Intro
A Combination of Another custom sigil mod and Extra Sigils. Currently at... 68 new or tweaked vanilla sigils.
Do note, this pack has some negative Sigils in it. However there are way more good sigils then bad.
For Mod Makers: The sigil's GUID is the section it is listed under, untill we fully combine .dlls. Until then, you can just switch dependency to this mod on your product page and everything should work.
Sigils (Good)
GUID "org.memez4life.inscryption.customsigils" sigils
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Bond: When a creature bearing this sigil has a adjacent creature it will gain +1 attack/health dependent on which side the adjacent creature is.
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Short: A card bearing this sigil will not be blocked by an opposing creature bearing the airborn sigil.
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Tribe attack: While a card bearing this sigil is on the board, all other cards of the same tribe will gain +1 attack.
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Tribe health: While a card bearing this sigil is on the board, all other cards of the same tribe will gain +1 health.
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Marginally Better Sacrifice: A card bearing this sigil is counted as 2 blood rather than 1 blood when sacrificed.
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Imbuing: A card bearing this sigil will get specific buffs depending on which tribe is most promenent in the sacrifices that were used to summon the card.
buffs:
- Squirrel, Marginally Better Sacrifice
- Bird, Flying and +1/0
- Canine, Bloodhound and +1/+1
- Hooved, Bifurcated strike
- Insect, Tribe attack
- Reptile, Tail and +0/1
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Charge: Pay 3 bones to choose a enemy creature that a card bearing this sigil will strike.
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Superior Sacrifice: A card bearing this sigil is counted as 4 blood rather than 1 blood when sacrificed.
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Bone hoarder 1 and 2: When a card bearing this sigil is played, x bones are rewarded.
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Bone prince 2 and 3: When a card bearing this sigil dies, x bones are rewarded instead of 1.
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Bone lord 5 and 6: When a card bearing this sigil dies, x bones are rewarded instead of 1.
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Support call: When a card bearing this sigil is played, a card from your sidedeck is created in your hand.
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Host: When a card bearing this sigil is played, the card normally frozen within is created in your hand.
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Bait: When an opposing creature is played and there is no card opposite of the card bearing this sigil, the opposing create will move to that spot.
GUID "extraVoid.inscryption.voidSigils" sigils
- Abundance: creature will give you 1 gold tooth per stack of Abundance when killed.
- Acid Trail: The creature will attack the target infront of it for 1 damage, then strafe
- Agile: a creature with this sigil will dodge oncoming attacks, causing them to hit directly to face instead.
- BloodGuzzler: when a creature bearing this sigil deals damage, it gains 1 max Health for each damage dealt.
- Bodyguard: a creature with this sigil will make adjacent creatures invalid targets for attacks.
- Bloodlust: This creature will buff ally's attack by 2, but if they die, they are removed from your deck.
- Bone Picker: when a creature kills with this sigil, it will generate 1 Bone.
- Deathburst: This creature will explode on death, dealing 1 damage per instance of Deathburst to the three lanes in front of it
- Electric: When this creature attacks a card, it will deal half it's attack rounded down to any card adjacent to it's target.
- Entomophage: When a creature bearing this sigil attacks a member of the insect tribe, they will deal 2 addition damage.
- Familiar: This creature will help out adjacent creatures, attacking along with them. (Will not hit sumberged).
- Fish Hook: a creature with this sigil will trigger the fishook item effect when it is played.
- Leech: Target heals 1 damage per damage when attacking a card.
- Lure: When a creature with this sigil attacks, they will fish up a submerged creature
- Midas: Creature will give 1 gold tooth per instances of Midas when it kills a target.
- Multi-Strike: If a creature bearing this sigil attacks a card and does not kill it, it will strike again.
- Pierce: When this card attacks, it will also attack the card in queue, if there is one (Will not hit sumberged. Will not hit uncuttable or giant cards).
- Protector: a creature with this sigil will cause adjacent creatures to dodge oncoming attacks, causing them to hit directly to face instead.
- Ram: When this creature enters the field, it will move the card infront of it back into queue. (Will not move sumberged. Will not move uncuttable or giant cards).
- Regen 1: card heals 1 hp during the upkeeep
- Regen 2: card heals 2 hp during the upkeep
- Regen 3: card heals 3 hp during the upkeep
- Regen: card fully heals during the upkeep
- Repellant: When this creature dies, it will move the attacking creature into the back row if it is open (does not work on uncuttable or giant cards)
- Resistant: Damage this creature takes is reduced to 1
- Scissors: a crature with this sigil will trigger the scissors item effect when it is played.
- Thick Shell: A creature with this sigil takes 1 less damage when attacked.
- Thief: When this creature enters the field across from a card, it will steal the default sigils from it. (Will not steal sumberged. Will not steal uncuttable or giant card abilities).
- Toxin: This creature will lower the attack and health of a card by one when they attack it.
- Toxin (Strength): This creature will lower the attack of a card by one when they attack it.
- Toxin (Vigor): This creature will lower the health of a card by one when they attack it.
- Toxin (Deadly): This creature will apply the Dying sigil to the card it attacks.
- Toxin (Sickening): This creature will apply sickness sigil to the card it attacks.
- Trample: Overkill from this card will be delt to the owner.
- Tribal Ally: when played, a card with this sigil will give you a card of the same tribe when played. No tribe counts as a tribe of tribeless. Card has to be from act 1, not rare, and from the trader card pool.
- Tribal Tutor: when played, a card with this sigil will allow you to search your deck for a card of the same tribe when played. Cards with no tribe are apart of the Tribeless Tribe.
- Vicious: When this creature is attacked, it will gain one strength.
Sigils (Bad)
GUID "org.memez4life.inscryption.customsigils" sigils
- Exhaustion: The attack of a card bearing this sigil will be decreased by the same amount as its lost health.
- Picky: A Card bearing this sigil cannnot be summoned using any free cards as sacrifice.
- Fearful: When a card bearing this sigil is struck without it resulting in death, it will be returned to the owner's hand.
GUID "extraVoid.inscryption.voidSigils" sigils
- Blight: A creature with this sigil is diseased, and will lower the strength and vigor what it is sacrificed for.
- Bombardier: a creature with this sigil will deal 10 damage to a random slot with a creature in it during the end phase of every turn
- Dying: A creature with this sigil will loose one health when it declares an attack (so before the attack actually happens).
- Pathetic Sacrifice: A creature with this sigil is too weak and unworthy of being a sacrifice.
- Sickness: A creature with this sigil will loose one attack when it declares an attack (so before the attack actually happens).
- Tooth bargain: A creature with this sigil will put one tooth on leshy's scale when it is summoned, but put 2 tooth on your scale when it parishes.
- Transient: A creature with this sigil will return to your hand at the end if your turn.
Sigils (Vanilla Tweaks)
(These are under the "extraVoid.inscryption.voidSigils" GUID)
- Ambush: (a port of Sentry from act 3, but more theme'd to act 1) A creature with this sigil will strike at a card that comes infront of it.
- Bees Within: Patched due to leshy using it. It now gives him a bee when hit if it's on his side.
- Bonedigger: Patched so Enemy cards don't generate bones for you at the end of their turn. Also ported to act 1 rule book.
- Broken: (a port of Overclock from act 3, but more theme'd to act 1) A creature with this sigil is old and broken. When it dies, it will be removed from your deck.
- Quadbones: Patched so Enemy cards don't generate bones for you when they die.
- Sniper: Added to the act 1 rulebook.
- Stat Swapper: Added to the act 1 rulebook.
Mod makers
The GUIDs for the sigils are listed in their sections. We are working on combining it into one large .dll, but it takes time. For now this mod is two .dlls in one package.
Installation (automated)
This is the recommended way to install the API on the game.
Change log
v1.0.3
- Fixed extra space in Abundance.
v1.0.2
- Fixed Mod Description / readme
v1.0.1
v1.0.0
- Release
- Midas Added to Void Sigils
- Abundance Added to Void Sigils
- Ported Alarm as Appatizing to Void Sigils
- Made Stat Swapper visible in act 1 rulebok
- Made Sniper Visible in act 1 rulebook
older changes
none yet
Licenses
This mod is under the MIT licenses. That means you are free to take, modify, and redistribute this mod as you wish as long as the resulting product is also under the MIT license.
The MIT license is how it was possible to port the original Sigil a Day sigils to this mod.
Credits
This mod is a fork of Sigil a day, as such this produce is under the MIT licenses. Thus you are free to do what you want with this product, as long it remains under the MIT licenses.
JamesGames and GeneralSpritz - Creator and Artwork of the Double Attack Sigil. I asked if I could port it, and they said yes. Also Fish hook
Allie BONES - Creator of the art for the blight sigil
Cyantist - for sigil a day, and help to get my patch for pathetic sacrifice working (I was dumb and forgot to initialize harmony)
xXxStoner420BongMasterxXx - for help with the bone digger fix. Code for trample
Memes4life - Theif suggestions
Blind - Many suggestions and sigil art
Eri - Trample art and suggestion and sigil art
balrogBean - many suggestions
Blind, the Bound Demon - For the Host sigil idea and for making art for the sigils: Bond, Short, Tribe attack, Tribe health, Host, Picky and Fearful
Phil - For making the art for the Charge sigil
Allie BONES - For making art for the Exhaustion sigil
Hommerer - For the ideas for the Bond and Picky sigils
Sire - For helping with ideas for the buffs for the Imbuing sigil
Hammer Abuser - For helping with ideas for the buffs for the Imbuing sigil and for making the art for it
Jaxxxy The Tabaxi - For the Short sigil idea
!Ara (Bullfrog OP) - For helping suggesting the names of the sigils: Marginally Better Sacrifice and Exhaustion
Eri - For suggesting and creating art for the sigils: Bone hoarder 1 and 2, Bone prince 2 and 3, Bone lord 5 and 6 and Support call
Kopie, MadH95 and divisionbyzorro - For helping alot with the code
Agentpdx - For the Fearful sigil idea
Mr. Din - For the idea and the art for the Bait sigil
(Thank you all so much! This would not be possible without you all)