


A giant Mod made by Arackulele and xXxStoner420BongMasterxXx that builds upon the finale with Grimora's chessboard, adds multiple new Bosses, Areas, Encounters and more.
IMPORTANT: ENABLE ENERGY DRONE IN API CONFIG IN ORDER FOR IT TO SHOW UP
BEWARE: THIS WILL UNLOCK CERTAIN STORY EVENTS IN ORDER FOR THE MOD TO WORK, WHICH ALSO MEANS UNLOCKING CERTAIN ACHIEVEMENTS!
In the event you are starting from a brand new save, this mod will unlock all learned abilities, mechanics, and cards and some Story Events like the first tutorial battle, Bones, and a few others in order for this mod to work.
If you are not starting from a new save, this mod will check for certain story events and determine if it needs to unlock those.
I suggest restarting your game at least once if you haven't actually gotten to the finale.
The most important, !!!THIS IS A BETA AND IS NOT BUG FREE!!!
This mod is not tested with KC mod and we cannot guarantee it will work on that version of the game
LavaErrorDoggo for making a lot of the Artwork
YisusWhy for the epic Bone Lord Artwork
JulianMods (xXxStoner420BongMasterxXx) for refactoring the code.
-Bt Y#0895 for currently working on Artwork for the mod
-Kopie for being a former developer
Added new
energy object provided by Draconis17#3692!
Changed
energy cell color from light blue to Grimora's Text Display color. When able to play an energy card, highlighted cells
are now a dark yellow, similar to the emissions on the gravestone cards.
Removed EnemyBattleSequencerPatches in favor of custom SpecialBattleSequencer types GrimoraModBattleSequencer
and GrimoraModBossBattleSequencer for better control over what happens where instead of modifying a class with a
patch.
Added GravestoneCardAnimationControllerPatches for now being able to rotate the skeleton attacking arm correctly if
a card has multistrike (Summoner and Hydra for example).
Added multiple new Cards and removed a lot of non fitting ones to provide for a more cohesive atmosphere, the art for
these is WIP and will be updated.
Adjusted Boss Behaviors of Sawyer, Royal and Grimora to be more challenging
Added the Hammer to the mod, this will be a Config option later but is enabled by default.
Fixed
camera view when third candle is being added in Grimora boss fight.
Fixed
softlock during Grimora's final phase.
Fixed
Grimora queuing up too many cards.
Fixed GBC
abilities like SkeletonStrafe (Skeleton Crew rulebook name) not appearing correctly.
Fixed
sizing and scaling of card art to better fit inside gravestones.
Corrected
outros for each boss to now play the correct dialogue if the player won or lost.
Fixed
dialogue not playing during Grimora's second phase.
Changed
CardBuilder methods to now be prefixed with Set instead of With.
Updated logic for resetting run to now wipe the deck, reset the config, and start you back at the tombstones falling.
Removed
disabling act 1/2 cards from showing up as now the select card choices events now look for GrimoraMod specific cards.
Updated
positions of masks to be closer to Grimora's face now.
Added
blueprints to bosses when chess pieces are created instead of at intro sequence.
Removed BossDefeatedSequence patches.
Added energy
drone!
Added **
Reset Deck** button to now reset your deck back to the starter deck in case deck viewing throws errors.
Corrected
logic for adding bones to the start of combat once a boss has been defeated.
Updated
project to net6.
Removed
WithPortrait method call for cards to now load portraits based on names.
Had to
undo Resource-based image loading as net6 threw a slew of errors at startup.
Fixed
Blueprints
Minor
patches and slightly changed Kaycee's mechanics.
Flavor
update.
Added tons
of new dialogue.
Added **
Reset Run** button (this only resets all data values in the config, not your deck).
MASSIVE
refactor for readability and overall code quality!
Added
custom config file grimora_mod_config.cfg to keep track of bosses defeated and active/removed pieces.
Added 53
random chessboard layouts in JSON format for 'random' setups.
Added Deck
Review board view!
Fixed issue
with custom card sprites being positioned too low.
Fixed issue
with loading the pieces back in their respective nodes if the player quit.
Fixed issue
with player chesspeice appearing at previous node after region change.
Fixed issue
with player chesspiece not spawning if there are no available nodes to spawn in for the row.
Fixed issue
with softlocking on final boss!
Fixed issue
with pieces overlapping and not being destroyed correctly causing newer pieces to never be created.
Fixed issue
with defeating bosses throwing an exception when changing to a new map.
Encounter
blueprints reworked into own class.
Made
resource files of all artwork for significantly easier sprite loading.
Balance
overhaul
Added 30
more Blueprints
Fixed
Blueprints