BlindTheBoundDemon-PixelPort icon

PixelPort

Brings all missing Act 1, Act 3 and Kaycee's Mod cards into Act 2!

Last updated 10 months ago
Total downloads 1261
Total rating 2 
Categories Cards Act II
Dependency string BlindTheBoundDemon-PixelPort-1.1.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

API_dev-API-2.14.2 icon
API_dev-API

The de-facto standard core API for all Inscryption mods. This lets you create new cards, abilities, challenges, map nodes, starter decks, and more.

Preferred version: 2.14.2
MADH95Mods-JSONCardLoader-2.4.3 icon
MADH95Mods-JSONCardLoader

This is a BepInEx plugin made for Incryption to create custom cards, sigils, starter decks, tribes and encounters using JSON files and the API.

Preferred version: 2.4.3
Nevernamed-Nevernameds_Sigilarium-1.14.1 icon
Nevernamed-Nevernameds_Sigilarium

An extensive pack of over 270 wild and weird sigils covering every act of Inscryption. Supports Grimora Mod and P03 Kaycees Mod.

Preferred version: 1.14.1

README

Pixel Port

Pixel Port is a mod that aims to recreate all Act 1 (including Kaycee's Mod) and Act 3 exclusive cards and bring them into Act 2. Certain cards have been reworked due to their original versions using mechanics that are not present in Act 2. As a small bonus, allows to obtain certain Act 2 cards that were previously unobtainable.

Card List

Card List

As of this version, not all cards have been ported, due to some limitations. I have plans for them though, so don't worry, they will be added sooner or later.

NAME STATS COST SIGILS RARITY TEMPLE NOTES
Kingfisher 1/1 1 Blood Airborne, Waterborne Common Beast Made obtainable in card packs.
Raven Egg 0/2 1 Blood Fledgling Common Beast
Sparrow 1/2 1 Blood Airborne Common Beast
Magpie 1/1 2 Blood Hoarder, Airborne Common Beast
Turkey Vulture 3/3 8 Bones Airborne Common Beast
Cuckoo 1/1 1 Blood Airborne, Brood Parasite Common Beast
Lammergeier One Half Bones/4 3 Blood Airborne Common Beast
Wolf 3/2 2 Blood Common Beast Made obtainable in card packs.
Coyote 2/1 4 Bones Common Beast Made obtainable in card packs.
Alpha 1/2 4 Bones Leader Common Beast
Dire Wolf Pup 1/1 2 Blood Bone Digger, Fledgling Common Beast
Dire Wolf 2/5 3 Blood Double Strike Common Beast
Child 13 0/1 1 Blood Bloodborn Rare Beast Slightly reworked since the special ability does not work in Act 2.
Child 13 (Awakened) 2/1 1 Blood Airborne, Bloodborn Token Beast
Long Elk 1/2 4 Bones Card Shedder, Touch of Death Rare Beast Slightly reworked since the special ability does not work in Act 2.
Verbetrae 0/1 Free Token Beast
Black Goat 0/1 1 Blood Worthy Sacrifice Common Beast
Pronghorn 1/3 2 Blood Bifurcated Strike, Sprinter Common Beast
Moose Buck 3/7 3 Blood Hefty Common Beast
Red Hart Spilled Blood/2 2 Blood Sprinter Common Beast
Wild Bull 3/2 2 Blood Rampager Common Beast
Strange Larva 0/3 1 Blood Fledgling Rare Beast
Strange Pupa 0/3 1 Blood Fledgling Token Beast
Mothman 7/3 1 Blood Airborne Token Beast
Beehive 0/2 1 Blood Bees Within Common Beast
Mantis 1/1 1 Blood Bifurcated Strike Common Beast
Ring Worm 0/1 1 Blood Caustic Common Beast Reworked since there are no campfires in Act 2.
Ant Queen Ants/3 2 Blood Ant Spawner Common Beast
Cockroach 1/1 4 Bones Unkillable Common Beast
Corpse Maggots 1/2 5 Bones Corpse Eater Common Beast
Flying Ant Ants/1 1 Blood Airborne Common Beast
Mealworm 0/2 2 Bones Morsel Common Beast
Pelt Lice 1/1 4 Blood Double Strike, Drop Rare Beast Given Drop to balance out the difficulty of getting pelt cards in Act 2.
Geck 1/1 Free Rare Beast
Skink 1/2 1 Blood Loose Tail Common Beast
River Snapper 1/6 2 Blood Common Beast
Rattler 3/1 6 Bones Common Beast
Tadpole 0/1 Free Waterborne, Fledgling Common Beast
Mud Turtle 2/2 2 Blood Armored Common Beast
Ouroboros 1/1 2 Blood Unkillable Rare Beast Stats reset at the start of every run.
Amalgam 3/3 2 Blood Hypermorphic Rare Beast Reworked since there are no tribes in Act 2.
The Daus 2/2 2 Blood Bellist Rare Beast
Pack Rat 2/2 2 Blood Trinket Bearer Rare Beast
Amoeba 1/2 2 Bones Amorphous Rare Beast
Porcupine 1/2 1 Blood Sharp Quills Common Beast
River Otter 1/1 1 Blood Waterborne Common Beast
Skunk 0/3 1 Blood Stinky Common Beast
Beaver 1/4 2 Blood Dam Builder Common Beast
Rat King 2/1 2 Blood Bone King Common Beast
Great White 4/2 3 Blood Waterborne Common Beast
Opossum 1/1 2 Bones Common Beast Made obtainable in card packs.
Bat 2/1 4 Bones Airborne Common Beast
Great Kraken 1/1 1 Blood Waterborne Rare Beast Made obtainable in card packs.
Mirror Tentacle Mirror/3 1 Blood Common Beast Made obtainable in card packs.
Hand Tentacle Cards in Hand/1 1 Blood Common Beast Made obtainable in card packs.
Bell Tentacle Bell Proximity/2 2 Blood Common Beast Made obtainable in card packs.
Strange Frog 1/2 1 Blood Mighty Leap Common Beast
Leaping Trap 0/1 Free Steel Trap, Mighty Leap Token Beast
Burrowing Trap 0/5 2 Blood Steel Trap, Burrower Rare Beast Made obtainable in card packs.
Pack Mule 0/5 Gift Bearer x3, Sprinter 2 Blood Common Beast Reworked since its special ability does not work in Act 2.
Mole Man? 0/6 1 Blood Mighty Leap, Burrower Rare Beast
Ijiraq 4/1 2 Blood Repulsive Token Beast
Hodag 1/5 2 Blood Blood Lust Rare Beast
Curious Egg 0/1 1 Blood Fledgling Rare Beast Reworked since there are no tribes in Act 2. Will transform into Hydra after 2 turns.
Hydra 1/5 1 Blood Bifurcated Strike, Trifurcated Strike Token Beast
Caged Wolf 0/6 2 Blood Gift Bearer Common Beast Reworked. Gives a random wolf card.
Glitched Card 0/1 Free Common Beast Works just as in Act 1.
Aquasquirrel 0/1 Free Waterborne, Quickdraw Rare Beast Has the Quickdraw sigil to make it a viable pick alongside regular Squirrels.
Golden Pelt 0/3 Free Common Beast
Raccoon 1/1 1 Blood Scavenger Common Beast
Wolverine 1/3 5 Bones Blood Lust Common Beast
Stinkbug 1/2 4 Bones Stinky Common Beast Ported from the Act 1 talking card.
Stunted Wolf 2/3 1 Blood Rare Beast Ported from the Act 1 talking card.
Frozen Opossum 0/5 1 Blood Frozen Away Common Beast
Bait Bucket 0/1 1 Blood Fledgling Common Beast Reworked. Will transform into Great White after 2 turns.
Mole Seaman 1/8 2 Blood Mighty Leap, Burrower Rare Beast Nerfed to prevent it being a straight up better Moleman.
Louis 1/1 1 Blood Sprinter, Waterborne Common Beast
Kaycee 1/2 1 Blood Bifurcated Strike, Sharp Quills Rare Beast
Berke 2/1 2 Blood Frozen Away, Guardian Common Beast
Cody 3/1 2 Blood Burrower, Loose Tail Rare Beast
David 2/4 2 Blood Hefty, Sharp Quills Rare Beast
Tahnee 1/3 2 Blood Trifurcated Strike Rare Beast
Jonah 2/5 3 Blood Bees Within, Sharp Quills Common Beast
Daniel 2/2 2 Blood Double Strike Rare Beast
Luke Carder 4/4 2 Blood Rare Beast
The Moon 1/15 4 Blood Omni Strike, Giant Rare Beast
Skeleton Crew 2/1 2 Bones Brittle Common Undead
Zombie Parrot 2/3 2 Bones Brittle, Airborne Common Undead
Drowned Soul 1/1 4 Bones Touch of Death, Waterborne Rare Undead Made obtainable in card packs.
Kaminski 0/1 1 Bone Guardian, Sharp Quills Common Undead
Reginald 1/3 3 Bones Touch of Death Rare Undead
Smoke 0/1 2 Bones Bone King Common Undead
Greater Smoke 1/3 2 Bones Bone King Rare Undead
The Limoncello 1/15 13 Bones Omni Strike, Giant Rare Undead
Magnus Mox 0/9 Green Gem, Orange Gem, Blue Gem Great Mox Rare Magickal Made obtainable in card packs.
Tamara 2/3 Orange Gem, Green Gem Rampager, Loose Tail Common Magickal
S0N1A 1/1 3 Energy Transformer Common Tech
S0N1A (Beast Form) 2/1 3 Energy Airborne, Transformer Token Tech
QU177 2/2 5 Energy Tranformer Common Tech
QU177 (Beast Form) 1/2 5 Energy Sharp Quills, Transformer Token Tech
GR1ZZ 0/4 6 Energy Transformer Common Tech
GR1ZZ (Beast Form) 4/4 6 Energy Transformer Token Tech
Bomb Latcher 0/1 1 Energy Bomb Latch Common Tech
Exeskeleton 2/2 2 Energy Brittle Common Tech
Shield Latcher 0/1 2 Energy Shield Latch Common Tech
Skel-E-Latcher 1/1 3 Energy Brittle Latch Common Tech
Gems Conduit 0/2 2 Energy Gem Spawn Conduit Common Tech
Tough Cell 1/2 3 Energy Buff When Powered Common Tech
Splinter Cell 1/2 4 Energy Trifurcated When Powered Common Tech
Kind Cell 1/1 2 Energy Gift When Powered Common Tech
Bleene's Vessel 0/1 2 Energy Green Mox, Blue Mox Common Tech Gemified.
Goranj's Vessel 0/1 2 Energy Orange Mox, Green Mox Common Tech Gemified.
Orlu's Vessel 0/1 2 Energy Blue Mox, Orange Mox Common Tech Gemified.
Gembound Ripper 3/1 5 Energy Common Tech Gemified.
Gem Detonator 1/2 3 Energy Gem Detonator Common Tech
Gem Guardian 1/2 3 Energy Gem Guardian Common Tech
Amoebot 1/1 2 Energy Amorphous Common Tech
Gift Bot 0/2 2 Energy Gift Bearer Common Tech
Alarm Bot 2/1 3 Energy Annoying Common Tech
Busted 3D Printer 0/3 3 Energy Vessel Printer Common Tech
Shieldbot 1/1 3 Energy Armored Common Tech
Sniper Bot 1/1 3 Energy Sniper Common Tech
Swapbot 1/5 6 Energy Swapper Common Tech
Inspector 1/1 3 Energy Hoarder Rare Tech Made obtainable in card packs.
Melter 2/2 6 Energy Frozen Away Rare Tech Made obtainable in card packs.
Ourobot 1/1 6 Energy Unkillable Rare Tech Stats reset at the start of every run.
Lonely Wizbot 2/1 2 Energy Clinger Rare Tech Ported from the Act 3 talking card.
Fishbot 1/3 3 Energy Gift Bearer Rare Tech Ported from the Act 3 talking card. Will give a random fish card, just like in Act 3.
Bad Fish 0/1 3 Energy Annoying, Brittle Token Tech Obtainable only through Fishbot.
Good Fish 2/2 6 Energy Mighty Leap, Sentry, Sharp Quills, Sniper Token Tech Obtainable only through Fishbot.
More Fish 0/1 3 Energy Gift Bearer Token Tech Obtainable only through Fishbot.
Librarian 1/2 5 Energy Mighty Leap, Summoner Common Tech Reworked.
Captive File 0/1 3 Energy Endangered, Fledgling Rare Tech Reworked. Will evolve into ViraBot after 2 turns.
ViraBot 3/1 3 Energy Bifurcated Strike, Sentry Token Tech
Librarian 1/2 5 Energy Mighty Leap, Decked Out Common Tech Reworked.
Mycobot 0/1 4 Energy Siphon, Double Strike Rare Tech Reworked.
Sean 1/6 5 Energy, 1 Blood Mighty Leap, Touch of Death Rare Tech
James Cobb 0/3 Free Rare Tech
!CORRUPTED 0/0 Free Instant Effect, Annihilation Rare Tech

Patch Notes

  • v1.0.0:
    • Initial release.
  • v1.0.1:
    • Fixed some errors in the Readme.
    • Buffed Pack Mule (he deserves better).
  • v1.0.2:
    • Added Smoke and Greater Smoke.
    • Reverted Mealworm to its vanilla form.
    • Cody is now a rare card.
  • v1.0.3:
    • Added !CORRUPTED.
    • Daniel is now a rare card.
    • Fixed a small Great Smoke error.
  • v1.0.4:
    • Actually added !CORRUPTED.
  • v1.0.5:
    • David is now a rare card.
    • Increased the energy cost of Sean.
    • Increased the cost of Mycobot.
    • Renamed !CORRUPTED into OLD_DATA and reworked it.
  • v1.1.0:
    • Added: Pack Rat, Mole Man?, Caged Wolf, Glitched Card, Aquasquirrel, The Moon, The Limoncello, Bleene's Vessel, Goranj's Vessel, Orlu's Vessel, Gembound Ripper, Kind Cell, Fishbot, Bad Fish, Good Fish, More Fish.
    • Reworked Ijiraq. Now it functions in a similar way to its act 1 counterpart.
    • Bait Bucket now has the blood decals, just like Great White.
    • Smoke and Greater Smoke now have the smoke decals.
  • v1.1.1:
    • Reverted OLD_DATA back into !CORRUPTED and reworked it again.
    • !CORRUPTED now has a special appearance.
    • Actually gave the smoke decals to Smoke and Greater Smoke.

Credits

  • Nevernamed, for making most of the missing card portraits, the mod thumbnail icon and for their Sigilarium mod that allows to use a few special sigils I used for reworked cards.
  • arcadian.png and Makako, for allowing to use their pixel portraits of Act 3 cards used in the P03 KCM mod.
  • DawnSire, TheGreenDigi and syntaxevasion for allowing to use their pixel portraits from the Act 2 Recreated mod.