Intro
A Combination of Another custom sigil mod, Extra Sigils and AnthonysSigils. Currently at... 91+ new or tweaked vanilla sigils.
Do note, this pack has some negative Sigils in it. However there are way more good sigils then bad.
For Mod Makers: The sigil's GUID is the section it is listed under, untill we fully combine .dlls. Until then, you can just switch dependency to this mod on your product page and everything should work.
Sigils (Good)
GUID "org.memez4life.inscryption.customsigils" sigils
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Bond: When a creature bearing this sigil has a adjacent creature it will gain +1 attack/health dependent on which side the adjacent creature is.
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Short: A card bearing this sigil will not be blocked by an opposing creature bearing the airborn sigil.
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Tribe attack: While a card bearing this sigil is on the board, all other cards of the same tribe will gain +1 attack.
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Tribe health: While a card bearing this sigil is on the board, all other cards of the same tribe will gain +1 health.
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Marginally Better Sacrifice: A card bearing this sigil is counted as 2 blood rather than 1 blood when sacrificed.
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Imbuing: A card bearing this sigil will get specific buffs depending on which tribe is most promenent in the sacrifices that were used to summon the card.
buffs:
- Squirrel, Marginally Better Sacrifice
- Bird, Flying and +1/0
- Canine, Bloodhound and +1/+1
- Hooved, Bifurcated strike
- Insect, Tribe attack
- Reptile, Tail and +0/1
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Charge: Pay 3 bones to choose a enemy creature that a card bearing this sigil will strike.
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Superior Sacrifice: A card bearing this sigil is counted as 4 blood rather than 1 blood when sacrificed.
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Bone hoarder 1 and 2: When a card bearing this sigil is played, x bones are rewarded.
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Bone prince 2 and 3: When a card bearing this sigil dies, x bones are rewarded instead of 1.
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Bone lord 5 and 6: When a card bearing this sigil dies, x bones are rewarded instead of 1.
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Support call: When a card bearing this sigil is played, a card from your sidedeck is created in your hand.
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Host: A card bearing this sigil is the host of other creatures. It will give you such creature when struck.
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Bait: When an opposing creature is played and there is no card opposite of the card bearing this sigil, the opposing create will move to that spot.
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Spawner: At the end of the owners turn, a card bearing this sigil will move in the direction inscribed in the sigil and create another creature in its old space.
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Launcher: At the end of the owner's turn, a card bearing this sigil will create another creature on a random empty space on the owner's side of the table.
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Shapeshifter: A card bearing this sigil is ever changing. It will change its form once it's struck.
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Linguist: While a card bearing this sigil is on the board, all other talking cards on your side of the board get +1 attack.
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All seeing: While a card bearing this sigil is on the board, all other talking cards on your side of the board get +2 health.
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Asleep: A card bearing this sigil has 0 attack for as long as it has this sigil, and this sigil will be removed after 1 turn.
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Song of sleep: If a creature moves into the space opposing a card bearing this sigil, that creature will obtain the asleep sigil.
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Blood shifter: When a card bearing this sigils kills another card, it will turn into that card.
ATTENTION MODDERS: The sigils: Host, Spawner, Launcher and Shapeshifter use the iceCubeParams.creatureWithin value to specificy which card is given or spawned!
GUID "extraVoid.inscryption.voidSigils" sigils
- Abundance: creature will give you 1 gold tooth per stack of Abundance when killed.
- Acidic Trail: The creature will attack the target infront of it for 1 damage, then strafe
- Agile: a creature with this sigil will dodge oncoming attacks, causing them to hit directly to face instead.
- Antler Bearer: when a creature with this sigil is killed, gain 3 hooved tribe cards.
- BloodGuzzler: when a creature bearing this sigil deals damage, it gains 1 max Health for each damage dealt.
- Bodyguard: a creature with this sigil will make adjacent creatures invalid targets for attacks.
- Bone Picker: when a creature kills with this sigil, it will generate 1 Bone.
- Caustic: A creature with this sigil will strafe during the endphase, leaving an acid token behind it. an Acid token is defind as: 0 / 2 with Sharp.
- Deathburst: This creature will explode on death, dealing 1 damage per instance of Deathburst to the three lanes in front of it
- Desperation: If a creature with this sigil is damaged to 1 hp, it will gain 3 strength.
- Draw Card: A card with this sigil will give you a card based on it's iceCubeParams when played.
- Draw Jackalope: A card with this sigil will give you a Jackalope when played
- Dwarf: A card bearing this sigil will loose a unit of cost, 1 attack and 2 health (to a minimum of 0/1). A unit is defined as 1 blood, 3 bones, 3 energy, or all mox.
- Electric: When this creature attacks a card, it will deal half it's attack rounded down to any card adjacent to it's target.
- Enrage: This creature will buff ally's attack by 2, but if they die, they are removed from your deck.
- Entomophage: When a creature bearing this sigil attacks a member of the insect tribe, they will deal 2 addition damage.
- Familiar: This creature will help out adjacent creatures, attacking along with them. (Will not hit sumberged).
- Firestarter: A card bearing this sigil will apply the burning sigil to targets it hits in combat.
- Giant: A card bearing this sigil will gain one unit of cost, 1 attack, and two health when drawn.
- Grazing: A card bearing this sigil will heal 1 hp if the opposing slot is empty.
- Haste: The creature bearing this sigil will attack as soon as it is played.
- Herd: each upkeep, a creature with this sigil will summon a copy (with out this sigil) of itself if there is an open slot. up to three times.
- Fish Hook: a creature with this sigil will trigger the fishook item effect when it is played.
- Leech: Target heals 1 damage per damage when attacking a card.
- Lure: When a creature with this sigil attacks, they will fish up a submerged creature
- Medic: a creature with this sigil will try to heal a random ally for 1 hp per instance of medic if there is a hurt ally.
- Midas: Creature will give 1 gold tooth per instances of Midas when it kills a target.
- Multi-Strike: If a creature bearing this sigil attacks a card and does not kill it, it will strike again.
- Nutritious: A creature bearing this sigil will give what it is sacrificed to +1/+2. (will be removed in KCM release)
- Opportunist: a card with this sigil will gain 1 strength per instance of Opportunist if there is not creature in the opposing space.
- Pierce: When this card attacks, it will also attack the card in queue, if there is one (Will not hit sumberged. Will not hit uncuttable or giant cards).
- Predator: a card with this sigil will gain 1 strength per instance of predator if there is a creature in the opposing space.
- Protector: a creature with this sigil will cause adjacent creatures to dodge oncoming attacks, causing them to hit directly to face instead.
- Poisonous: a creature will kill the attacker when killed.
- Possessor: a creature with this sigil will give it's base stats to a randomly ally in play when killed.
- Ram: When this creature enters the field, it will move the card infront of it back into queue. (Will not move sumberged. Will not move uncuttable or giant cards).
- Regen 1: card heals 1 hp during the upkeeep
- Regen 2: card heals 2 hp during the upkeep
- Regen 3: card heals 3 hp during the upkeep
- Regen: card fully heals during the upkeep
- Repellant: When this creature dies, it will move the attacking creature into the back row if it is open (does not work on uncuttable or giant cards)
- Resistant: Damage this creature takes is reduced to 1
- Stampede: The creature bearing this sigil will cause adjacent creatures to attack when it is played.
- Scissors: a crature with this sigil will trigger the scissors item effect when it is played.
- Thick Shell: A creature with this sigil takes 1 less damage when attacked.
- Thief: When this creature enters the field across from a card, it will steal the default sigils from it. (Will not steal sumberged. Will not steal uncuttable or giant card abilities).
- Toothpuller: This creature will add 1 damage to the opponant each endphase.
- Toxin: This creature will lower the attack and health of a card by one when they attack it.
- Toxin (Strength): This creature will lower the attack of a card by one when they attack it.
- Toxin (Vigor): This creature will lower the health of a card by one when they attack it.
- Toxin (Deadly): This creature will apply the Dying sigil to the card it attacks.
- Toxin (Sickening): This creature will apply sickness sigil to the card it attacks.
- Trample: Overkill from this card will be delt to the owner.
- Tribal Ally: when played, a card with this sigil will give you a card of the same tribe when played. No tribe counts as a tribe of tribeless. Card has to be from act 1, not rare, and from the trader card pool.
- Tribal Tutor: when played, a card with this sigil will allow you to search your deck for a card of the same tribe when played. Cards with no tribe are apart of the Tribeless Tribe.
- Vicious: When this creature is attacked, it will gain one strength.
GUID "AnthonyPython.inscryption.AnthonysSigils" sigils
- Activated Latch Nano Shield: When activated for a cost of 1 energy / 2 bones will allow the owner to give a creature Nano Shield.
- Activated Latch Brittle: When activated for a cost of 1 energy will allow the owner to give a creature Brittle.
- Activated Latch Explode On Death: When activated for a cost of 1 energy will allow the owner to give a creature Explode On Death.
- Activated Latch Reach: When activated for a cost of 2 energy will allow the owner to give a creature Reach.
- Docile: At the start of the owner's turn, a creature bearing this sigil will lose 1 Power to gain 1 Health.
- To The Slaughter: At the end of every turn will eat a random Chicken gaining X Attack for Targets X Health and X Health for Targets X Attack.
- Chicken: A card with this sigil counts as a Chicken.
- Transform Chicken (Loose Cannon): A Creature bearing this sigil will transform a random creature on the board into a Chicken. A Chicken is defined as 1 Attack, 1 Health.
- Transform Chicken (Enemy Only): A Creature bearing this sigil will transform a random creature on the board only on the enimies side into a Chicken. A Chicken is defined as 1 Attack, 1 Health.
Sigils (Bad)
GUID "org.memez4life.inscryption.customsigils" sigils
- Exhaustion: The attack of a card bearing this sigil will be decreased by the same amount as its lost health.
- Picky: A Card bearing this sigil cannnot be summoned using any free cards as sacrifice.
- Fearful: When a card bearing this sigil is struck without it resulting in death, it will be returned to the owner's hand.
GUID "extraVoid.inscryption.voidSigils" sigils
- Blight: A creature with this sigil is diseased, and will lower the strength and vigor what it is sacrificed for.
- Blind: A unit with this sigil will attack a lane at random (instead of it's designated target). So a Tristrike + blind will do 3 attacks to 3 random lanes.
- Bombardier: a creature with this sigil will deal 10 damage to a random slot with a creature in it during the end phase of every turn
- Boneless: a creature with this sigil will give ABSLUTELY no bones.
- Burning: a creature with this sigil will gain one strength, but take 1 damage each of your upkeeps.
- Cowardly: A creature with this sigil can't attack a card that has +2 strength compared to it.
- Dying: A creature with this sigil will loose one health when it declares an attack (so before the attack actually happens).
- Pathetic Sacrifice: A creature with this sigil is too weak and unworthy of being a sacrifice.
- Prideful: A creature with this sigil can't attack a card that has -2 strength compared to it.
- Sickness: A creature with this sigil will loose one attack when it declares an attack (so before the attack actually happens).
- Tooth bargain: A creature with this sigil will put one tooth on leshy's scale when it is summoned, but put 2 tooth on your scale when it parishes.
- Transient: A creature with this sigil will return to your hand at the end if your turn.
Sigils (Vanilla Tweaks)
(These are under the "extraVoid.inscryption.voidSigils" GUID)
- Ambush: (a port of Sentry from act 3, but more theme'd to act 1) A creature with this sigil will strike at a card that comes infront of it.
- Bees Within: Patched due to leshy using it. It now gives him a bee when hit if it's on his side.
- Bonedigger: Patched so Enemy cards don't generate bones for you at the end of their turn. Also ported to act 1 rule book.
- Broken: (a port of Overclock from act 3, but more theme'd to act 1) A creature with this sigil is old and broken. When it dies, it will be removed from your deck.
- Quadbones: Patched so Enemy cards don't generate bones for you when they die.
- Sniper: Added to the act 1 rulebook.
- Stat Swapper: Added to the act 1 rulebook.
Mod makers
The GUIDs for the sigils are listed in their sections. We are working on combining it into one large .dll, but it takes time. For now this mod is two .dlls in one package.
New Class: ActivatedLatch, inherit from this class if you want to make more Activated Latch Abilites. It is in AnthonysSigils.dll.
Note: you do not require LatchFix, that is only for vanilla Latch abilites.
Installation (automated)
This is the recommended way to install the API on the game.
Change log
v1.3.0
Void's Extra Sigils updated, changes below
- Added Consumer
- Added Caustic
- Added Grazing
- Added Antler Bearer
- Added Draw Jackalope
- Added Draw Card
- Added Desperation
- Added Acid Token form Caustic
- Added Jackalope token from Draw Jackalope
- Hopefully updated readme with all the missing abilities that this mod has, such as giant, dwarf, toothpuller, and nutritious.
- Changed Bombard to only trigger on the owner's endphase (sad the chaos as lessen now =/ )
v1.2.1
Void's Extra Sigils updated, changes below
- reworked bodyguard
- Fixed Ram with tails and icecube by just not making it work in combat
- Fixed issue with enrage
- added pixel icons for a lot of abilities for act 2. Some might not function however correctly so please test making cards beforehand.
v1.2.0
Void's Extra Sigils updated, changes below
- Updated thick shell to a patch that lowers damage by 1 instead of the way the original worked by adding 1 temperary health.
- Updated Leech's description to state on a card
- Updated Acidic trail's art
- Added Giant
- Added Blind
- Added Dwarf
- Added Firestarter
- Added Config options so you can turn on or off some sigils that are given to leshy (on by default)
- Maybe fixed Abundance once again.
Sigil Replacer Updated, changes below
- Restructed the mod's code
- Renamed to Sigil Manager
- Added a "HIDE ALL UNUSED SIGILS" config option. this is OFF be default. It searches for any sigil that is NOT on a card; then removes it from the rulebook, leshy, and shops.
- Added a whitelist, so people can configer what unused sigils. The current default sigils are sigils used by other sigils, and might break if you don't have them listed.
v1.1.2
- oops fixed changelog version mistype
v1.1.1
- Added AnthonysSigils
- Added Activated Latch Nano Shield
- Added Activated Latch Brittle
- Added Activated Latch Explode On Death
- Added Activated Latch Reach
- Added Docile
- Added To The Slaughter
- Added Chicken
- Added Transform Chicken (Loose Cannon)
- Added Transform Chicken (Enemy Only)
v1.1.0
- Linguist Added to Memez4Life Sigils
- All seeing Added to Memez4Life Sigils
- Blood shifter Added to Memez4Life Sigils
- Asleep Added to Memez4Life Sigils
- Song of sleep Added to Memez4Life Sigils
v1.0.9
- Fixed softlock with Familiar
older changes
v1.0.8
- Fixed issue with Haste and Ignite
- Ignite renamed Stampede
- Stampede icon updated
- Bloodlust renamed to enrage
- Enrage icon updated
- Haste icon updated
- Added Boneless
- Added Predator
- Added Opportunist
- Added Prideful
- Added Cowardly
- Added Burning
- Added some configs for leshy
- Updated Familiar to work on any card targeted by an ally and not just the direct opposit card.
v1.0.7
- Temperary fix for bees within patch: it won't trigger if the card is in queue
- Added Haste
- Added Herd
- Added Ignite
- Added Medic
- Added Possessor
v1.0.5
v1.0.4
- Improved read-ability of Midas and Abundance. The camera now switches to the scales and lets you see the bowl drop to show you getting gold teeth.
- Fixed a bug with a lot of skills checking card info and not card for abilities, meaning totems wouldn't work with them. Examples include: repellent, ram, thief.
v1.0.3
- Fixed extra space in Abundance.
v1.0.2
- Fixed Mod Description / readme
v1.0.1
v1.0.0
- Release
- Midas Added to Void Sigils
- Abundance Added to Void Sigils
- Ported Alarm as Appatizing to Void Sigils
- Made Stat Swapper visible in act 1 rulebok
- Made Sniper Visible in act 1 rulebook
Licenses
This mod is under the MIT licenses. That means you are free to take, modify, and redistribute this mod as you wish as long as the resulting product is also under the MIT license.
The MIT license is how it was possible to port the original Sigil a Day sigils to this mod.
Credits
This mod is a fork of Sigil a day, as such this produce is under the MIT licenses. Thus you are free to do what you want with this product, as long it remains under the MIT licenses.
JamesGames and GeneralSpritz - Creator and Artwork of the Double Attack Sigil. I asked if I could port it, and they said yes. Also Fish hook
Allie BONES - Creator of the art for the blight sigil
Cyantist - for sigil a day, and help to get my patch for pathetic sacrifice working (I was dumb and forgot to initialize harmony)
xXxStoner420BongMasterxXx - for help with the bone digger fix. Code for trample
Memez4life - Theif suggestions
Blind - Many suggestions and sigil art
Eri - Trample art and suggestion and sigil art
balrogBean - many suggestions
Blind, the Bound Demon - For the Host sigil idea and for making art for the sigils: Bond, Short, Tribe attack, Tribe health, Host, Picky, Fearful, Shape Shifter, Spawner, Launcher, Blood shifter, Asleep and Song of sleep
Phil - For making the art for the Charge sigil
Allie BONES - For making art for the Exhaustion sigil
Hommerer - For the ideas for the Bond and Picky sigils
Sire - For helping with ideas for the buffs for the Imbuing sigil
Hammer Abuser - For helping with ideas for the buffs for the Imbuing sigil and for making the art for it
Jaxxxy The Tabaxi - For the Short sigil idea
!Ara (Bullfrog OP) - For helping suggesting the names of the sigils: Marginally Better Sacrifice and Exhaustion
Eri - For suggesting and creating art for the sigils: Bone hoarder 1 and 2, Bone prince 2 and 3, Bone lord 5 and 6 and Support call
Kopie, MadH95 and divisionbyzorro - For helping alot with the code
Agentpdx - For the Fearful sigil idea
Mr. Din - For the art for the Bait sigil and for the ideas for the sigils: Bait and Shape Shifter
CrazyDude1016 - For the art for the Linguist and All seeing sigils and for the ideas for the sigils: Linguist, All seeing, Blood shifter, Asleep and Song of sleep
Yisus - for Transform Chicken, and Chicken portrait art.
(Thank you all so much! This would not be possible without you all)