All mods
A StarCraft inspired mod that brings Zerg into the world of Inscryption
Last updated: 2 years ago
Adds new regions and also new sigils for the Zerg, Terran and Protoss Mods
Last updated: 2 years ago
Adds decorations to the map and presents as items!
Last updated: 2 years ago
Adds new appearance behaviours to the game, mainly for JSONLoader users.
Last updated: 3 years ago
A configurable 'unlock everything' mod for Act 1 and Kaycee's Mod.
Last updated: 3 years ago
A KC Mod adaptation of Drafting Mod that removes the Pelt Penalty and adds 2 Pelt Decks.
Last updated: 3 years ago
Adds 40 new amogus related cards
Last updated: 3 years ago
A mod that replaces all act 1/KCM card art. [100% finished]
Last updated: a month ago
The Mushroom Kingdom Expansion Pack comes with over 750 cards for your creative treks through Act 1 of Inscryption. (In progress of a rework) [Kaycee's Mod compatible]
Last updated: a year ago
An expansion for Act 1 that adds Hollow Knight enemies as cards! Complete Overhaul!
Last updated: 2 years ago
Adds 12 Encounters from Act 3 to KCM (slightly rebalanced)
Last updated: 2 years ago
A StarCraft inspired mod that brings Terran into the world of Inscryption
Last updated: 2 years ago
Allows Leshy To Use Modded Cards
Last updated: 2 years ago
[KAYCEES COMPATIBLE] A mod for Inscryption Act 1 that adds Dinosaurs, and a few modded sigils.
Last updated: 2 years ago
Oh no it seems like the Horseless Headless Horsemann has somehow made it's way into inscryption, and has brought a bunch of spoooky cards with it!
Last updated: 2 years ago
Extends Mycologists functionality to allow non-duplicate merges and unique merge results. Supports use by other mods including JSONCardLoader.
Last updated: 2 years ago
CUSTOM REGION + BOSS! An Act 1 Card Mod that plans to add all the Creatures and Areas from (Shattered) Pixel Dungeon to Inscryption (Currently adds all Sewers and Prison enemies and bosses, +3 Starter Decks). Pack Manager recommended
Last updated: 3 years ago
Ever wanted to put more sigils on a card you already put sigils on? This mod removes the restrictions on sacrificing.
Last updated: 3 years ago
Makes items from act 3 usable in act 1
Last updated: 3 years ago
DeckbuilderMod lets you add any number of cards to your starting deck!
Last updated: 3 years ago
Adds new Pelts to Trapper/Trader node to make them more rewarding. These scale with usage.
Last updated: 8 months ago
Extends the things Goobert can change a Card by and adds configs for further modification.
Last updated: a year ago
40+ bone new cards for act 1 to make pure bone decks a viable playing option when mixed with vanilla or other card packs. Includes starter decks for KCM and encounters.
Last updated: a year ago
Play the same KCM run forever until you die
Last updated: 2 years ago