SauriaSigils
A set of about 60 Sigils for others to use. Exclusively designed for Act 1 (plus its use in Kaycee's Mod) and is unlikely to work for anything else.v1.0.11
-Attempted to fix Sprinter Strike and Territorial softlocking under certain conditions.
v1.0.10
-Attempted to fix Dismember softlocking under certain conditions, should work this time for real;
-Finally fixed Bleeding so it applies blood effects to the card;
-Attempted to fix Territorial no longer attacking adjacent cards;
-Protective no longer stacks.
v1.0.9
-Attempted to fix Dismember softlocking under certain conditions, should work this time.
v1.0.8
-Attempted to fix Tyranny softlocking under certain conditions;
-Movement Command can now be used by enemy cards.
v1.0.7
-Attempted to fix Dismember softlocking under certain conditions.
v1.0.6
-Attempted to fix Concerned, Wounding and Territorial softlocking under certain conditions;
-Skittish should play out much faster now;
-Transformation sigils now have an option to be a permanent change.
v1.0.5
-Turns out one of the hidden effects wasn't working, so I tried fixing that.
v1.0.4
-Attempted to fix Bleeding not applying decals;
-Attempted to fix Blessing softlocking the game if there were no cards to the left;
-Added new Protective and Desperate Push sigils;
-Quake, Served Dinner and Bone Offering can now be used by enemy cards.
v1.0.3
-Attempted to fix Bleeding applying blood effect to all copies of the card for the rest of the run instead of just the one that is affected by it during battle;
-Fixed Concerned sigil moving its bearer when hit when it should only activate when allies are hit.
v1.0.2
-Attempted to fix most potential causes of nullref errors, such as Concerned not checking if the allied card is on the board first.
v1.0.1
-Initial release.
