ArchipelagoMod
Archipelago Multiworld Randomizer integration for Inscryption.
CHANGELOG
0.3.1
- Aded support for updated options from the latest apworld.
- The hoarder sigil can no longer appear in act 2 with randomized sigils on as it was not implemented in this act.
- Death link no longer applies during the epilogue.
- Fixed a bug that gave all epitaph pieces for free in act 2 if they were grouped as one item.
0.3.0
- Added support for new options:
- Added option to skip the epilogue.
- Added option to adjust the 2nd and 3rd painting checks. They can be moved to later spheres or be forced to only contain filler items.
- Added a new choice for the "Randomize Deck" option to only randomize starter decks.
- Added a new choice for the "Randomize Sigils" option to randomize all sigils on cards.
- The "Randomize Abilities" option has been renamed to "Randomize Sigils".
- Basic cards in act 2 (squirrels, skeletons, mox cards) are no longer randomized when randomizing the deck by type.
- A message appears after completing acts.
- Card pools for deck randomization and sigil pools for sigil randomization have been adjusted.
- The Mycobot card reward from the Mycologists boss is now included in the random card pool when receiving it.
- Dates in the chapter select screen have been replaced with act titles that turn green when completed.
- Fixed all candles extinguishing in act 1 combats after receiving deathlink even with the single candle option selected.
- Fixed multiple deathlink errors and moved to a failsafe approach in case more errors occur during deathlink.
- Fixed Grimora's ghouls not fighting the player if the Grimora puzzle was completed before fighting them.
- Fixed modded sigils being randomized in act 3 even with the option disabled when randomizing the deck.
- Fixed modded sigils not randomizing even with the option enabled when not randomizing the deck.
- Fixed the Hrokkall card unintentionally appearing in act 1 after starting act 2.
0.2.2
- The caged wolf card will always appear in your deck if you own it when randomizing your deck.
- The oil painting puzzles in act 1 will now contain a bee instead of a squirrel if you have the bee figurine.
- Fixed the camera replica check being impossible to get if all 3 of Leshy's subordinates were defeated before ever talking to Leshy in act 2.
- Fixed a lag spike that would occur when receiving a card item after connecting to the server.
- Fixed some items that would wrongfully be marked as "failed to apply".
0.2.1
- Single candle deathlink no longer forces a view switch towards the candles if more lives are still remaining.
- Fixed single candle deathlink soft-locking the game in certain situations.
- Fixed game freeze during screen transitions in act 3 when the deck is randomized.
- Fixed certain items that were being reapplied by mistake on connect.
0.2.0
- A new save file system allows you to create and select save files on startup to facilitate playing in multiple multiworlds.
- Added a new setting for how deathlink behaves in act 1. You can now choose to only lose a single candle when receiving a deathlink and send a deathlink when losing a candle.
- Added a new setting for how epitaph pieces are randomized. You can now choose to group them in groups of three or group them all as a single item.
- Wizard pillars in act 2 now have a random code when randomizing codes.
- Custom built cards in act 3 are now added to the randomization pool when randomizing cards.
- Moved the femur pedestal further left in the Bone Lord's lair in act 2 to avoid a double pickup glitch.
- Luke's file entry locations are now consistent with the place they were found in.
- Fixed custom built cards acting as a card modification which would randomize into another card with the custom card's stats, abilities and cost on top.
- Fixed randomized cards in act 3 which could end up with more than the maximum amount of four sigils.
- Fixed act 2 card items not appearing in your collection if received before first starting act 2.
- Fixed common act 2 cards sometimes randomizing into rare cards when randomizing cards within the same type.
- Fixed pelt cards in act 1 randomizing into other rare cards when randomizing cards within same type.
- Fixed the chapter select option for act 3 sending the player in the starting area where they cannot leave if the epilogue was chosen in the past in the chapter select menu.
- Fixed some issues with item verification.
0.1.4
- Fixed broken obol cards not staying in the randomized deck in act 2 if the obol check wasn't done and the obol object was received.
- Fixed campfire buffs in act 1 applying to multiple cards in rare occasions with the randomized deck.
- Fixed a bug that added gems related cards to the randomized deck pool in act 3 if the gems module item was received but not fetched.
0.1.3
- Removed grizzly scripted deaths in act 1 (for real this time). Now only removed if the tutorial is skipped or deathlink is on.
0.1.2
- The randomize type option now works in act 2 within the same temple and rarity.
- Removed grizzly scripted deaths in act 1.
- Card packs are no longer available while Leshy displays the starting deck in act 1.
- You can now push your luck in campfires if the skip tutorial option is enabled.
- Fixed currency item not applying correctly on every act.
- Fixed Ouroboros card not appearing with deck randomization in act 1.
0.1.1
- Added skip tutorial setting.
- Fixed a bug that showed the wrong clock clue in act 3 with randomized codes.
0.1.0
- Removed API dependency.
- Changed internal saving system to use json instead of the API.
- Added the Ourobot card to the item pool.
- Added goal setting.
- Some items are now double-checked when connecting to a server to prevent potential issues.
- Cards from the Archipelago item pool can now only appear in randomized decks if unlocked.
- The map now disappears properly before the optional death card choice in act 1.
- Receiving a deathlink now waits for the player to unpause.
- Receiving a deathlink in act 2 now sends the player to the world map.
- The left and right side of the broken obol now always appear in the randomized deck in act 2 if the obol check isn't completed.
- The pause button is now disabled while dying from deathlink.
- Talking cards can now only appear once in randomized decks.
- Card mods now properly stay when randomizing the deck in act 3.
- The card pool for deck randomization in act 3 has been expanded.
- Fixed a bug where the holo map appeared out of the player's view after opening a card pack in act 3.
- Fixed the card pack pile not appearing in act 3 after acquiring the gems module.
- Fixed a bug where deathlink wouldn't work in certain areas of act 2.
- Fixed a bug where the act 1 deck wouldn't reset properly on a new run started right after completing act 3.
- Fixed a bug where the optional death card choice was given when not dying from deathlink instead of the other way around when that setting was chosen.
- Fixed a bug where deathcards were empty in randomized decks.
- Fixed an error that occured when receiving a card pack while the pack pile was visible on screen in act 1 and 3.
0.0.2
- The card pack button is now disabled in the act 2 world map (we weren't lazy, the pack opening UI just doesn't exist in that scene lol).
- Check cards found around the cabin/factory now only grant the check when the card leaves the screen in an attempt to fix some crashes.
- Death cards can now be found in randomized decks.
- Fixed a bug that locked the camera in the wrong room when quitting act 2 in a different room than the entrance.
- Fixed a bug that reverted some received items when first starting act 2.
- Fixed a bug that locked the chapter select button after starting act 3.
- Fixed a bug that prevented card modifications from saving when randomizing the deck.
- Fixed a bug that showed blank names on the first item received after connecting.
0.0.1
- First test build