+7f2a281da3aa146f362236916b09211ddb44953f")]
[assembly: AssemblyProduct("RawInputFix")]
[assembly: AssemblyTitle("RawInputFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace RawInputFix
{
[BepInPlugin("com.mrbub.rawinputfix", "Raw Input Fix", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
internal static ConfigEntry<bool> EnableRawInput;
internal static ConfigEntry<float> CameraSmoothness;
internal static ConfigEntry<float> MouseSensitivityMultiplier;
internal static ManualLogSource Log;
private void Awake()
{
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Expected O, but got Unknown
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
EnableRawInput = ((BaseUnityPlugin)this).Config.Bind<bool>("Mouse Input", "EnableRawInput", true, "Enable raw mouse input (removes Unity's input smoothing for instant response).");
CameraSmoothness = ((BaseUnityPlugin)this).Config.Bind<float>("Camera", "CameraSmoothness", 100f, new ConfigDescription("Camera rotation smoothness. 100 = instant (no smoothing), 40 = default game value.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(10f, 100f), Array.Empty<object>()));
MouseSensitivityMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Mouse Input", "SensitivityMultiplier", 1f, new ConfigDescription("Additional mouse sensitivity multiplier. 1.0 = default.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.1f, 5f), Array.Empty<object>()));
((BaseUnityPlugin)this).Logger.LogInfo((object)"Raw Input Fix v1.0.0 loaded!");
Harmony.CreateAndPatchAll(typeof(FirstPersonControllerPatch), (string)null);
Harmony.CreateAndPatchAll(typeof(SmartInputManagerPatch), (string)null);
}
}
public class CameraUpdateHelper : MonoBehaviour
{
private FirstPersonController controller;
private MethodInfo handleCameraLookMethod;
public void Initialize(FirstPersonController fpc)
{
controller = fpc;
handleCameraLookMethod = typeof(FirstPersonController).GetMethod("HandleCameraLook", BindingFlags.Instance | BindingFlags.NonPublic);
}
private void Update()
{
if ((Object)(object)controller != (Object)null && handleCameraLookMethod != null)
{
handleCameraLookMethod.Invoke(controller, null);
}
}
}
[HarmonyPatch(typeof(FirstPersonController))]
public class FirstPersonControllerPatch
{
[HarmonyPatch("Awake")]
[HarmonyPostfix]
public static void Awake_Postfix(FirstPersonController __instance)
{
__instance.defaultLookSmooth = (__instance.lookSmooth = Plugin.CameraSmoothness.Value / 100f);
((Component)__instance).gameObject.AddComponent<CameraUpdateHelper>().Initialize(__instance);
}
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
[HarmonyPrefix]
public static void CameraLook_Prefix(FirstPersonController __instance)
{
float num = Plugin.CameraSmoothness.Value / 100f;
if (__instance.lookSmooth != num)
{
__instance.lookSmooth = num;
}
}
[HarmonyPatch("FixedUpdate")]
[HarmonyPrefix]
public static bool FixedUpdate_Prefix(FirstPersonController __instance)
{
MethodInfo? method = typeof(FirstPersonController).GetMethod("HandleUpdateStates", BindingFlags.Instance | BindingFlags.NonPublic);
MethodInfo method2 = typeof(FirstPersonController).GetMethod("HandleMoveAngle", BindingFlags.Instance | BindingFlags.NonPublic);
method?.Invoke(__instance, null);
method2?.Invoke(__instance, null);
return false;
}
}
[HarmonyPatch(typeof(SmartInputManager))]
public class SmartInputManagerPatch
{
private static PropertyInfo lookHorizontalProp;
private static PropertyInfo lookVerticalProp;
static SmartInputManagerPatch()
{
lookHorizontalProp = typeof(SmartInputManager).GetProperty("lookHorizontal", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
lookVerticalProp = typeof(SmartInputManager).GetProperty("lookVertical", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
}
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
[HarmonyPostfix]
public static void MoveRotateInput_Postfix(SmartInputManager __instance)
{
if (!(lookHorizontalProp == null) && !(lookVerticalProp == null))
{
if (Plugin.EnableRawInput.Value)
{
float axisRaw = Input.GetAxisRaw("Mouse X");
float axisRaw2 = Input.GetAxisRaw("Mouse Y");
float value = Plugin.MouseSensitivityMultiplier.Value;
float num = axisRaw * GameSettings.GetLookSensitivityByInvert_X * value;
float num2 = axisRaw2 * GameSettings.GetLookSensitivityByInvert_Y * value;
lookHorizontalProp.SetValue(__instance, num);
lookVerticalProp.SetValue(__instance, num2);
}
else if (Plugin.MouseSensitivityMultiplier.Value != 1f)
{
float num3 = (float)lookHorizontalProp.GetValue(__instance);
float num4 = (float)lookVerticalProp.GetValue(__instance);
lookHorizontalProp.SetValue(__instance, num3 * Plugin.MouseSensitivityMultiplier.Value);
lookVerticalProp.SetValue(__instance, num4 * Plugin.MouseSensitivityMultiplier.Value);
}
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "com.mrbub.rawinputfix";
public const string PLUGIN_NAME = "Raw Input Fix";
public const string PLUGIN_VERSION = "1.0.0";
}
}