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ArchipelagoMod

Archipelago Multiworld Randomizer integration for Inscryption.

CHANGELOG

0.3.1

  • Aded support for updated options from the latest apworld.
  • The hoarder sigil can no longer appear in act 2 with randomized sigils on as it was not implemented in this act.
  • Death link no longer applies during the epilogue.
  • Fixed a bug that gave all epitaph pieces for free in act 2 if they were grouped as one item.

0.3.0

  • Added support for new options:
    • Added option to skip the epilogue.
    • Added option to adjust the 2nd and 3rd painting checks. They can be moved to later spheres or be forced to only contain filler items.
    • Added a new choice for the "Randomize Deck" option to only randomize starter decks.
    • Added a new choice for the "Randomize Sigils" option to randomize all sigils on cards.
  • The "Randomize Abilities" option has been renamed to "Randomize Sigils".
  • Basic cards in act 2 (squirrels, skeletons, mox cards) are no longer randomized when randomizing the deck by type.
  • A message appears after completing acts.
  • Card pools for deck randomization and sigil pools for sigil randomization have been adjusted.
  • The Mycobot card reward from the Mycologists boss is now included in the random card pool when receiving it.
  • Dates in the chapter select screen have been replaced with act titles that turn green when completed.
  • Fixed all candles extinguishing in act 1 combats after receiving deathlink even with the single candle option selected.
  • Fixed multiple deathlink errors and moved to a failsafe approach in case more errors occur during deathlink.
  • Fixed Grimora's ghouls not fighting the player if the Grimora puzzle was completed before fighting them.
  • Fixed modded sigils being randomized in act 3 even with the option disabled when randomizing the deck.
  • Fixed modded sigils not randomizing even with the option enabled when not randomizing the deck.
  • Fixed the Hrokkall card unintentionally appearing in act 1 after starting act 2.

0.2.2

  • The caged wolf card will always appear in your deck if you own it when randomizing your deck.
  • The oil painting puzzles in act 1 will now contain a bee instead of a squirrel if you have the bee figurine.
  • Fixed the camera replica check being impossible to get if all 3 of Leshy's subordinates were defeated before ever talking to Leshy in act 2.
  • Fixed a lag spike that would occur when receiving a card item after connecting to the server.
  • Fixed some items that would wrongfully be marked as "failed to apply".

0.2.1

  • Single candle deathlink no longer forces a view switch towards the candles if more lives are still remaining.
  • Fixed single candle deathlink soft-locking the game in certain situations.
  • Fixed game freeze during screen transitions in act 3 when the deck is randomized.
  • Fixed certain items that were being reapplied by mistake on connect.

0.2.0

  • A new save file system allows you to create and select save files on startup to facilitate playing in multiple multiworlds.
  • Added a new setting for how deathlink behaves in act 1. You can now choose to only lose a single candle when receiving a deathlink and send a deathlink when losing a candle.
  • Added a new setting for how epitaph pieces are randomized. You can now choose to group them in groups of three or group them all as a single item.
  • Wizard pillars in act 2 now have a random code when randomizing codes.
  • Custom built cards in act 3 are now added to the randomization pool when randomizing cards.
  • Moved the femur pedestal further left in the Bone Lord's lair in act 2 to avoid a double pickup glitch.
  • Luke's file entry locations are now consistent with the place they were found in.
  • Fixed custom built cards acting as a card modification which would randomize into another card with the custom card's stats, abilities and cost on top.
  • Fixed randomized cards in act 3 which could end up with more than the maximum amount of four sigils.
  • Fixed act 2 card items not appearing in your collection if received before first starting act 2.
  • Fixed common act 2 cards sometimes randomizing into rare cards when randomizing cards within the same type.
  • Fixed pelt cards in act 1 randomizing into other rare cards when randomizing cards within same type.
  • Fixed the chapter select option for act 3 sending the player in the starting area where they cannot leave if the epilogue was chosen in the past in the chapter select menu.
  • Fixed some issues with item verification.

0.1.4

  • Fixed broken obol cards not staying in the randomized deck in act 2 if the obol check wasn't done and the obol object was received.
  • Fixed campfire buffs in act 1 applying to multiple cards in rare occasions with the randomized deck.
  • Fixed a bug that added gems related cards to the randomized deck pool in act 3 if the gems module item was received but not fetched.

0.1.3

  • Removed grizzly scripted deaths in act 1 (for real this time). Now only removed if the tutorial is skipped or deathlink is on.

0.1.2

  • The randomize type option now works in act 2 within the same temple and rarity.
  • Removed grizzly scripted deaths in act 1.
  • Card packs are no longer available while Leshy displays the starting deck in act 1.
  • You can now push your luck in campfires if the skip tutorial option is enabled.
  • Fixed currency item not applying correctly on every act.
  • Fixed Ouroboros card not appearing with deck randomization in act 1.

0.1.1

  • Added skip tutorial setting.
  • Fixed a bug that showed the wrong clock clue in act 3 with randomized codes.

0.1.0

  • Removed API dependency.
  • Changed internal saving system to use json instead of the API.
  • Added the Ourobot card to the item pool.
  • Added goal setting.
  • Some items are now double-checked when connecting to a server to prevent potential issues.
  • Cards from the Archipelago item pool can now only appear in randomized decks if unlocked.
  • The map now disappears properly before the optional death card choice in act 1.
  • Receiving a deathlink now waits for the player to unpause.
  • Receiving a deathlink in act 2 now sends the player to the world map.
  • The left and right side of the broken obol now always appear in the randomized deck in act 2 if the obol check isn't completed.
  • The pause button is now disabled while dying from deathlink.
  • Talking cards can now only appear once in randomized decks.
  • Card mods now properly stay when randomizing the deck in act 3.
  • The card pool for deck randomization in act 3 has been expanded.
  • Fixed a bug where the holo map appeared out of the player's view after opening a card pack in act 3.
  • Fixed the card pack pile not appearing in act 3 after acquiring the gems module.
  • Fixed a bug where deathlink wouldn't work in certain areas of act 2.
  • Fixed a bug where the act 1 deck wouldn't reset properly on a new run started right after completing act 3.
  • Fixed a bug where the optional death card choice was given when not dying from deathlink instead of the other way around when that setting was chosen.
  • Fixed a bug where deathcards were empty in randomized decks.
  • Fixed an error that occured when receiving a card pack while the pack pile was visible on screen in act 1 and 3.

0.0.2

  • The card pack button is now disabled in the act 2 world map (we weren't lazy, the pack opening UI just doesn't exist in that scene lol).
  • Check cards found around the cabin/factory now only grant the check when the card leaves the screen in an attempt to fix some crashes.
  • Death cards can now be found in randomized decks.
  • Fixed a bug that locked the camera in the wrong room when quitting act 2 in a different room than the entrance.
  • Fixed a bug that reverted some received items when first starting act 2.
  • Fixed a bug that locked the chapter select button after starting act 3.
  • Fixed a bug that prevented card modifications from saving when randomizing the deck.
  • Fixed a bug that showed blank names on the first item received after connecting.

0.0.1

  • First test build