Inscryption
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Latest version
2.3.1
Last Updated
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1.2K
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1
Size
66KB
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2.3.1

  • Fix: the BUILD CUSTOM DECK button on the Unlocks > Starter Decks screen now opens the builder. It used to close again right away, so it only worked from New Run (which shows the deck screen only once you have more than one starter deck unlocked).

2.3.0

  • SETTINGS page in three tabs (RULES, RANDOM, DISPLAY), with a DEFAULTS button that puts every setting back (it asks first).
  • New rules: a limit on rare cards, and an option to also offer cards without art (some card packs have usable cards with no portrait).
  • RANDOM can be set up: how many cards it picks (never more than the card limit, which it used to ignore) and whether it adds the 2 Rabbit Pelts.
  • Display options: remember the page, tab, sort, pack and search you left, even after restarting the game; turn off the hover sound or the blinking highlight.
  • CLEAR asks first: it turns into SURE? for a few seconds.
  • Messages too long for the deck panel wrap onto a second line instead of being cut off, and "1 card" / "1 copy" read correctly.
  • The builder no longer fills the game's log with hundreds of "Font size and style overrides" warnings: the menu font is now drawn by the mod itself, looking the same. The search and name boxes are the mod's own too (click to place the caret, drag or Shift to select, Ctrl+A/C/X/V).
  • Code cleanup: the builder is split into one file per page, with shorter methods and the game's private fields in one place.

2.2.0

  • ITEMS page: pick the items your run starts with (up to 3, repeats allowed) instead of the usual ones, or let RANDOM pick. The last slot is marked, since the Less Consumables challenge takes it away.
  • TOTEM page: start with a totem of your choice (a tribe's head and a sigil's base), ready from the first battle, or let RANDOM pick. Its pieces also go to your inventory, so the Woodcarver can rebuild it.
  • Card mods: their tribes, totem sigils and items show up on these pages too, and the hover box names the mod they come from.
  • Saved decks and share codes now keep the items and the totem. Older codes and saved decks still load.
  • Right-click a card in the grid to take one copy out of your deck.
  • The filter tabs only show on the card page, and the deck panel's RANDOM only changes the cards.
  • The hover box wraps long mod names, and modded tribes are shown by name on cards and found by the search.

2.1.1

  • Fix: with a custom deck that has no pelts, the Trader no longer appears on the first map node. The game puts it there to sell the extra pelts it gives after early losses; the custom deck doesn't get those pelts, so now the Trader comes only when your own deck has pelts.
  • Fix: giving up a custom deck run no longer counts toward the game's early-loss counter, so it no longer makes the normal starter decks start with fewer pelts (Opossum and Ring Worm instead). Runs with the normal decks work exactly as before.

2.1.0

  • PACK button: with several card mods installed, show the cards of one mod at a time, or only the base game's. Works together with the filter tabs, search and sort.
  • Hover a card to see a box beside it with its cost, stats and every sigil (icon, name and rulebook text), special attack icons such as Ants or Mirror, its tribes and the mod it comes from. The search box finds tribes too ("bird", "insect"). The card ID list (KCMDeckBuilder_cards.txt) has a mod column too.
  • Deleting a saved deck now asks first: X turns into a DELETE? button for a few seconds.
  • Lighter on the game: next to no work outside the builder, long deck lists only draw the rows you can see, and texts are no longer rebuilt every frame.
  • Code cleanup: the source is split by responsibility and the share code format has tests.

2.0.0

  • Now built on the Inscryption API, which is a new dependency. The custom deck is a real starter deck with its own icon on the deck screen, and the "custom deck selected" choice is kept in the API's modded save. The game's own save still never stores the custom deck.
  • Card pack support: cards from other mods get their own MODDED tab with their art and sigils. Tested with JSONLoader packs and the Lobotomy Mod.
  • Share codes: COPY CODE / PASTE CODE on the DECKS page.
  • In-game SETTINGS page for the card limit, copy limit, unlocked-only and boss/special cards.
  • Search also finds sigils, a SORT button (cost, attack, health, name), and deck totals under your deck.
  • The builder opens from a real Kaycee's Mod menu item on the starter deck screen.
  • Much faster drawing: only the visible cards are drawn and card data is read once, which matters with large card packs.
  • Hardened against unusual cards from other mods: a card that can't be read is left out, and an unexpected error closes the builder instead of leaving a black screen.
  • Fixed names disappearing at the bottom of a scrolled list, and the in-deck count badge covering card names.

1.1.1

  • Fixed: catch-up cards could still end up in a custom deck run. The game's catch-up rule is now switched off while a custom run is created, so you start with exactly your picks, and cards other mods add at the start of a run are kept.
  • Opening the Kaycee's Mod menu no longer freezes for about a second. The mod used to load the game's starter decks early there; the card ID list is now written when you open the builder instead.
  • The log now shows how long the mod takes to load and to open the builder.
  • Noted in the README that the mod was made with AI assistance.

1.1.0

  • RANDOM button: 3 random regular cards (at least one costs 1 blood) + 2 Rabbit Pelts.
  • Saved decks: name your deck, save it, and load or delete it later from the DECKS list.
  • The builder now uses the game's own cursor (with its trail and pointer hand), plays the menu click sound on hover and blinks highlighted buttons like the game's menus.
  • Safer save handling: the mod's hooks can no longer interrupt a save, a load or a new run if something goes wrong, and a corrupt save file no longer sends the game into a crash loop.
  • Fixed text spilling outside long lists when they scroll.
  • Fixed the boss card list in the README.

1.0.1

  • Fix: card names and stats could show in a tiny fallback font if the game hadn't loaded the card font yet (e.g. with the Inscryption API installed). The font is now loaded directly.
  • Leshy no longer plays the "were you expecting more pelts?" punishment lines with a custom deck, since it gets no catch-up cards.
  • Screenshots in the README.

1.0.0

  • First release.
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