Decompiled source of Classic Chinese Language Pack for Mods v1.6.8

ClassicChineseLanguagePack.dll

Decompiled 3 days ago
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Infiniscryption.P03KayceeRun.Cards;
using TMPro;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("ClassicChineseLanguagePack")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+12e8abd5a4a5798e910f0ab8bc34e7bffc278082")]
[assembly: AssemblyProduct("ClassicChineseLanguagePack")]
[assembly: AssemblyTitle("ClassicChineseLanguagePack")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace ClassicChineseLanguagePack;

[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("miemiemethod.inscryption.mods_classic_chinese_language_pack", "ClassicChineseLanguagePack", "1.0.0")]
public class ClassicChineseLanguagePackPlugin : BaseUnityPlugin
{
	[HarmonyPatch]
	internal static class Patches
	{
		[HarmonyPatch(typeof(FontReplacementData), "Initialize")]
		[HarmonyPostfix]
		private static void FontReplacementData_Initialize()
		{
			if (!FontLoaded)
			{
				FixSimplifiedChineseFonts();
				FontLoaded = true;
			}
		}
	}

	public const string GUID = "miemiemethod.inscryption.mods_classic_chinese_language_pack";

	public const string Name = "ClassicChineseLanguagePack";

	private const string Version = "1.0.0";

	public static bool FontLoaded = false;

	public static bool LanguageLoaded = false;

	public static Dictionary<string, Translation> Translations = new Dictionary<string, Translation>();

	public static AssetBundle FontBundle;

	private void Awake()
	{
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded ClassicChineseLanguagePack!");
		Localization.TryLoadLanguage((Language)10);
		RegisterTranslations();
		Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "miemiemethod.inscryption.mods_classic_chinese_language_pack");
	}

	private void Start()
	{
		PostRegisterTranslations();
	}

	public static void Translate(string pluginGUID, string id, string englishString, string translatedString, Language language)
	{
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Expected O, but got Unknown
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		string text = Localization.FormatString(englishString);
		if (text == null || !Translations.TryGetValue(text, out var value))
		{
			value = new Translation
			{
				id = id,
				englishString = englishString,
				englishStringFormatted = text,
				values = new Dictionary<Language, string>(),
				femaleGenderValues = new Dictionary<Language, string>()
			};
			Translations[text] = value;
			Localization.Translations.Add(value);
		}
		if (value.values.ContainsKey(language))
		{
			value.values[language] = translatedString;
		}
		else
		{
			value.values.Add(language, translatedString);
		}
	}

	private static void RegisterTranslations()
	{
		foreach (Translation translation in Localization.Translations)
		{
			Translations[translation.englishStringFormatted] = translation;
		}
		Stopwatch stopwatch = Stopwatch.StartNew();
		InscryptionVanilla.RegisterTranslations();
		stopwatch.Stop();
		Debug.Log((object)$"RegisterTranslations 执行时间: {stopwatch.ElapsedMilliseconds} ms");
		LanguageLoaded = true;
	}

	private static void PostRegisterTranslations()
	{
		Debug.Log((object)"Post Register Translations");
		Debug.Log((object)"Post Register Translations Ended");
	}

	private static void FixSimplifiedChineseFonts()
	{
		Debug.Log((object)"Fixing Simplified Chinese Fonts");
		FontReplacement replacement = Resources.Load<FontReplacement>("data/localization/fontreplacement/DAGGERSQUARE_to_SC-SANS");
		FontReplacement replacement2 = Resources.Load<FontReplacement>("data/localization/fontreplacement/MISC3D_to_SC-SCRIPT");
		if ((Object)(object)FontBundle == (Object)null)
		{
			string[] files = Directory.GetFiles(Paths.PluginPath, "chinese_font", SearchOption.AllDirectories);
			if (files.Length == 0)
			{
				Debug.LogError((object)"字体AssetBundle加载失败!");
				return;
			}
			AssetBundle val = AssetBundle.LoadFromFile(files[0]);
			if ((Object)(object)val == (Object)null)
			{
				Debug.LogError((object)"字体AssetBundle加载失败!");
				return;
			}
			FontBundle = val;
		}
		TMP_FontAsset fontAsset = FontBundle.LoadAsset<TMP_FontAsset>("assets/textmesh pro/fonts/notosans_sc sdf.asset");
		TMP_FontAsset fontAsset2 = FontBundle.LoadAsset<TMP_FontAsset>("assets/textmesh pro/fonts/notoserif_sc sdf.asset");
		SetPrivateTMPFont(replacement, fontAsset);
		SetPrivateTMPFont(replacement2, fontAsset2);
	}

	private static void SetPrivateTMPFont(FontReplacement replacement, TMP_FontAsset fontAsset)
	{
		if ((Object)(object)replacement == (Object)null)
		{
			Debug.LogError((object)"FontReplacement为空,无法设置字体!");
			return;
		}
		FieldInfo field = typeof(FontReplacement).GetField("replacementTMPFont", BindingFlags.Instance | BindingFlags.NonPublic);
		if (field == null)
		{
			Debug.LogError((object)"找不到replacementTMPFont字段,无法替换字体!");
			return;
		}
		field.SetValue(replacement, fontAsset);
		Debug.Log((object)("成功替换" + ((Object)replacement).name + "的TMP字体为" + ((Object)fontAsset).name));
	}
}
public static class InscryptionVanilla
{
	public static void RegisterTranslations()
	{
		Debug.Log((object)"Registering Translations for Inscryption");
		RegisterGeneratedTranslations();
	}

	private static void RegisterGeneratedTranslations()
	{
		RegisterBatch1();
		RegisterBatch2();
		RegisterBatch3();
		RegisterBatch4();
		RegisterBatch5();
		RegisterBatch6();
		RegisterBatch7();
		RegisterBatch8();
		RegisterBatch9();
		RegisterBatch10();
		RegisterBatch11();
		RegisterBatch12();
		RegisterBatch13();
		RegisterBatch14();
		RegisterBatch15();
		RegisterBatch16();
		RegisterBatch17();
		RegisterBatch18();
		RegisterBatch19();
		RegisterBatch20();
		RegisterBatch21();
		RegisterBatch22();
		RegisterBatch23();
		RegisterBatch24();
		RegisterBatch25();
		RegisterBatch26();
		RegisterBatch27();
		RegisterBatch28();
		RegisterBatch29();
		RegisterBatch30();
		RegisterBatch31();
		RegisterBatch32();
		RegisterBatch33();
		RegisterBatch34();
		RegisterBatch35();
		RegisterBatch36();
		RegisterBatch37();
		RegisterBatch38();
		RegisterBatch39();
		RegisterBatch40();
		RegisterBatch41();
		RegisterBatch42();
		RegisterBatch43();
		RegisterBatch44();
		RegisterBatch45();
		RegisterBatch46();
		RegisterBatch47();
		RegisterBatch48();
		RegisterBatch49();
		RegisterBatch50();
		RegisterBatch51();
		RegisterBatch52();
		RegisterBatch53();
		RegisterBatch54();
		RegisterBatch55();
		RegisterBatch56();
		RegisterBatch57();
		RegisterBatch58();
		RegisterBatch59();
		RegisterBatch60();
		RegisterBatch61();
		RegisterBatch62();
		RegisterBatch63();
		RegisterBatch64();
		RegisterBatch65();
		RegisterBatch66();
		RegisterBatch67();
		RegisterBatch68();
		RegisterBatch69();
		RegisterBatch70();
		RegisterBatch71();
		RegisterBatch72();
		RegisterBatch73();
		RegisterBatch74();
		RegisterBatch75();
		RegisterBatch76();
		RegisterBatch77();
		RegisterBatch78();
		RegisterBatch79();
		RegisterBatch80();
		RegisterBatch81();
		RegisterBatch82();
		RegisterBatch83();
		RegisterBatch84();
		RegisterBatch85();
		RegisterBatch86();
		RegisterBatch87();
		RegisterBatch88();
		RegisterBatch89();
		RegisterBatch90();
	}

	private static void AddTranslation(string id, string english, string classical)
	{
		ClassicChineseLanguagePackPlugin.Translate("miemiemethod.inscryption.mods_classic_chinese_language_pack", id, english, classical, (Language)10);
	}

	private static void RegisterBatch1()
	{
		AddTranslation("GAMEPLAY_HINTS_HINT_NOTENOUGHBLOOD_705_M", "You are lacking sacrifices for that creature.", "汝乏牲,不足以陈此物。");
		AddTranslation("GAMEPLAY_HINTS_HINT_NOTENOUGHBLOOD_REPEAT_#1_699_M", "To play that [c:bR][v:0][c:] you'll need to sacrifice [c:bR][v:1] different creatures[c:].", "欲陈[c:bR][v:0][c:],须祀[c:bR]异物者[v:1][c:]。");
		AddTranslation("GAMEPLAY_HINTS_HINT_NOTENOUGHBLOOD_REPEAT_#2_705_M", "The [c:bR][v:0][c:] demands more blood than you have creatures to sacrifice.", "可祀之物,不足充[c:bR][v:0][c:]之血。");
		AddTranslation("GAMEPLAY_HINTS_HINT_CANTSACRIFICETERRAIN_859_M", "You can't draw blood from a [v:0].", "[v:0]无血可取。");
		AddTranslation("GAMEPLAY_HINTS_HINT_CANTSACRIFICETERRAIN_REPEAT_#1_357_M", "You... can't sacrifice that.", "汝……不得祀彼。");
		AddTranslation("GAMEPLAY_HINTS_HINT_CANTSACRIFICETERRAIN_REPEAT_#2_095_M", "That isn't a worthy sacrifice.", "此不堪祀。");
		AddTranslation("GAMEPLAY_HINTS_HINT_CANTSACRIFICETERRAIN_REPEAT_#3_170_M", "A [v:0] does not bleed.", "[v:0]不衄。");
		AddTranslation("GAMEPLAY_HINTS_HINT_CANTSACRIFICETERRAIN_REPEAT_#4_706_M", "That will not suffice.", "此不足也。");
		AddTranslation("SPECIAL_NODES_WOODCARVERINTRO_832_M", "The bones of the ancient woman creaked and groaned as she approached.", "古妪趋前,骨节嘎鸣。");
		AddTranslation("SPECIAL_NODES_WOODCARVERINTRO_121_M", "With gently shaking hands, she placed her offerings before you.", "手微颤而陈以所献。");
		AddTranslation("SPECIAL_NODES_WOODCARVERINTRO_REPEAT_#1_326_M", "The decrepit [c:bR]woodcarver[c:] appeared before you.", "[c:bR]刻木老妪[c:]见于汝。");
		AddTranslation("SPECIAL_NODES_WOODCARVERINTRO_REPEAT_#1_915_M", "She moved with a certain vigor in spite of her considerable age.", "年虽耄,举动犹健。");
		AddTranslation("SPECIAL_NODES_WOODCARVERINTRO_REPEAT_#2_566_M", "You came upon the old [c:bR]woodcarver[c:] who fixed her intense gaze upon you.", "汝逢[c:bR]刻木老妪[c:],厥目炯然,而视汝。");
		AddTranslation("SPECIAL_NODES_WOODCARVERINTRO_REPEAT_#2_101_M", "After an overlong moment of silence, she moved to offer her carvings.", "默然久之,乃出厥刻以献。");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATSACRIFICETUTORIAL_397_M", "[t:9]Huh?[t:3][w:0.2] Hey[w:0.2] stop!", "[t:9]噫?[t:3][w:0.2]嗟,[w:0.2]且[w:0.2]止!");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATSACRIFICE_182_M", "[t:0.01]Wow...[w:0.1] Seriously?", "[t:0.01]吁……[w:0.1]果[w:0.1]乎?");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATSACRIFICE_REPEAT_#1_809_M", "[t:0.01]Oh[w:0.2] come[w:0.2] on!", "[t:0.01]噫,[w:0.2]休[w:0.2]矣!");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATSACRIFICE_REPEAT_#2_852_M", "Again...", "复然……");
		AddTranslation("TALKING_CARDS_STOATINTRO_856_M", "You didn't sacrifice me?", "卿竟未祀我?");
		AddTranslation("TALKING_CARDS_STOATINTRO_511_M", "How kind.", "仁哉。");
		AddTranslation("TALKING_CARDS_STOATINTRO_153_M", "You sacrificed me.[w:0.2]", "卿竟祀我。[w:0.2]");
		AddTranslation("TALKING_CARDS_STOATINTRO_269_M", "[t:2][shake:1]While[w:0.2] I[w:0.2] was[w:0.2][shake:1] sleeping.[w:0.5]", "[t:2][shake:1]乘[w:0.2]咱[w:0.2]之[w:0.2][shake:1]寐。[w:0.5]");
		AddTranslation("TALKING_CARDS_STOATINTRO_140_M", "[anim:sly]It was the right play.[w:0.2]", "[anim:sly]此出诚当。[w:0.2]");
		AddTranslation("TALKING_CARDS_STOATINTRO_279_M", "I get it.[w:0.2]", "咱知矣。[w:0.2]");
		AddTranslation("TALKING_CARDS_STOATINTRO_193_M", "[anim:]Maybe...", "[anim:]然……");
		AddTranslation("TALKING_CARDS_STOATINTRO_094_M", "...you'll help me?[leshy:Take your turn.][w:2]", "……卿或其助我乎?[leshy:乃合。][w:2]");
		AddTranslation("TALKING_CARDS_STOATINTRO_448_M", "Play along for now.", "今且从之。");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATHOSTCHOSEN_157_M", "What an honor.", "殊荣焉。");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATHOSTCHOSEN_REPEAT_#1_518_M", "Yeah?[w:0.2][anim:sly] Alright.[w:0.2][anim:]", "然乎?[w:0.2][anim:sly]可。[w:0.2][anim:]");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATHOSTCHOSEN_REPEAT_#2_290_M", "Fine choice.", "善择。");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATHOSTCHOSEN_REPEAT_#3_756_M", "Another sigil...[w:0.2]", "又复一印……[w:0.2]");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATHOSTCHOSEN_REPEAT_#3_261_M", "[anim:sly]Hooray...[anim:]", "[anim:sly]善哉……[anim:]");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATSELECTIONCHOICEPOSITIVE_100_M", "Hey.", "嗟。");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATSELECTIONCHOICEPOSITIVE_707_M", "Pick me.", "择我。择我。");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATSELECTIONCHOICEPOSITIVE_REPEAT_#1_780_M", "I'll go.", "咱往。");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATSELECTIONCHOICEPOSITIVE_REPEAT_#2_822_M", "It's me.", "咱用也。");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATSELECTIONCHOICEPOSITIVE_REPEAT_#3_501_M", "Your choice.", "此卿之自择耳。");
		AddTranslation("GAMEPLAY_HINTS_HINT_NOTENOUGHBONES_187_M", "You are lacking the Bones for that creature.", "乃骨不足以陈此物。");
		AddTranslation("GAMEPLAY_HINTS_HINT_NOTENOUGHBONES_REPEAT_#1_914_M", "You'll need more Bones to play that [c:bR][v:0][c:].", "欲陈[c:bR][v:0][c:],尚益须骨。");
		AddTranslation("GAMEPLAY_HINTS_HINT_NOTENOUGHBONES_REPEAT_#2_219_M", "You don't have [c:bR][v:1][c:] Bones yet. Lose some creatures and you might...", "乃骨未及[c:bR][v:1][c:]之数。若弃之数物,或可……");
		AddTranslation("GAMEPLAY_HINTS_HINT_NOTENOUGHBONES_REPEAT_#3_780_M", "That creature demands more Bones.", "此物尚乏骨。");
		AddTranslation("TUTORIAL_TUTORIALBONESTOKEN_797_M", "From the death of your creature you've gained a [c:bR]bone.[c:]", "汝物既死,得一[c:bR]骨。[c:]");
		AddTranslation("TUTORIAL_TUTORIALBONESTOKEN_637_M", "You will not lose this until it is spent... or the battle ends.", "此骨弗能失,或易费而失……或战终而后失。");
		AddTranslation("TUTORIAL_TUTORIALBONESTOKEN_REPEAT_#1_472_M", "You've gained a [c:bR]bone.[c:]", "汝得一[c:bR]骨。[c:]");
		AddTranslation("TUTORIAL_TUTORIALBONESTOKEN_REPEAT_#1_268_M", "It will stay there until you spend it... or the battle ends.", "此骨常在,或易费……或战终。");
		AddTranslation("TUTORIAL_TUTORIALBONESTOKEN_REPEAT_#2_975_M", "That's a [c:bR]bone.[c:]", "此乃[c:bR]骨[c:]也。");
		AddTranslation("TUTORIAL_TUTORIALBONESTOKEN_REPEAT_#3_546_M", "Yes... That's a [c:bR]bone.[c:]", "然……此乃[c:bR]骨[c:]也。");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATDIEBONESTUTORIAL_207_M", "[t:3]While I was asleep?", "[t:3]乘咱之寐?");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATDIEBONESTUTORIAL_475_M", "[t:3]Again?", "[t:3]复乎?");
		AddTranslation("GAMEPLAY_HINTS_HINT_CONSUMABLEDURINGDRAWPHASE_551_M", "Not now. Draw a card first.", "今未可。先引一牌。");
		AddTranslation("GAMEPLAY_HINTS_HINT_CONSUMABLEDURINGDRAWPHASE_REPEAT_#1_596_M", "Slow down. You will first need to draw a card.", "徐之。须先引一牌。");
		AddTranslation("GAMEPLAY_HINTS_HINT_CONSUMABLEDURINGDRAWPHASE_REPEAT_#2_747_M", "One thing at a time. Draw first.", "一事一行,先引牌。");
		AddTranslation("GAMEPLAY_HINTS_HINT_CONSUMABLEDURINGDRAWPHASE_REPEAT_#3_918_M", "You may use that... after you have drawn your card for the turn.", "欲用此……须先引此合之牌。");
		AddTranslation("GAMEPLAY_HINTS_HINT_DRAWDURINGFIRSTTURN_758_M", "You cannot draw a card on your first turn.", "首合不得引牌。");
		AddTranslation("GAMEPLAY_HINTS_HINT_DRAWDURINGFIRSTTURN_REPEAT_#1_769_M", "No drawing on the first turn. Don't you have enough?", "首合不引牌。汝手中不厌乎?");
		AddTranslation("GAMEPLAY_HINTS_HINT_DRAWDURINGFIRSTTURN_REPEAT_#2_759_M", "You may draw next turn. For now, make do.", "下合乃得引牌。今姑从权。");
		AddTranslation("GAMEPLAY_HINTS_HINT_DRAWDURINGFIRSTTURN_REPEAT_#3_487_M", "I will not allow you to draw a card on the first turn.", "余不许汝之首合引牌。");
		AddTranslation("GAMEPLAY_HINTS_HINT_DRAWDURINGFIRSTTURN_REPEAT_#4_113_M", "You don't draw on the first turn. You will have to wait for that.", "首合不引牌。姑待之。");
		AddTranslation("TUTORIAL_TUTORIALMORETHANONECARD_949_M", "You know you can play more than one card per turn... right?", "每合不止一牌可陈……汝知乎?");
		AddTranslation("TUTORIAL_TUTORIALMORETHANONECARD_REPEAT_#1_914_M", "Was I not clear?", "余言不明乎?");
	}

	private static void RegisterBatch2()
	{
		AddTranslation("TUTORIAL_TUTORIALMORETHANONECARD_REPEAT_#1_209_M", "You can play a Squirrel and also sacrifice it in the same turn.", "一合之中,汝可陈松鼠,亦可祀之。");
		AddTranslation("TUTORIAL_TUTORIALMORETHANONECARD_REPEAT_#2_734_M", "You can play as many cards per turn as your sacrifices will allow...", "牲祀苟足,一合所陈之牌无算……");
		AddTranslation("TUTORIAL_TUTORIALMORETHANONECARD_REPEAT_#3_314_M", "Just a Squirrel? Interesting choice...", "唯陈一松鼠乎?此选亦异……");
		AddTranslation("_OPPONENTSKIPTURN_479_M", "I'm obligated to pass.", "余唯有过。");
		AddTranslation("_OPPONENTSKIPTURN_REPEAT_#1_558_M", "Pass.", "过。");
		AddTranslation("_OPPONENTSKIPTURN_REPEAT_#2_465_M", "I'll pass.", "余其过。");
		AddTranslation("GAMEPLAY_HINTS_HINT_PLAYDURINGDRAWPHASE_465_M", "Don't get ahead of yourself. You need to draw a card first.", "毋躁进。汝须先引一牌。");
		AddTranslation("GAMEPLAY_HINTS_HINT_PLAYDURINGDRAWPHASE_REPEAT_#1_797_M", "I won't allow you to play a card before you draw a new one.", "未引新牌,余不许汝陈牌。");
		AddTranslation("GAMEPLAY_HINTS_HINT_PLAYDURINGDRAWPHASE_REPEAT_#2_235_M", "Draw a card.", "引一牌。");
		AddTranslation("GAMEPLAY_HINTS_HINT_PLAYDURINGDRAWPHASE_REPEAT_#3_655_M", "Stop. Draw a card.", "止。先引一牌。");
		AddTranslation("GAMEPLAY_HINTS_HINT_PLAYDURINGDRAWPHASE_REPEAT_#4_903_M", "Your turn to draw. You can play cards after.", "今当汝引牌,后乃可陈牌。");
		AddTranslation("TUTORIAL_TUTORIALCONSUMABLESREMINDER_266_M", "Need I remind you? Your items may help...", "尚须余之告尔乎?乃器或可相助……");
		AddTranslation("TUTORIAL_TUTORIALCONSUMABLESREMINDER_REPEAT_#1_518_M", "Have you forgotten the items I gave you? Tisk, tisk.", "汝忘余之予尔之器乎?啧啧。");
		AddTranslation("TUTORIAL_TUTORIALCONSUMABLESREMINDER_REPEAT_#2_479_M", "An item could help...", "一器或可济……");
		AddTranslation("TUTORIAL_TUTORIALCONSUMABLESREMINDER_REPEAT_#3_373_M", "You're in a tough spot, no doubt.", "汝今之困,信然。");
		AddTranslation("GAMEPLAY_HINTS_HINT_CONSUMABLEOUTSIDEOFBATTLE_478_M", "You can't use that right now.", "今不可用此。");
		AddTranslation("GAMEPLAY_HINTS_HINT_CONSUMABLEOUTSIDEOFBATTLE_REPEAT_#1_550_M", "That one's only for card dueling.", "此唯可用于牌战。");
		AddTranslation("GAMEPLAY_HINTS_HINT_CONSUMABLEOUTSIDEOFBATTLE_REPEAT_#2_884_M", "I'll let you use that... but not now.", "余将许汝之用此……然非今也。");
		AddTranslation("GAMEPLAY_HINTS_HINT_CONSUMABLEOUTSIDEOFBATTLE_REPEAT_#3_994_M", "Enough. You can't use that presently.", "足矣。今不可用此。");
		AddTranslation("GAMEPLAY_HINTS_HINT_NOTENOUGHBLOODBUTSQUIRREL_880_M", "You are lacking sacrifices for that [c:bR][v:0][c:]. But you do have a [c:bR]Squirrel[c:].", "彼[c:bR][v:0][c:]所须牲祀未足。然汝尚有[c:bR]松鼠[c:]。");
		AddTranslation("GAMEPLAY_HINTS_HINT_NOTENOUGHBLOODBUTSQUIRREL_REPEAT_#1_259_M", "You can't play that presently. But your [c:bR]Squirrel[c:] is free.", "今未可陈彼牌。然乃[c:bR]松鼠[c:]无须牲祀。");
		AddTranslation("GAMEPLAY_HINTS_HINT_NOTENOUGHBLOODBUTSQUIRREL_REPEAT_#2_827_M", "No... But you can play your [c:bR]Squirrel[c:].", "不可……然乃[c:bR]松鼠[c:]可陈。");
		AddTranslation("SPECIAL_NODES_EYEBALLCHOICEINTRO_267_M", "Believe it or not, you're not the first to lose an eye here...", "汝或信疑,汝非此间失一目之始者……");
		AddTranslation("SPECIAL_NODES_EYEBALLCHOICEINTRO_204_M", "This isn't much fun if you're half blind.", "汝若眇一目,则殊乏趣。");
		AddTranslation("SPECIAL_NODES_EYEBALLCHOICEINTRO_660_M", "Perhaps, you'd like to replace it?", "汝庶几欲易之乎?");
		AddTranslation("SPECIAL_NODES_EYEBALLCHOICEINTRO_REPEAT_#1_026_M", "Would you care for a new eye?", "欲得新目乎?");
		AddTranslation("SPECIAL_NODES_EYEBALLCHOICEINTRO_REPEAT_#2_576_M", "I imagine you'd like to replace that eye you lost.", "余度汝之欲易所失之目。");
		AddTranslation("SPECIAL_NODES_EYEBALLCHOICEOUTRO_252_M", "Better?", "愈乎?");
		AddTranslation("SPECIAL_NODES_EYEBALLCHOICEOUTRO_341_M", "Regardless, the choice is final.", "虽然,既择则不可更易。");
		AddTranslation("SPECIAL_NODES_EYEBALLCHOICEOUTRO_REPEAT_#1_922_M", "Happy with that one?", "此可意乎?");
		AddTranslation("SPECIAL_NODES_EYEBALLCHOICEOUTRO_REPEAT_#2_487_M", "The choice is final.", "既择,不可更矣。");
		AddTranslation("TUTORIAL_TUTORIALOVERKILLDAMAGE_491_M", "Did I neglect to mention overkill damage?", "余忘言之溢伤乎?");
		AddTranslation("TUTORIAL_TUTORIALOVERKILLDAMAGE_700_M", "Excess damage is not wasted.", "溢伤不虚。");
		AddTranslation("TUTORIAL_TUTORIALOVERKILLDAMAGE_360_M", "It carries over to the card [c:bR]behind[c:] the mangled corpse of the victim.", "厥溢伤延及受者残尸之[c:bR]后[c:]牌。");
		AddTranslation("TUTORIAL_TUTORIALOVERKILLDAMAGE_306_M", "Lucky for you.", "汝幸甚。");
		AddTranslation("TUTORIAL_TUTORIALWOODCARVERINTRO_587_M", "An ancient woman emerged from behind an oak tree.", "一妪自栎后出。");
		AddTranslation("TUTORIAL_TUTORIALWOODCARVERINTRO_136_M", "She carefully laid out intricate wood carvings, then gestured at them brusquely.", "彼谨陈繁巧刻木,旋遽指之。");
		AddTranslation("TUTORIAL_TUTORIALWOODCARVERINTRO_REPEAT_#1_741_M", "The old [c:bR]woodcarver[c:] again appeared before you.", "[c:bR]刻木老妪[c:]复见于汝前。");
		AddTranslation("TUTORIAL_TUTORIALWOODCARVERINTRO_REPEAT_#2_042_M", "It was another encounter with the [c:bR]woodcarver[c:].", "汝再遇[c:bR]刻木妪[c:]。");
		AddTranslation("TUTORIAL_TUTORIALWOODCARVERINTRO_REPEAT_#2_247_M", "Taking a head and a body of a totem may bring good fortune.", "得神偶之首与身,或致吉。");
		AddTranslation("TUTORIAL_TUTORIALWOODCARVERINTRO_REPEAT_#3_797_M", "The [c:bR]woodcarver[c:] again offered her carvings.", "[c:bR]刻木妪[c:]复献厥雕。");
		AddTranslation("TUTORIAL_TUTORIALWOODCARVERINCOMPLETE_493_M", "You accepted the [c:bR]woodcarver's[c:] offering.", "汝受[c:bR]刻木妪[c:]之献。");
		AddTranslation("TUTORIAL_TUTORIALWOODCARVERINCOMPLETE_267_M", "It is useless without its second half...", "无厥配半,则无用……");
		AddTranslation("TUTORIAL_TUTORIALWOODCARVERINCOMPLETE_436_M", "But you intuited that this would not be the last encounter with [c:bR]her[c:].", "然汝意此非[c:bR]彼[c:]此之终会。");
		AddTranslation("TUTORIAL_TUTORIALWOODCARVERINCOMPLETE_REPEAT_#1_993_M", "Without a top and bottom the totem is incomplete.", "无首无身,则神偶未成。");
		AddTranslation("TUTORIAL_TUTORIALWOODCARVERINCOMPLETE_REPEAT_#2_532_M", "Lacking a second matching piece, you bid the old [c:bR]woodcarver[c:] adieu.", "乏厥相配之半,汝乃辞[c:bR]刻木妪[c:]。");
		AddTranslation("TUTORIAL_TUTORIALWOODCARVERINCOMPLETE_REPEAT_#3_959_M", "You left with a piece, but without a complete totem.", "汝挟厥半而去,然神偶未全。");
		AddTranslation("TUTORIAL_TUTORIALWOODCARVERCOMPLETE_127_M", "The old woman bared her teeth in satisfaction. Your first [c:bR]totem[c:] was complete.", "老妪快然露齿。汝之初[c:bR]神偶[c:]已成。");
		AddTranslation("TUTORIAL_TUTORIALWOODCARVERCOMPLETE_746_M", "The [c:bR][v:0][c:] sigil will now be marked upon all your [c:bR][v:1][c:] creatures.", "今乃诸[c:bR][v:1][c:]之物,皆著[c:bR][v:0][c:]之印。");
		AddTranslation("TUTORIAL_TUTORIALBUYPELTSINTRO_712_M", "You were stopped along the way by a [c:bR]Trapper[c:] looking to liquidate his pelts.", "途有一[c:bR]猎夫[c:]止尔,欲鬻厥裘革。");
		AddTranslation("TUTORIAL_TUTORIALBUYPELTSINTRO_481_M", "There was something uncanny about his appearance, but you were quickly distracted by his wares.", "厥状殊诡,然汝旋为厥货所移。");
		AddTranslation("TUTORIAL_TUTORIALBUYPELTSOUTRO_844_M", "The man assured you of the value of the pelts.", "其人诚保此革甚贵。");
		AddTranslation("TUTORIAL_TUTORIALBUYPELTSOUTRO_742_M", "They appear to be useless in a fight...", "此物于战似无所用……");
		AddTranslation("TUTORIAL_TUTORIALBUYPELTSOUTRO_937_M", "But he mentioned that [c:bR]The Trader[c:] further down the path would reward you for them.", "然彼言前路之[c:bR]贾妇[c:]必以此酬汝。");
		AddTranslation("TUTORIAL_TUTORIALTRADEPELTSINTRO_553_M", "You encountered a small outpost in the woods tended by a mysterious woman.", "汝遇一肆于林,有秘女司之。");
		AddTranslation("TUTORIAL_TUTORIALTRADEPELTSINTRO_123_M", "It was [c:bR]The Trader[c:] that the old [c:bR]Trapper[c:] had mentioned!", "即老[c:bR]猎夫[c:]所言之[c:bR]贾妇[c:]也!");
		AddTranslation("TUTORIAL_TUTORIALTRADEPELTSINTRO_887_M", "Her appearance was unsettling but you were mollified by her offerings.", "厥貌可骇,然其所陈诸物稍慰汝心。");
		AddTranslation("GAME_FLOW_REGIONCOMPLETEPROSPECTOR_299_M", "With sound of [c:bR]The Prospector[c:]'s pickaxe still ringing in your ears, you carried onwards.", "耳犹闻[c:bR]采夫[c:]之镐声,汝乃前行。");
		AddTranslation("GAME_FLOW_REGIONCOMPLETEPROSPECTOR_REPEAT_#1_450_M", "After the harrowing encounter with [c:bR]The Prospector[c:] you gathered yourself and continued onwards.", "既遭[c:bR]采夫[c:]之厄,汝自定而前。");
		AddTranslation("GAME_FLOW_REGIONCOMPLETEPROSPECTOR_REPEAT_#2_998_M", "Free of [c:bR]The Prospector[c:]'s unhinged gaze, you looked ahead.", "脱[c:bR]采夫[c:]狂视,汝乃前瞻。");
	}

	private static void RegisterBatch3()
	{
		AddTranslation("GAME_FLOW_REGIONCOMPLETEPROSPECTOR_REPEAT_#3_420_M", "Wiping the dust from your trousers, you returned to your journey.", "拂去裳尘,复行厥旅。");
		AddTranslation("GAME_FLOW_REGIONNEXT_878_M", "Hmm...", "唔……");
		AddTranslation("GAME_FLOW_REGIONNEXT_REPEAT_#1_028_M", "Let me see...", "容余之观之……");
		AddTranslation("GAME_FLOW_REGIONNEXT_REPEAT_#2_538_M", "Let me think...", "容余之思之……");
		AddTranslation("GAME_FLOW_REGIONNEXT_REPEAT_#3_761_M", "Hmmm... Oh yes, I know.", "唔……然,余知之矣。");
		AddTranslation("GAME_FLOW_REGIONNEXT_REPEAT_#4_305_M", "We will need another map...", "须更一图……");
		AddTranslation("GAME_FLOW_REGIONNEXT_REPEAT_#5_353_M", "A moment...", "少待……");
		AddTranslation("GAME_FLOW_REGIONWETLANDS_688_M", "The rank smell of rot and mold permeated the humid air.", "湿润之气者弥,腐霉之臭者漫焉。");
		AddTranslation("GAME_FLOW_REGIONWETLANDS_522_M", "Every step forward was answered by some nearby slip or slither.", "每进之,迩辄有泥滑蜿动之声。");
		AddTranslation("GAME_FLOW_REGIONWETLANDS_774_M", "You tread cautiously into... [c:bR]The Wetlands.[c:]", "汝谨入……[c:bR]湿泽。[c:]");
		AddTranslation("GAME_FLOW_REGIONWETLANDS_REPEAT_#1_288_M", "The air grew thick with moisture...", "湿气愈重……");
		AddTranslation("GAME_FLOW_REGIONWETLANDS_REPEAT_#1_440_M", "The buzzing and chirping of insects drowned out the sound of your footfalls...", "虫鸣振翅,没乃履声……");
		AddTranslation("GAME_FLOW_REGIONWETLANDS_REPEAT_#1_829_M", "You beheld... [c:bR]The Wetlands.[c:]", "汝见……[c:bR]湿泽。[c:]");
		AddTranslation("GAME_FLOW_REGIONWETLANDS_REPEAT_#2_111_M", "As the air grew humid your boots became harder to pull from the mud.", "气既蒸湿,靴陷泥中,愈难自拔。");
		AddTranslation("GAME_FLOW_REGIONWETLANDS_REPEAT_#2_633_M", "The dank smell of tepid water invaded your nostrils.", "温潦腐气侵乃鼻中。");
		AddTranslation("GAME_FLOW_REGIONWETLANDS_REPEAT_#2_432_M", "You had reached... [c:bR]The Wetlands.[c:]", "汝至……[c:bR]湿泽。[c:]");
		AddTranslation("GAME_FLOW_REGIONWETLANDS_REPEAT_#3_536_M", "Tepid water flooded your boots.", "温潦盈靴。");
		AddTranslation("GAME_FLOW_REGIONWETLANDS_REPEAT_#3_190_M", "Flies swarmed around you.", "苍蝇环尔。");
		AddTranslation("GAME_FLOW_REGIONWETLANDS_REPEAT_#3_958_M", "You had entered... [c:bR]The Wetlands.[c:]", "汝已入……[c:bR]湿泽。[c:]");
		AddTranslation("GAME_FLOW_REGIONWETLANDS_REPEAT_#4_119_M", "A hideous swarm of insects gathered around you.", "丑虫群聚于乃侧。");
		AddTranslation("GAME_FLOW_REGIONWETLANDS_REPEAT_#4_105_M", "Reptiles slipped and slithered around your feet.", "鳞物滑行于乃足下。");
		AddTranslation("GAME_FLOW_REGIONWETLANDS_REPEAT_#4_613_M", "You were now engulfed by... [c:bR]The Wetlands.[c:]", "汝今为……[c:bR]湿泽[c:]所吞。");
		AddTranslation("GAME_FLOW_REGIONALPINE_132_M", "A frigid gust of wind billowed, unwelcome, into your lungs.", "寒风猝入肺腑。");
		AddTranslation("GAME_FLOW_REGIONALPINE_756_M", "The beauty of the falling snow failed to distract you from the chill in your bones.", "飞雪之妍,不足移尔于彻骨之寒。");
		AddTranslation("GAME_FLOW_REGIONALPINE_891_M", "You had ascended to... [c:bR]The Snow Line.[c:]", "汝已登……[c:bR]雪垠。[c:]");
		AddTranslation("GAME_FLOW_REGIONALPINE_REPEAT_#1_063_M", "The relief of the fresh air quickly gave way to a bone-shaking chill.", "清气乍可慰,俄而寒彻骨。");
		AddTranslation("GAME_FLOW_REGIONALPINE_REPEAT_#1_505_M", "You guessed at the path ahead as the snow increasingly obscured it.", "雪益蔽途,汝姑揣前路。");
		AddTranslation("GAME_FLOW_REGIONALPINE_REPEAT_#1_787_M", "You had climbed to... [c:bR]The Snow Line.[c:]", "汝已登……[c:bR]雪垠。[c:]");
		AddTranslation("GAME_FLOW_REGIONALPINE_REPEAT_#2_089_M", "Sheets of icy snow battered your body as you fought your way up to a vantage point.", "冰雪扑体,汝力登高处。");
		AddTranslation("GAME_FLOW_REGIONALPINE_REPEAT_#2_559_M", "The snow-covered trees jutted from the landscape like prickly misplaced teeth.", "积雪之木,出地若乱齿。");
		AddTranslation("GAME_FLOW_REGIONALPINE_REPEAT_#2_019_M", "You continued on through... [c:bR]The Snow Line.[c:]", "汝复行于……[c:bR]雪垠。[c:]");
		AddTranslation("GAME_FLOW_REGIONALPINE_REPEAT_#3_072_M", "The beauty of the falling snow could not distract you from the chill in your bones.", "飞雪之妍,不足移尔于彻骨之寒。");
		AddTranslation("GAME_FLOW_REGIONALPINE_REPEAT_#3_439_M", "Your body quaked in a futile attempt to maintain warmth.", "汝身震栗,徒欲自温。");
		AddTranslation("GAME_FLOW_REGIONALPINE_REPEAT_#3_930_M", "You had finally reached... [c:bR]The Snow Line.[c:]", "汝终至……[c:bR]雪垠。[c:]");
		AddTranslation("TUTORIAL_TUTORIALBOSSBATTLEPLAYERLIVES_852_M", "My [c:bR]boss battles[c:] are high stakes tests of your aptitude.", "朕[c:bR]魁战[c:],危甚,足以试乃才。");
		AddTranslation("TUTORIAL_TUTORIALBOSSBATTLEPLAYERLIVES_944_M", "With one flame you will either overcome them or die.", "唯一烛存,汝非胜即死。");
		AddTranslation("TUTORIAL_TUTORIALBOSSBATTLEPLAYERLIVES_628_M", "Fear not... I will let you keep the smoke.", "毋惧……余姑留厥烟。");
		AddTranslation("TUTORIAL_TUTORIALBOSSBATTLEPLAYERLIVES_REPEAT_#1_726_M", "Sudden death.", "立死。");
		AddTranslation("TUTORIAL_TUTORIALBOSSBATTLEPLAYERLIVES_REPEAT_#2_667_M", "You will win this or you will die.", "非胜即死。");
		AddTranslation("TUTORIAL_TUTORIALBOSSBATTLEBOSSLIVES_914_M", "I hope you didn't think it would be that easy...", "愿汝之未以为其易也……");
		AddTranslation("SPECIAL_NODES_RARECARDSINTRO_605_M", "You're the first in a while to overcome a boss.", "汝乃久来首胜魁者。");
		AddTranslation("SPECIAL_NODES_RARECARDSINTRO_663_M", "As a reward you are granted an opportunity to select a... [c:bR]rare card[c:].", "既赏,汝得择一……[c:bR]罕有牌[c:]。");
		AddTranslation("SPECIAL_NODES_RARECARDSINTRO_384_M", "Choose carefully.", "慎择之。");
		AddTranslation("SPECIAL_NODES_RARECARDSINTRO_REPEAT_#1_301_M", "Very well.", "善。");
		AddTranslation("SPECIAL_NODES_RARECARDSINTRO_REPEAT_#1_511_M", "You may choose a [c:bR]rare card[c:].", "汝可择一[c:bR]罕有牌[c:]。");
		AddTranslation("SPECIAL_NODES_RARECARDSINTRO_REPEAT_#2_863_M", "Your reward?", "汝之赏乎?");
		AddTranslation("SPECIAL_NODES_RARECARDSINTRO_REPEAT_#4_861_M", "Perhaps one of these will entice you?", "或此中足有动汝心者?");
		AddTranslation("BOSS_DIALOGUE_PROSPECTORPREINTRO_886_M", "The trees seemed to close in around you as a chill mist descended.", "寒雾既下,四木若迫乃周。");
		AddTranslation("BOSS_DIALOGUE_PROSPECTORPREINTRO_348_M", "In the distance you could hear the clinking of metal on stone.", "遥闻金石相击之声。");
		AddTranslation("BOSS_DIALOGUE_PROSPECTORPREINTRO_781_M", "A hobbled figure stood in your path...", "一伛偻之形立于乃途……");
		AddTranslation("BOSS_DIALOGUE_PROSPECTORPREINTRO_REPEAT_#1_897_M", "The incessant clank-clank-clanking reverberated between your ears.", "“哐—当—”不绝,震于乃耳。");
		AddTranslation("BOSS_DIALOGUE_PROSPECTORPREINTRO_REPEAT_#1_505_M", "The path ahead was blocked by a grotesque figure...", "前路为一诡形所塞……");
		AddTranslation("BOSS_DIALOGUE_PROSPECTORPREINTRO_REPEAT_#2_010_M", "A chill mist closed in around you.", "寒雾逼乃四周。");
		AddTranslation("BOSS_DIALOGUE_PROSPECTORPREINTRO_REPEAT_#2_327_M", "You were not alone.", "汝非独也。");
		AddTranslation("BOSS_DIALOGUE_PROSPECTORPREINTRO_REPEAT_#2_862_M", "A figure emerged from the fog.", "一形出于雾中。");
		AddTranslation("BOSS_DIALOGUE_PROSPECTORPREINTRO_REPEAT_#3_834_M", "You passed a massive empty bowl, surrounded by heaps of unidentifiable giblets and scantlings.", "汝过一巨盂,周积难辨之脏腑残肉。");
		AddTranslation("BOSS_DIALOGUE_PROSPECTORPREINTRO_REPEAT_#3_603_M", "It seemed the bowl was designed for a dog.", "此盂若为犬设。");
		AddTranslation("BOSS_DIALOGUE_PROSPECTORPREINTRO_REPEAT_#3_084_M", "But what earthly hound would require a meal of that size?", "然世间何犬,需此巨食乎?");
		AddTranslation("BOSS_DIALOGUE_PROSPECTORPREINTRO_REPEAT_#4_727_M", "The trees closed in tight around you, creating an impenetrable brush.", "四木逼合,丛不可穿。");
		AddTranslation("BOSS_DIALOGUE_PROSPECTORPREINTRO_REPEAT_#4_406_M", "The only way out was forward.", "唯有前行一途。");
	}

	private static void RegisterBatch4()
	{
		AddTranslation("BOSS_DIALOGUE_PROSPECTORPREINTRO_REPEAT_#4_056_M", "And the hobbled shape of a man stood in that way.", "而一伛人立厥途。");
		AddTranslation("BOSS_DIALOGUE_PROSPECTORPREINTRO_REPEAT_#5_012_M", "A haunting clanking sound permeated the fog.", "雾中弥漫惨然丁当之声。");
		AddTranslation("BOSS_DIALOGUE_PROSPECTORPREINTRO_REPEAT_#6_038_M", "The trees closed in tight around you...", "四木逼尔……");
		AddTranslation("BOSS_DIALOGUE_PROSPECTORINTRO_483_M", "Heeeeeeee-haaw! 'Twas [c:bR]The Prospector[c:]!", "嘿哎哎哎—吼!俺[c:bR]采夫[c:]也!");
		AddTranslation("BOSS_DIALOGUE_PROSPECTORINTRO_REPEAT_#1_817_M", "'Twas [c:bR]The Prospector[c:]! Heeeeeeee-haaw!", "俺[c:bR]采夫[c:]也!嘿哎哎哎—吼!");
		AddTranslation("BOSS_DIALOGUE_PROSPECTORINTRO_REPEAT_#2_724_M", "Stand in the way o' me gold?! Be darned!", "敢当俺金路乎?当杀!");
		AddTranslation("BOSS_DIALOGUE_PROSPECTORINTRO_REPEAT_#3_646_M", "Where's that hound o' mine?!", "俺犬安在?!");
		AddTranslation("BOSS_DIALOGUE_PROSPECTORINTRO_REPEAT_#4_166_M", "Got any g-gold in that there skull?!", "你颅中有金—金乎?!");
		AddTranslation("BOSS_DIALOGUE_PROSPECTORINTRO_REPEAT_#4_702_M", "Let me crack it open n' take a look!", "俺且破而观之!");
		AddTranslation("BOSS_DIALOGUE_PROSPECTORINTRO_REPEAT_#5_784_M", "G-gold?! I can smell it!", "金—金乎?!俺能嗅之!");
		AddTranslation("BOSS_DIALOGUE_PROSPECTORINTRO_REPEAT_#6_880_M", "HEEE-HEE-HEE-HAAAAAAWWWWW!", "嘿—嘿嘿—嘿—哎哎哎吼!");
		AddTranslation("BOSS_DIALOGUE_PROSPECTORINTRO_REPEAT_#6_034_M", "'Twas [c:bR]The Prospector[c:]!", "俺[c:bR]采夫[c:]也!");
		AddTranslation("BOSS_DIALOGUE_PROSPECTORINTRO_REPEAT_#7_367_M", "HEE-HEE-HEEEEEERRE WE GO!", "嘿—嘿—嘿嘿,来矣!");
		AddTranslation("BOSS_DIALOGUE_PROSPECTORINTRO_REPEAT_#8_912_M", "Dag nab it! Now I got to kill ya!", "彼其老娘乎!今俺必杀你!");
		AddTranslation("GAMEPLAY_HINTS_HINT_ALLSLOTSFULL_426_M", "You're out of space. There's no room for that card.", "乃地尽矣,此牌无所容。");
		AddTranslation("GAMEPLAY_HINTS_HINT_ALLSLOTSFULL_REPEAT_#1_211_M", "There's nowhere for that card to be played.", "此牌无所陈。");
		AddTranslation("GAMEPLAY_HINTS_HINT_ALLSLOTSFULL_REPEAT_#2_148_M", "There's nowhere to put it.", "无所置之。");
		AddTranslation("GAMEPLAY_HINTS_HINT_ALLSLOTSFULL_REPEAT_#3_689_M", "You're out of space.", "乃位尽矣。");
		AddTranslation("GAMEPLAY_HINTS_HINT_ALLSLOTSFULL_REPEAT_#4_971_M", "All your spaces are full.", "乃诸位皆满矣。");
		AddTranslation("BOSS_DIALOGUE_ANGLERPREINTRO_409_M", "A foul smell invaded your nostrils and caused your throat to seize.", "恶臭入鼻,喉为之噎。");
		AddTranslation("BOSS_DIALOGUE_ANGLERPREINTRO_939_M", "A hulking man sat by a brackish pond with his feet submerged in the dark water.", "一伟丈夫坐咸池之旁,足浸玄水。");
		AddTranslation("BOSS_DIALOGUE_ANGLERPREINTRO_043_M", "He pulled a hook from a pile of rotting fish and rose to his feet.", "彼自腐鱼堆中曳一钩而起。");
		AddTranslation("BOSS_DIALOGUE_ANGLERPREINTRO_REPEAT_#1_758_M", "The mud tugged hard at your feet, forcing you to slow your pace.", "泥深牵足,迫汝徐行。");
		AddTranslation("BOSS_DIALOGUE_ANGLERPREINTRO_REPEAT_#1_339_M", "A rank odor caused your stomach to churn and your eyes to water.", "浓臭翻汝腹,泪出于目。");
		AddTranslation("BOSS_DIALOGUE_ANGLERPREINTRO_REPEAT_#1_206_M", "It was the rotting fish that hung from the branches around you.", "原枝上所悬者,皆腐鱼也。");
		AddTranslation("BOSS_DIALOGUE_ANGLERPREINTRO_REPEAT_#1_971_M", "A huge man approached.", "一巨丈夫近。");
		AddTranslation("BOSS_DIALOGUE_ANGLERPREINTRO_REPEAT_#2_297_M", "You beheld an immense man slouched beside a mucky pond.", "汝见一巨丈夫踞于污池之侧。");
		AddTranslation("BOSS_DIALOGUE_ANGLERPREINTRO_REPEAT_#2_300_M", "He appeared to be tearing hunks of flesh from a fish corpse.", "彼若裂死鱼之肉。");
		AddTranslation("BOSS_DIALOGUE_ANGLERPREINTRO_REPEAT_#2_876_M", "Some chunks were thrown back to the pond, where a few ghoulish birds snapped them up.", "厥肉有掷还池中者,数怪鸟争啄之。");
		AddTranslation("BOSS_DIALOGUE_ANGLERPREINTRO_REPEAT_#2_540_M", "And some were sloppily pushed into the hulking man's mouth...", "亦有数肉草草纳于厥口……");
		AddTranslation("BOSS_DIALOGUE_ANGLERPREINTRO_REPEAT_#3_562_M", "What you first mistook for a misshapen boulder appeared to be a hulking man.", "汝初以为怪石者,今见乃巨丈夫也。");
		AddTranslation("BOSS_DIALOGUE_ANGLERPREINTRO_REPEAT_#3_271_M", "You attempted to sneak past him...", "汝试潜过厥侧……");
		AddTranslation("BOSS_DIALOGUE_ANGLERPREINTRO_REPEAT_#3_345_M", "But your foot made contact with a metal bucket...", "然汝足触一桶……");
		AddTranslation("BOSS_DIALOGUE_ANGLERPREINTRO_REPEAT_#4_159_M", "A rotten scent caused you to retch.", "腐气冲尔欲呕。");
		AddTranslation("BOSS_DIALOGUE_ANGLERPREINTRO_REPEAT_#4_765_M", "Doubled over, a mucky boot entered your field of view.", "惟汝俯身,一污靴入目。");
		AddTranslation("BOSS_DIALOGUE_ANGLERPREINTRO_REPEAT_#4_451_M", "You looked up to behold an unnaturally large figure.", "汝仰,见非常之巨形。");
		AddTranslation("BOSS_DIALOGUE_ANGLERINTRO_377_M", "I am [c:bR]The Angler[c:]. Go fish.", "予[c:bR]渔父[c:]也。且钓。");
		AddTranslation("BOSS_DIALOGUE_ANGLERINTRO_REPEAT_#1_742_M", "Go fish.", "且钓。");
		AddTranslation("BOSS_DIALOGUE_ANGLERINTRO_REPEAT_#2_625_M", "You bring fresh fish?", "女携鲜鱼来乎?");
		AddTranslation("BOSS_DIALOGUE_ANGLERINTRO_REPEAT_#2_246_M", "Easy choose.", "此易择。");
		AddTranslation("BOSS_DIALOGUE_ANGLERINTRO_REPEAT_#3_239_M", "I am [c:bR]The Angler[c:].", "予[c:bR]渔父[c:]也。");
		AddTranslation("BOSS_DIALOGUE_ANGLERINTRO_REPEAT_#3_988_M", "You are the fish.", "女乃鱼也。");
		AddTranslation("BOSS_DIALOGUE_ANGLERINTRO_REPEAT_#4_764_M", "Bring fish?", "携鱼来乎?");
		AddTranslation("SPECIAL_NODES_TRAPPERINTRO_880_M", "Care to look at me pelts?", "欲观鄙革乎?");
		AddTranslation("SPECIAL_NODES_TRAPPERINTRO_REPEAT_#1_178_M", "I've the most exquisite pelts!", "鄙革最精!");
		AddTranslation("SPECIAL_NODES_TRAPPERINTRO_REPEAT_#2_614_M", "Me pelts are clean.", "鄙革甚洁。");
		AddTranslation("SPECIAL_NODES_TRAPPERINTRO_REPEAT_#3_249_M", "Ye won't find better pelts within a hunnerd miles!", "百里之内,无有胜鄙革者!");
		AddTranslation("SPECIAL_NODES_TRAPPERINTRO_REPEAT_#4_902_M", "Me pelts are the finest.", "鄙革最良。");
		AddTranslation("SPECIAL_NODES_TRAPPERINTRO_REPEAT_#5_760_M", "I've the finest pelts for sale.", "鄙有上革鬻之。");
		AddTranslation("SPECIAL_NODES_TRAPPEROUTRO_583_M", "Th- thanks for yer business.", "谢—谢君来贾。");
		AddTranslation("SPECIAL_NODES_TRAPPEROUTRO_REPEAT_#1_092_M", "Much appreciated.", "感佩甚矣。");
		AddTranslation("SPECIAL_NODES_TRAPPEROUTRO_REPEAT_#2_511_M", "Thanks for yer patronage.", "谢君来贾。");
		AddTranslation("SPECIAL_NODES_TRAPPEROUTRO_REPEAT_#3_119_M", "Ye have me gratitude.", "鄙感君矣。");
		AddTranslation("SPECIAL_NODES_TRADERINTRO_043_M", "Do you mind if I examine those pelts of yours?", "容鄙之按视君之革,可乎?");
		AddTranslation("SPECIAL_NODES_TRADERINTRO_REPEAT_#1_327_M", "Show me some exquisite pelts...", "以精革示鄙……");
		AddTranslation("SPECIAL_NODES_TRADERINTRO_REPEAT_#2_515_M", "Are your pelts clean?", "乃革洁乎?");
		AddTranslation("SPECIAL_NODES_TRADERINTRO_REPEAT_#3_490_M", "I am anticipating some... extraordinary pelts.", "我所俟者……异革也。");
		AddTranslation("SPECIAL_NODES_TRADERINTRO_REPEAT_#4_555_M", "Have you brought me fine pelts?", "君携良革来乎?");
		AddTranslation("SPECIAL_NODES_TRADERINTRO_REPEAT_#5_710_M", "Let's see what I can offer you for those pelts...", "试观鄙可以何易乃革……");
		AddTranslation("SPECIAL_NODES_TRADERPELTSHARE_881_M", "Let's start with your hare pelts... Here's what I can offer.", "且先观乃兔革……此鄙所能予者。");
	}

	private static void RegisterBatch5()
	{
		AddTranslation("SPECIAL_NODES_TRADERPELTSHARE_REPEAT_#1_398_M", "Hare pelts...", "兔革……");
		AddTranslation("SPECIAL_NODES_TRADERPELTSWOLF_245_M", "Oh! Wolf pelts too? Exquisite...", "噫!亦有狼革乎?精甚……");
		AddTranslation("SPECIAL_NODES_TRADERPELTSWOLF_REPEAT_#1_517_M", "Wolf pelts!", "狼革!");
		AddTranslation("SPECIAL_NODES_TRADERPELTSGOLDEN_239_M", "Is that a- a- Golden Pelt?! Magnificent.", "此—此—此乃金革乎?!美哉。");
		AddTranslation("SPECIAL_NODES_TRADERPELTSGOLDEN_REPEAT_#1_936_M", "Incredible. Golden Pelts?", "异哉。金革乎?");
		AddTranslation("SPECIAL_NODES_TRADERPELTSGOLDEN_REPEAT_#2_717_M", "Marvelous...", "妙哉……");
		AddTranslation("SPECIAL_NODES_TRADEROUTRO_154_M", "These pelts are most excellent. My thanks.", "此诸革至善,谢矣。");
		AddTranslation("SPECIAL_NODES_TRADEROUTRO_REPEAT_#1_279_M", "You have my gratitude.", "感荷。");
		AddTranslation("SPECIAL_NODES_TRADEROUTRO_REPEAT_#2_285_M", "These are exquisite. My thanks.", "此诸革甚精,谢矣。");
		AddTranslation("SPECIAL_NODES_TRADEROUTRO_REPEAT_#3_495_M", "I will make good use of these...", "鄙当善用此……");
		AddTranslation("TUTORIAL_TUTORIALDECKTRIAL_506_M", "A strange beast lurked within.", "中有异兽潜焉。");
		AddTranslation("TUTORIAL_TUTORIALDECKTRIAL_693_M", "It spoke \"[c:bSG]Pass one of my trials... and I will be yours...[c:]\" in a raspy voice.", "其声嘶曰:“[c:bSG]胜我一试……余即属尔……[c:]”");
		AddTranslation("TUTORIAL_TUTORIALDECKTRIAL2_282_M", "3 creatures will be drawn from your deck. They will decide your success or failure.", "将自乃牌列之中引三物,以决成败。");
		AddTranslation("TUTORIAL_TUTORIALDECKTRIAL2_307_M", "It spoke again: \"[c:bSG]But first you will choose a trial[c:]\".", "其复曰:“[c:bSG]然汝须先择一试[c:]”。");
		AddTranslation("SPECIAL_NODES_DECKTRIALPASSED_750_M", "You have passed the trial.", "汝已胜其试。");
		AddTranslation("SPECIAL_NODES_DECKTRIALPASSED_REPEAT_#1_839_M", "You have passed.", "汝已胜矣。");
		AddTranslation("SPECIAL_NODES_DECKTRIALPASSED_REPEAT_#2_364_M", "Success.", "胜。");
		AddTranslation("SPECIAL_NODES_DECKTRIALPASSED_REPEAT_#3_784_M", "The trial was passed.", "此试既胜。");
		AddTranslation("SPECIAL_NODES_DECKTRIALFAILED_994_M", "[c:bSG]Failure...[c:] the creature whispered as it is faded into the blackness.", "[c:bSG]败矣……[c:]其物低语隐于暗。");
		AddTranslation("SPECIAL_NODES_DECKTRIALFAILED_REPEAT_#1_586_M", "Failure.", "败。");
		AddTranslation("SPECIAL_NODES_DECKTRIALFAILED_REPEAT_#2_021_M", "[c:bSG]Perhaps next time...[c:] the creature rasped as it retreated back into the cave.", "[c:bSG]其待他日乎……[c:]其物嘶然而退入穴。");
		AddTranslation("SPECIAL_NODES_DECKTRIALFAILED_REPEAT_#3_262_M", "The trial was failed.", "此试既败。");
		AddTranslation("GBC_NPC_GHOULROYALGREETING_454_M", "...[c:R][w:1][t:100][shake:1]H[shake:1]A[shake:1]R[shake:1]K[shake:1]![w:0.4][t:0][c:] A livin' slice o' lemon approaches.", "……[c:R][w:1][t:100][shake:1]听[shake:1]哉[shake:1]![w:0.4][t:0][c:]鲜柠片至矣。");
		AddTranslation("GBC_NPC_GHOULROYALGREETING_026_M", "Bright an' trig as a lime. ", "鲜利靡能“檬”某?");
		AddTranslation("GBC_NPC_GHOULROYALGREETING_698_M", "Ye think ye[w:0.5] will squeeze a defeat out o' [c:R][w:0.5][t:100][shake:1]M[shake:1]E[shake:1]?[w:0.5]", "汝谓汝之[w:0.5]能榨[c:R][w:0.5][t:100][shake:1]某[shake:1]之[shake:1]败[shake:1]乎[shake:1]?[w:0.5]");
		AddTranslation("GBC_NPC_GHOULROYALVICTORY_283_M", "Aye.[w:0.3] Ye beat the pulp out o' me.", "呀。[w:0.3]汝几将捣某之如果浆。");
		AddTranslation("GBC_NPC_GHOULROYALVICTORY_188_M", "Firstly,[w:0.3] take ye this.", "先[w:0.3]取此。");
		AddTranslation("GBC_NPC_GHOULROYALDEFEAT_101_M", "Orange ye a bit underprepared?", "汝之备,岂稍未橙乎?");
		AddTranslation("GBC_NPC_GHOULROYALDEFEAT_REPEAT_#1_046_M", "I beat the livin' PULP out o' ye!", "某必捣汝为浆!");
		AddTranslation("GBC_NPC_GHOULROYALDEFEAT_REPEAT_#2_766_M", "Orange ye glad I didn' say banana?", "某不言喻以蕉,汝柚幸乎?");
		AddTranslation("BOSS_DIALOGUE_TRAPPERTRADERPREINTRO_928_M", "A man stood before you. A man you recognized immediately.", "一人立于乃前,汝一见即识之。");
		AddTranslation("BOSS_DIALOGUE_TRAPPERTRADERPREINTRO_948_M", "It was [c:bR]The Trapper[c:].", "即[c:bR]猎夫[c:]也。");
		AddTranslation("BOSS_DIALOGUE_TRAPPERTRADERPREINTRO_109_M", "You reached out to examine his wares, but he stopped you.", "汝伸手欲察厥货,彼止之。");
		AddTranslation("BOSS_DIALOGUE_TRAPPERTRADERPREINTRO_REPEAT_#1_815_M", "You took in the familiar sights and scents of [c:bR]The Trapper[c:]'s pelts.", "汝见厥[c:bR]猎夫[c:]裘革之熟色与故气。");
		AddTranslation("BOSS_DIALOGUE_TRAPPERTRADERPREINTRO_REPEAT_#1_015_M", "But something was different.", "然有异焉。");
		AddTranslation("BOSS_DIALOGUE_TRAPPERTRADERPREINTRO_REPEAT_#1_940_M", "The once friendly man now beheld you with a steely gaze.", "昔和之人,今以厉目视汝。");
		AddTranslation("BOSS_DIALOGUE_TRAPPERTRADERPREINTRO_REPEAT_#2_964_M", "[c:bR]The Trapper[c:] sat hunched beside one of his traps, slowly cranking it open.", "[c:bR]猎夫[c:]伛坐厥阱旁,徐徐开之。");
		AddTranslation("BOSS_DIALOGUE_TRAPPERTRADERPREINTRO_REPEAT_#2_661_M", "He gingerly removed a mangled hare from the steel teeth, but left the trap unhinged.", "彼谨自钢齿取一残兔,而阱犹张不阖。");
		AddTranslation("BOSS_DIALOGUE_TRAPPERTRADERPREINTRO_REPEAT_#3_257_M", "[c:bR]The Trapper[c:] stood before you.", "[c:bR]猎夫[c:]立于乃前。");
		AddTranslation("BOSS_DIALOGUE_TRAPPERTRADERPREINTRO_REPEAT_#3_617_M", "Out of habit, you reached for your collection of teeth.", "汝习而探所蓄之牙。");
		AddTranslation("BOSS_DIALOGUE_TRAPPERTRADERPREINTRO_REPEAT_#3_499_M", "The man grimaced and shook his head.", "其人蹙额摇首。");
		AddTranslation("BOSS_DIALOGUE_TRAPPERTRADERINTRO_123_M", "Sorry. But today [c:bR]you[c:] will supply the pelts.", "歉矣。然今日当出革者,乃[c:bR]君[c:]也。");
		AddTranslation("BOSS_DIALOGUE_TRAPPERTRADERINTRO_REPEAT_#1_168_M", "I'm afraid I must be skinning [c:bR]you[c:] today.", "恐鄙今日必剥[c:bR]君[c:]之皮也。");
		AddTranslation("BOSS_DIALOGUE_TRAPPERTRADERINTRO_REPEAT_#2_479_M", "[c:bR]Ye shouldn't have come 'ere.[c:]", "[c:bR]君不当来此。[c:]");
		AddTranslation("BOSS_DIALOGUE_TRAPPERTRADERINTRO_REPEAT_#3_773_M", "An exquisite pelt, ye shall make.", "君皮当成精革。");
		AddTranslation("BOSS_DIALOGUE_TRAPPERTRADERPHASE2_753_M", "Let's trade.", "易之。");
		AddTranslation("BOSS_DIALOGUE_TRAPPERTRADERPREPHASE2_652_M", "Exquisite pelts... But the cycle must continue.", "上革……然其轮轮不可止。");
		AddTranslation("BOSS_DIALOGUE_TRAPPERTRADERPREPHASE2_REPEAT_#1_981_M", "Ah, it is the end of my turn.", "啊,鄙合尽矣。");
		AddTranslation("BOSS_DIALOGUE_TRAPPERTRADERPREPHASE2_REPEAT_#2_024_M", "The skinning knife turns...", "剥刀旋旋矣……");
		AddTranslation("BOSS_DIALOGUE_TRAPPERTRADERPRETRADE_373_M", "Powerful cards... I will accept only the finest pelts for them.", "强牌……唯以上革易之,鄙乃受。");
		AddTranslation("BOSS_DIALOGUE_TRAPPERTRADERPRETRADE_296_M", "Trade for what you can, but know this: the rest will stay and fight for me.", "能易几何,姑易之;馀者当留而为鄙战。");
		AddTranslation("BOSS_DIALOGUE_TRAPPERTRADERPRETRADE_REPEAT_#1_993_M", "I hope you brought pelts...", "愿君携革而来……");
		AddTranslation("BOSS_DIALOGUE_TRAPPERTRADERPRETRADE_REPEAT_#1_993_M", "Because these creatures are prepared to rip your throat out.", "盖此诸物已备裂君之喉。");
		AddTranslation("BOSS_DIALOGUE_TRAPPERTRADERPRETRADE_REPEAT_#2_010_M", "Such powerful creatures... Choose wisely.", "此诸物强甚……慎择之。");
		AddTranslation("BOSS_DIALOGUE_TRAPPERTRADERPOSTTRADE_315_M", "I would have chosen differently.", "若鄙,则不然择。");
		AddTranslation("BOSS_DIALOGUE_TRAPPERTRADERPOSTTRADE_REPEAT_#1_857_M", "Hmmm... Very well.", "唔……可。");
		AddTranslation("BOSS_DIALOGUE_TRAPPERTRADERPOSTTRADE_REPEAT_#2_146_M", "Strange choices.", "其择异哉。");
		AddTranslation("_REPLENISHLIVES_675_M", "Allow me to light your candles once more. I won't be killing you quite yet.", "请更燃乃烛。今非乃忌。");
		AddTranslation("_REPLENISHLIVES_REPEAT_#1_474_M", "Let me relight your candles.", "令余之更燃乃烛。");
		AddTranslation("_REPLENISHLIVES_REPEAT_#2_288_M", "Need a light?", "须火乎?");
	}

	private static void RegisterBatch6()
	{
		AddTranslation("_REPLENISHLIVES_REPEAT_#3_964_M", "Your lives are restored.", "乃命既复矣。");
		AddTranslation("_REPLENISHLIVES_REPEAT_#4_499_M", "You will not perish quite yet.", "汝未遽殒也。");
		AddTranslation("_REPLENISHLIVES_REPEAT_#5_251_M", "Reignite.", "更燃。");
		AddTranslation("SPECIAL_NODES_CARDMERGEINVALID_195_M", "Odd... There isn't a sacrifice that can be made among your troupe.", "怪哉……乃牌列中无可为牲者。");
		AddTranslation("SPECIAL_NODES_CARDMERGEINVALID_627_M", "The stones quake with rage...", "石愤而震……");
		AddTranslation("SPECIAL_NODES_CARDMERGEINVALID_REPEAT_#1_509_M", "No possible sacrifices?", "无可为牲者乎?");
		AddTranslation("SPECIAL_NODES_CARDMERGEINVALID_REPEAT_#1_931_M", "The stones rumble...", "石訇然……");
		AddTranslation("SPECIAL_NODES_CARDMERGEINVALID_REPEAT_#2_544_M", "None among your troupe can perform the ritual...", "乃牌列中无能成此仪者……");
		AddTranslation("SPECIAL_NODES_CARDMERGEINVALID_REPEAT_#2_805_M", "The stones wail in anguish...", "石苦而哀鸣……");
		AddTranslation("MISC_PLAYERLIFELOST_595_M", "That was one of the two mistakes you can make here.", "此汝于此可犯二失之一也。");
		AddTranslation("MISC_PLAYERLIFELOST_784_M", "If you make another I must sacrifice you.", "若复一失,余必以尔为牲。");
		AddTranslation("MISC_PLAYERLIFELOST_048_M", "Now, where were we...", "今至何所矣……");
		AddTranslation("MISC_PLAYERLIFELOST_REPEAT_#1_662_M", "How disappointing...", "大失所望……");
		AddTranslation("MISC_PLAYERLIFELOST_REPEAT_#2_496_M", "I hoped for more.", "余望尔过甚焉。");
		AddTranslation("MISC_PLAYERLIFELOST_REPEAT_#3_679_M", "When will a worthy [c:bR]Challenger[c:] appear?", "曷有足称[c:bR]角者[c:]乎?");
		AddTranslation("MISC_PLAYERLIFELOST_REPEAT_#4_473_M", "It's painful to see.", "见之痛矣。");
		AddTranslation("MISC_PLAYERLIFELOST_REPEAT_#5_543_M", "Pity...", "惜哉……");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATDRAWN_REPEAT_#1_105_M", "Lucky draw.", "幸引。");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATDRAWN_REPEAT_#2_738_M", "Me again.", "又咱也。");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATDRAWN_REPEAT_#3_529_M", "Nice topdeck.", "上引善矣。");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATDRAWN_REPEAT_#4_004_M", "Yep.", "然。");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATPLAYED_250_M", "Here we go.", "行矣。");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATPLAYED_REPEAT_#1_514_M", "Back on the board.", "咱复登局矣。");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATPLAYED_REPEAT_#2_738_M", "This spot?[w:0.2]", "此处乎?[w:0.2]");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATPLAYED_REPEAT_#2_844_M", "You sure?", "卿审乎?");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATPLAYED_REPEAT_#3_703_M", "OK...", "可矣……");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATPLAYED_REPEAT_#4_455_M", "Total misplay.", "大昏著也。");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATPLAYED_REPEAT_#5_891_M", "Fine.", "可。");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATPLAYED_REPEAT_#6_564_M", "Keep me alive.", "全我。");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATPLAYED_REPEAT_#8_338_M", "Bad play.", "此陈非善。");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATATTACKED_085_M", "[anim:shock][size:4]Ack.[anim:]", "[anim:shock][size:4]噫。[anim:]");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATATTACKED_REPEAT_#1_736_M", "[anim:shock][size:4]Ow.[anim:]", "[anim:shock][size:4]痛。[anim:]");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATATTACKED_REPEAT_#2_494_M", "[anim:shock][size:4]Enough![anim:]", "[anim:shock][size:4]已矣![anim:]");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATATTACKED_REPEAT_#3_028_M", "[anim:shock][size:4]Stop that.[anim:]", "[anim:shock][size:4]止之。[anim:]");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATATTACKED_REPEAT_#4_937_M", "[anim:shock][size:4]Ouch.[anim:]", "[anim:shock][size:4]痛哉。[anim:]");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATDECKTRIAL_366_M", "Good luck...", "愿卿吉……");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATDECKTRIAL_REPEAT_#1_118_M", "This again?", "又此乎?");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATDECKTRIAL_REPEAT_#2_512_M", "Fingers crossed.", "庶几其吉。");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATDECKTRIAL_REPEAT_#3_222_M", "Good luck.", "愿卿得吉。");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGATTACKED_807_M", "That stings.", "甚痛。");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGATTACKED_REPEAT_#1_925_M", "Ah!", "噫!");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGATTACKED_REPEAT_#2_306_M", "Death take me!", "死亡其取我!");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGATTACKED_REPEAT_#3_339_M", "That stings!", "痛甚!");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGATTACKED_REPEAT_#4_964_M", "My flesh...", "朕肌……");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGDECKTRIAL_724_M", "I wish you well.", "愿汝安。");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGDECKTRIAL_REPEAT_#1_316_M", "Good fortune.", "愿汝吉。");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGDECKTRIAL_REPEAT_#2_038_M", "Did I help?", "奴其有助乎?");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGDECKTRIAL_REPEAT_#3_100_M", "You have my blessing.", "汝有朕祐。");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGSELECTIONCHOICEPOSITIVE_372_M", "The choice is yours.", "取舍在尔。");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGSELECTIONCHOICEPOSITIVE_REPEAT_#1_944_M", "Marvelous.", "善哉!");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGSELECTIONCHOICEPOSITIVE_REPEAT_#2_154_M", "Hello.", "汝安。");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGSELECTIONCHOICEPOSITIVE_REPEAT_#3_018_M", "Am I your choice?", "奴乃所取乎?");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGSACRIFICE_579_M", "[t:0.01]Darkness take me.", "[t:0.01]幽冥其取我。");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGSACRIFICE_REPEAT_#1_206_M", "[t:0.01]Death again...", "[t:0.01]又殁乎……");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGPLAYED_894_M", "Back in the game.", "奴复在局矣。");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGPLAYED_REPEAT_#1_413_M", "Good play.", "善陈。");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGPLAYED_REPEAT_#2_161_M", "Shall we?", "其行乎?");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGPLAYED_REPEAT_#3_980_M", "Cracking!", "善哉!");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGPLAYED_REPEAT_#4_493_M", "Masterful.", "工矣。");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGHOSTCHOSEN_557_M", "Empower me!", "益我力!");
	}

	private static void RegisterBatch7()
	{
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGHOSTCHOSEN_REPEAT_#1_771_M", "Yes! More power!", "然!更益我威!");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGHOSTCHOSEN_REPEAT_#2_549_M", "Excellent.", "善。");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGHOSTCHOSEN_REPEAT_#3_679_M", "A wise choice.", "此择善矣。");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGDRAWN_164_M", "Greetings.", "敬问。");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGDRAWN_REPEAT_#1_793_M", "Salutations.", "谨问。");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGDRAWN_REPEAT_#2_007_M", "A lucky draw.", "幸而得引。");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGDRAWN_REPEAT_#3_550_M", "Great draw.", "善引。");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATDRAWNPROSPECTOR_606_M", "He's doing the...", "彼复在扮……");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATDRAWNPROSPECTOR_694_M", "Prospector again?", "采夫乎?");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATDRAWNPROSPECTOR_466_M", "Easy boss.", "此魁易耳。");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATDRAWNPROSPECTOR_322_M", "The Mule's key.", "机在骡也。");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATDRAWNPROSPECTOR_REPEAT_#1_014_M", "Prospector boss...", "采夫之魁……");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATDRAWNPROSPECTOR_REPEAT_#2_200_M", "Just pop that Mule.", "但毙厥骡。");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATDRAWNPROSPECTOR_REPEAT_#3_185_M", "Boss time, eh?", "又复魁战乎?");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGDRAWNANGLER_933_M", "The Angler...[w:0.3]", "渔父……[w:0.3]");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGDRAWNANGLER_663_M", "Mind his hook![w:0.3]", "慎厥钩![w:0.3]");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGDRAWNANGLER_575_M", "Play a squirrel", "陈松鼠");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGDRAWNANGLER_387_M", "or something", "抑或他牌");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGDRAWNANGLER_741_M", "when he aims it.[w:0.5]", "于厥钩将施。[w:0.5]");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGDRAWNANGLER_260_M", "That will protect", "则可以卫");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGDRAWNANGLER_248_M", "your best cards.[w:0.3]", "乃善牌。[w:0.3]");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGDRAWNANGLER_REPEAT_#1_428_M", "Smells like fish...", "有鱼腥……");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGDRAWNANGLER_REPEAT_#2_960_M", "That putrid smell...", "厥臭腐甚……");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGDRAWNANGLER_REPEAT_#3_721_M", "Mind that hook!", "慎彼钩!");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGDRAWNANGLER_REPEAT_#4_377_M", "Ah... that odor...", "嗟……此臭……");
		AddTranslation("BOSS_DIALOGUE_PROSPECTORMULEKILLED_055_M", "Dag nab it! My mule!", "甚恶!俺骡!");
		AddTranslation("BOSS_DIALOGUE_PROSPECTORMULEKILLED_REPEAT_#1_810_M", "Daaag nab it!", "彼其娘焉!");
		AddTranslation("BOSS_DIALOGUE_PROSPECTORMULEKILLED_REPEAT_#2_249_M", "My mule! And 'er pack!", "俺骡!及其负囊!");
		AddTranslation("BOSS_DIALOGUE_PROSPECTORMULEKILLED_REPEAT_#3_944_M", "My mule! Curse you!", "俺骡!诅你甚!");
		AddTranslation("BOSS_DIALOGUE_PROSPECTORMULEKILLED_REPEAT_#4_222_M", "Ye' coward! That mule was defenseless.", "你懦夫也!欺彼骡无以自卫。");
		AddTranslation("_DECKREVIEW_172_M", "Your deck.", "乃牌列。");
		AddTranslation("TUTORIAL_TUTORIALGAINCURRENCY_767_M", "How brutal of you...", "汝狠非常矣……");
		AddTranslation("TUTORIAL_TUTORIALGAINCURRENCY_099_M", "You dealt me more damage than you needed to win.", "汝加我之伤,过其所以能胜者。");
		AddTranslation("TUTORIAL_TUTORIALGAINCURRENCY_073_M", "However, in [c:bR]my[c:] game, such feats are rewarded...", "然于[c:bR]朕[c:]局,此等异绩有赐……");
		AddTranslation("TUTORIAL_TUTORIALGAINCURRENCY_088_M", "To be precise: A tooth to keep for each extra damage dealt.", "详言之:每溢伤一,则留一齿。");
		AddTranslation("TUTORIAL_TUTORIALGAINCURRENCY_989_M", "The [c:bR]Trapper[c:] may be interested in your spoils.", "[c:bR]猎夫[c:]或悦乃获。");
		AddTranslation("SPECIAL_NODES_GAINCONSUMABLESFULL_216_M", "Hm.", "唔。");
		AddTranslation("SPECIAL_NODES_GAINCONSUMABLESFULL_201_M", "The amount of items you can carry is [v:0]. And you have [v:0]...", "乃可赍器,数止[v:0]。今乃有[v:0]……");
		AddTranslation("SPECIAL_NODES_GAINCONSUMABLESFULL_917_M", "Instead, perhaps you'll accept this gift from my friend?", "然则,汝其受朕友之赠乎?");
		AddTranslation("SPECIAL_NODES_GAINCONSUMABLESFULL_REPEAT_#1_018_M", "Your pack was full...", "乃囊既盈……");
		AddTranslation("SPECIAL_NODES_GAINCONSUMABLESFULL_REPEAT_#1_059_M", "But a small critter approached.", "然有小兽来。");
		AddTranslation("SPECIAL_NODES_GAINCONSUMABLESFULL_REPEAT_#2_776_M", "All full...", "既盈矣……");
		AddTranslation("SPECIAL_NODES_GAINCONSUMABLESFULL_REPEAT_#2_205_M", "But...", "然……");
		AddTranslation("SPECIAL_NODES_GAINCONSUMABLESFULL_REPEAT_#3_948_M", "I won't allow you to take more items.", "余弗听尔更取器。");
		AddTranslation("SPECIAL_NODES_GAINCONSUMABLESFULL_REPEAT_#3_745_M", "In their stead, take this...", "姑受此以代之……");
		AddTranslation("PART_1_FINALE_FINALETRIALBOONS0_287_M", "You didn't get [c:bR]ANY[c:] boons?", "汝竟未获[c:bR]一[c:]惠乎?");
		AddTranslation("PART_1_FINALE_FINALETRIALBOONS0_221_M", "This won't even be a challenge...", "此不足为角……");
		AddTranslation("PART_1_FINALE_FINALETRIALBOONS0_REPEAT_#1_831_M", "No boons at all?", "竟无惠乎?");
		AddTranslation("PART_1_FINALE_FINALETRIALBOONS0_REPEAT_#1_095_M", "Pathetic. How did you get this far?", "鄙哉。汝何能以至此?");
		AddTranslation("PART_1_FINALE_FINALETRIALBOONS0_REPEAT_#2_105_M", "Nothing to show...", "竟无可陈……");
		AddTranslation("PART_1_FINALE_FINALETRIALBOONS0_REPEAT_#2_805_M", "This will not be easy for you.", "此于汝不易也。");
		AddTranslation("GAMEPLAY_HINTS_HINT_FLIPBOTHCARDCHOICES_408_M", "You won't at least consider your other option?", "汝亦不虑他择乎?");
		AddTranslation("GAMEPLAY_HINTS_HINT_FLIPBOTHCARDCHOICES_REPEAT_#1_156_M", "That isn't your only choice...", "此非乃独之择……");
		AddTranslation("PART_1_FINALE_FINALETRIALBOONS1_111_M", "You managed to get a [c:bR]boon[c:].", "汝获一[c:bR]惠[c:]矣。");
		AddTranslation("PART_1_FINALE_FINALETRIALBOONS1_289_M", "This may be a fair competition...", "此角庶几均矣……");
		AddTranslation("PART_1_FINALE_FINALETRIALBOONS1_REPEAT_#1_596_M", "Just [c:bR]1[c:] boon?", "止[c:bR]一[c:]惠乎?");
		AddTranslation("PART_1_FINALE_FINALETRIALBOONS2_595_M", "You managed to get both of my [c:bR]boons[c:]...", "汝尽得朕二[c:bR]惠[c:]……");
		AddTranslation("PART_1_FINALE_FINALETRIALBOONS2_090_M", "I rarely say this but, I am impressed.", "余鲜言此,然今服矣。");
		AddTranslation("PART_1_FINALE_FINALETRIALBOONS2_605_M", "You have been a worthy adversary.", "汝诚足敌也。");
		AddTranslation("PART_1_FINALE_FINALETRIALBOONS2_293_M", "But unfortunately I must soon put you to death.", "然不幸,余寻当杀尔。");
	}

	private static void RegisterBatch8()
	{
		AddTranslation("PART_1_FINALE_FINALETRIALBOONS2_REPEAT_#1_056_M", "[c:bR]2[c:] boons...", "[c:bR]二[c:]惠……");
		AddTranslation("PART_1_FINALE_FINALETRIALBOONS2_REPEAT_#1_562_M", "Impressive.", "可观。");
		AddTranslation("PART_1_FINALE_FINALEDECKTRIALREPEATING_927_M", "We will repeat that once more.", "复其一试。");
		AddTranslation("PART_1_FINALE_FINALEDECKTRIALREPEATING_REPEAT_#1_640_M", "Once again...", "复矣……");
		AddTranslation("PART_1_FINALE_FINALEDECKTRIALREPEATING_REPEAT_#2_590_M", "We will do it another time.", "更试一次。");
		AddTranslation("PART_1_FINALE_FINALEDECKTRIALREPEATING_REPEAT_#3_819_M", "Once more...", "再矣……");
		AddTranslation("PART_1_FINALE_FINALEDECKTRIALREWARDS_318_M", "I will grant you one of my most powerful [c:bR]boons[c:]...", "余将授尔朕至[c:bR]惠[c:]者一。");
		AddTranslation("PART_1_FINALE_FINALEDECKTRIALREWARDS_938_M", "Cards that dramatically alter the game. And you don't even need to draw them.", "此牌大移局势,且不待引而自用。");
		AddTranslation("PART_1_FINALE_FINALEDECKTRIALREWARDS_REPEAT_#1_141_M", "Your choice of [c:bR]boons[c:]...", "诸[c:bR]惠[c:]在此……");
		AddTranslation("PART_1_FINALE_FINALEDECKTRIALREWARDS_REPEAT_#2_213_M", "You may choose one.", "汝可择一。");
		AddTranslation("PART_1_FINALE_FINALEDECKTRIALREWARDS_REPEAT_#3_359_M", "My most powerful [c:bR]boons[c:]...", "朕之至[c:bR]惠[c:]……");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATSELECTIONCHOICENEGATIVE_658_M", "Hmm...", "唔……");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATSELECTIONCHOICENEGATIVE_REPEAT_#1_549_M", "No way.", "不可。");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATSELECTIONCHOICENEGATIVE_REPEAT_#2_460_M", "Pick something else.", "更择他物。");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATSELECTIONCHOICENEGATIVE_REPEAT_#3_485_M", "Stop this.", "止之。");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATSELECTIONCHOICENEGATIVE_REPEAT_#4_119_M", "Nope.", "莫。");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATSELECTIONCHOICENEGATIVE_REPEAT_#5_871_M", "Please. No.", "呜呼,毋也。");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATSELECTIONCHOICENEGATIVE_REPEAT_#6_048_M", "Nope. Nope. Nope.", "莫莫莫。");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGSELECTIONCHOICENEGATIVE_388_M", "Oh...", "哦……");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGSELECTIONCHOICENEGATIVE_REPEAT_#1_628_M", "Do what you must.", "行汝之所当行。");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGSELECTIONCHOICENEGATIVE_REPEAT_#2_858_M", "Um...", "呃……");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGSELECTIONCHOICENEGATIVE_REPEAT_#3_821_M", "Choose wisely.", "慎择之。");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGSELECTIONCHOICENEGATIVE_REPEAT_#4_055_M", "Do what you must!", "行汝之所必行!");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATCARDREMOVE_016_M", "Bad...[w:0.2]", "昏……[w:0.2]");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATCARDREMOVE_945_M", "Play...", "著……");
		AddTranslation("TALKING_STOAT_DIALOGUE_STOATCARDREMOVE_REPEAT_#1_542_M", "Fine...", "可……");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGCARDREMOVE_587_M", "I accept.", "奴受之。");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGCARDREMOVE_REPEAT_#1_287_M", "Sleep...", "眠矣……");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGCARDREMOVE_REPEAT_#1_548_M", "At last...", "终有……");
		AddTranslation("TALKING_STINKBUG_DIALOGUE_STINKBUGCARDREMOVE_REPEAT_#2_552_M", "Farewell.", "辞矣。");
		AddTranslation("PART_1_FINALE_FINALELESHYCABIN_478_M", "You took your time out there.", "汝在外良久。");
		AddTranslation("PART_1_FINALE_FINALELESHYCABIN_983_M", "And I'm itching for another game.", "余又思一局矣。");
		AddTranslation("PART_1_FINALE_FINALELESHYCABIN_953_M", "Are you ready to play?", "可复战乎?");
		AddTranslation("PART_1_FINALE_FINALELESHYCABIN_REPEAT_#1_401_M", "You're back.", "汝复来矣。");
		AddTranslation("PART_1_FINALE_FINALELESHYCABIN_REPEAT_#1_795_M", "Sit.", "坐。");
		AddTranslation("PART_1_FINALE_FINALELESHYCABIN_REPEAT_#2_509_M", "Are you ready?", "可乎?");
		AddTranslation("PART_1_FINALE_FINALELESHYCABIN_REPEAT_#3_521_M", "You spent enough time walking.", "汝游行已久矣。");
		AddTranslation("PART_1_FINALE_FINALELESHYCABIN_REPEAT_#3_513_M", "Now sit.", "今坐。");
		AddTranslation("PART_1_FINALE_FINALELESHYCABIN_REPEAT_#4_480_M", "I'm ready to play.", "余已欲战。");
		AddTranslation("PART_1_FINALE_FINALELESHYCABIN_REPEAT_#4_101_M", "Are you?", "汝然乎?");
		AddTranslation("PART_1_SANCTUM_SANCTUMTAKEPHOTO_824_M", "You do not need to smile.", "毋笑。");
		AddTranslation("PART_1_SANCTUM_SANCTUMTAKEPHOTO_REPEAT_#1_459_M", "Say cheese.", "但言起司。");
		AddTranslation("PART_1_SANCTUM_SANCTUMTAKEPHOTO_REPEAT_#3_045_M", "Good bye.", "再会。");
		AddTranslation("PART_1_SANCTUM_SANCTUMTAKEPHOTO_REPEAT_#4_803_M", "That will be all.", "足矣。");
		AddTranslation("SPECIAL_NODES_DEATHCARDINTRO_490_M", "Your very own [c:bR]Deathcard[c:].", "此,乃[c:bR]死牌[c:]也。");
		AddTranslation("SPECIAL_NODES_DEATHCARDINTRO_670_M", "It's quite plain at the moment, isn't it?", "今其甚素,然乎?");
		AddTranslation("SPECIAL_NODES_DEATHCARDINTRO_029_M", "We will work together to amend that.", "余与汝将共饰之。");
		AddTranslation("SPECIAL_NODES_DEATHCARDINTRO_649_M", "I want this to be the perfect memento of you.", "余欲以为乃忆。");
		AddTranslation("SPECIAL_NODES_DEATHCARDINTRO_REPEAT_#1_281_M", "Behold... your [c:bR]Deathcard[c:].", "视之……乃[c:bR]死牌[c:]。");
		AddTranslation("SPECIAL_NODES_DEATHCARDINTRO_REPEAT_#1_090_M", "Shall we begin to ink it?", "现当始墨之乎?");
		AddTranslation("SPECIAL_NODES_DEATHCARDINTRO_REPEAT_#2_113_M", "Your [c:bR]Deathcard[c:]...", "乃[c:bR]死牌[c:]……");
		AddTranslation("SPECIAL_NODES_DEATHCARDINTRO_REPEAT_#2_764_M", "Let us begin.", "其始。");
		AddTranslation("SPECIAL_NODES_DEATHCARDINTRO_REPEAT_#3_941_M", "Your [c:bR]Deathcard[c:]... Beautiful.", "乃[c:bR]死牌[c:]……美哉。");
		AddTranslation("SPECIAL_NODES_DEATHCARDINTRO_REPEAT_#3_304_M", "Though, it could use some detail.", "然犹可益厥文。");
		AddTranslation("TUTORIAL_TUTORIALDEATHCARDCHOOSE_727_M", "Here are some cards from your mediocre deck...", "此乃庸牌列中数牌也……");
		AddTranslation("TUTORIAL_TUTORIALDEATHCARDCHOOSE_400_M", "We can put them to good use.", "可善用之。");
		AddTranslation("SPECIAL_NODES_DEATHCARDPORTRAIT_690_M", "There is now but one final matter...", "今唯一事未毕……");
		AddTranslation("SPECIAL_NODES_DEATHCARDPORTRAIT_154_M", "The [c:bR]portrait[c:].", "[c:bR]像[c:]也。");
		AddTranslation("SPECIAL_NODES_DEATHCARDPORTRAIT_REPEAT_#1_077_M", "One thing now remains...", "今唯一事存焉……");
		AddTranslation("SPECIAL_NODES_DEATHCARDPORTRAIT_REPEAT_#1_257_M", "I must capture your visage.", "余当摹乃容。");
	}

	private static void RegisterBatch9()
	{
		AddTranslation("SPECIAL_NODES_DEATHCARDPORTRAIT_REPEAT_#2_281_M", "Prepare yourself.", "请备。");
		AddTranslation("SPECIAL_NODES_DEATHCARDPORTRAIT_REPEAT_#2_891_M", "Death awaits.", "以望乃死期。");
		AddTranslation("SPECIAL_NODES_DEATHCARDPORTRAIT_REPEAT_#3_160_M", "Any good card has a portrait...", "凡善牌皆有厥像……");
		AddTranslation("SPECIAL_NODES_DEATHCARDPORTRAIT_REPEAT_#4_020_M", "There is but one last thing to do.", "唯一事尚须为之。");
		AddTranslation("SPECIAL_NODES_DEATHCARDPORTRAIT_REPEAT_#4_438_M", "Stay still.", "毋动。");
		AddTranslation("PART_1_SANCTUM_SANCTUMINTRO_617_M", "You aren't dead yet. This isn't purgatory.", "汝犹未死,此亦非炼狱。");
		AddTranslation("PART_1_SANCTUM_SANCTUMINTRO_533_M", "Though you may think of it that way...", "然汝或以为然……");
		AddTranslation("PART_1_SANCTUM_SANCTUMINTRO_487_M", "Before you expire, I must ask you a favor.", "汝未绝之前,余有一请。");
		AddTranslation("PART_1_SANCTUM_SANCTUMINTRO_400_M", "I would like a memento.", "余欲留一念。");
		AddTranslation("PART_1_SANCTUM_SANCTUMINTRO_REPEAT_#1_708_M", "Stay there. No need to move.", "居是,无庸动。");
		AddTranslation("PART_1_SANCTUM_SANCTUMINTRO_REPEAT_#1_763_M", "I am afraid you are not dead yet.", "恐汝犹未死也。");
		AddTranslation("PART_1_SANCTUM_SANCTUMINTRO_REPEAT_#1_400_M", "Hold still.", "定之。");
		AddTranslation("PART_1_SANCTUM_SANCTUMINTRO_REPEAT_#2_574_M", "Please, try to remain alive for just a short while longer.", "请姑存片时。");
		AddTranslation("TALKING_CARDS_STINKBUGDISCOVERED_440_M", "Oh...[w:0.3][shake] hello.[w:0.5]", "哦……[w:0.3][shake]安。[w:0.5]");
		AddTranslation("TALKING_CARDS_STINKBUGDISCOVERED_138_M", "[e:Quiet]I wasn't sure if I", "[e:Quiet]奴未知奴之");
		AddTranslation("TALKING_CARDS_STINKBUGDISCOVERED_758_M", "[e:Quiet]would ever escape", "[e:Quiet]终否得脱");
		AddTranslation("TALKING_CARDS_STINKBUGDISCOVERED_179_M", "[e:Quiet]that iron crypt...[w:0.4]", "[e:Quiet]于彼铁椁乎……[w:0.4]");
		AddTranslation("TALKING_CARDS_STINKBUGDISCOVERED_977_M", "Is P-[shake][w:0.1]", "鉟—[shake][w:0.1]");
		AddTranslation("TALKING_CARDS_STINKBUGDISCOVERED_230_M", "[anim:sly]Is The Stoat... around?[w:0.4]", "[anim:sly]白鼬……在乎?[w:0.4]");
		AddTranslation("TALKING_CARDS_STINKBUGDISCOVERED_934_M", "The Stunted Wolf?[w:0.4]", "残狼乎?[w:0.4]");
		AddTranslation("TALKING_CARDS_STINKBUGDISCOVERED_278_M", "[anim:]This madness must end.[w:0.4]", "[anim:]此狂当止。[w:0.4]");
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_389_M", "[t:5]Are you smart or something?[w:0.2]", "[t:5]卿亦慧乎?[w:0.2]");
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_189_M", "He usually doesn't even", "他素不甚");
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_573_M", "bother teaching about bones.[w:0.2]", "言骨之事。[w:0.2]");
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_107_M", "[anim:sly]Alright here's a tip.", "[anim:sly]然则,受我一诀。");
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_442_M", "I saw a past...", "咱见前一……");
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_192_M", "victim...", "罹者……");
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_635_M", "[anim:][t:15]writing a passcode", "[anim:][t:15]书密数");
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_032_M", "[anim:sly][t:15]in the rulebook.", "[anim:sly][t:15]于律书中。");
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_REPEAT_#1_154_M", "Ever look in", "尝观");
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_REPEAT_#1_518_M", "[t:15]the rulebook?[w:0.2]", "[t:15]律书乎?[w:0.2]");
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_REPEAT_#1_049_M", "[anim:sly]There's definitely", "[anim:sly]其中必有");
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_REPEAT_#1_006_M", "[t:15]passcode scrawled in there.[w:0.2]", "[t:15]所草之密数。[w:0.2]");
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_REPEAT_#1_418_M", "[anim:sly]They were looking up", "[anim:sly]彼时所寻");
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_REPEAT_#1_251_M", "[anim:][t:15]the Bullfrog's sigil.[w:0.2]", "[anim:][t:15]乃牛蛙之印。[w:0.2]");
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_REPEAT_#2_522_M", "You ever peeked", "卿尝窥");
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_REPEAT_#2_037_M", "in that rulebook?[w:0.2]", "彼律书乎?[w:0.2]");
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_REPEAT_#2_260_M", "You know the one...[w:0.2]", "卿知彼书也……[w:0.2]");
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_REPEAT_#2_782_M", "You look at it", "卿视之");
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_REPEAT_#2_667_M", "[t:15]if you forget", "[t:15]若卿忘之");
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_REPEAT_#2_716_M", "[t:15]a sigil.[w:0.2]", "[t:15]一印为何。[w:0.2]");
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_REPEAT_#2_334_M", "[anim:sly]You know,", "[anim:sly]夫,");
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_REPEAT_#2_291_M", "[anim:][t:15]the sigils on the cards.[w:0.2]", "[anim:][t:15]牌上之印也。[w:0.2]");
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_REPEAT_#3_141_M", "Peep that rulebook.[w:0.2]", "窥彼律书。[w:0.2]");
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_REPEAT_#3_567_M", "Bullfrog... etc...", "牛蛙……之属……");
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_REPEAT_#4_949_M", "Pretty sure there's", "咱信其中");
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_REPEAT_#4_174_M", "a passcode", "有一密数");
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_REPEAT_#4_679_M", "to that safe", "足启彼匮");
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_REPEAT_#4_506_M", "in the rulebook.[w:0.2]", "藏于律书。[w:0.2]");
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_REPEAT_#5_155_M", "We need to", "咱等须");
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_REPEAT_#5_726_M", "get things moving.[w:0.2]", "速使事行。[w:0.2]");
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_REPEAT_#5_045_M", "The rulebook describes", "律书具言");
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_REPEAT_#5_069_M", "all the different sigils.[w:0.2]", "诸异印契。[w:0.2]");
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_REPEAT_#5_874_M", "There's gotta be a", "其中必有");
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_REPEAT_#5_425_M", "passcode in it![w:0.2]", "密数![w:0.2]");
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_REPEAT_#6_645_M", "You're probably", "卿殆");
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_REPEAT_#6_463_M", "sick of hearing it...[w:0.2]", "闻之已厌……[w:0.2]");
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_REPEAT_#6_472_M", "But come on!", "然速为之!");
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_REPEAT_#6_382_M", "Open up the book.[w:0.2]", "启其书。[w:0.2]");
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_REPEAT_#6_815_M", "Use the passcode", "以其密数");
	}

	private static void RegisterBatch10()
	{
		AddTranslation("TALKING_CARDS_STOATSAFEHINT_REPEAT_#6_522_M", "on the safe.[w:0.2]", "施诸匮上。[w:0.2]");
		AddTranslation("TALKING_WOLF_DIALOGUE_WOLFDRAWN_683_M", "We meet again.", "又相见矣。");
		AddTranslation("TALKING_WOLF_DIALOGUE_WOLFDRAWN_REPEAT_#2_388_M", "Carry on.", "请行进。");
		AddTranslation("TALKING_WOLF_DIALOGUE_WOLFDRAWN_REPEAT_#3_266_M", "Alas, we meet again.", "嗟,又相见矣。");
		AddTranslation("TALKING_WOLF_DIALOGUE_WOLFDRAWN_REPEAT_#4_443_M", "Hello again.", "又见矣。");
		AddTranslation("TALKING_WOLF_DIALOGUE_WOLFPLAYED_587_M", "Here we are.", "至矣。");
		AddTranslation("TALKING_WOLF_DIALOGUE_WOLFPLAYED_REPEAT_#1_912_M", "Are you sure?", "审乎?");
		AddTranslation("TALKING_WOLF_DIALOGUE_WOLFPLAYED_REPEAT_#2_023_M", "Use me wisely.", "慎用我。");
		AddTranslation("TALKING_WOLF_DIALOGUE_WOLFPLAYED_REPEAT_#3_750_M", "Alas!", "吁!");
		AddTranslation("TALKING_WOLF_DIALOGUE_WOLFPLAYED_REPEAT_#4_234_M", "I must trust you.", "吾唯信尔。");
		AddTranslation("TALKING_WOLF_DIALOGUE_WOLFATTACKED_361_M", "Oof.", "唔。");
		AddTranslation("TALKING_WOLF_DIALOGUE_WOLFATTACKED_REPEAT_#1_943_M", "Careful now.", "慎之。");
		AddTranslation("TALKING_WOLF_DIALOGUE_WOLFATTACKED_REPEAT_#2_966_M", "Good lord!", "天乎!");
		AddTranslation("TALKING_WOLF_DIALOGUE_WOLFATTACKED_REPEAT_#3_716_M", "Oof!", "唔!");
		AddTranslation("TALKING_WOLF_DIALOGUE_WOLFATTACKED_REPEAT_#4_977_M", "Be careful!", "慎之!");
		AddTranslation("TALKING_WOLF_DIALOGUE_WOLFSACRIFICE_922_M", "[t:5]Betrayal!", "[t:5]叛我!");
		AddTranslation("TALKING_WOLF_DIALOGUE_WOLFSACRIFICE_REPEAT_#1_787_M", "Farewell!", "辞矣!");
		AddTranslation("TALKING_WOLF_DIALOGUE_WOLFSACRIFICE_REPEAT_#2_944_M", "[t:5]Alas...", "[t:5]吁……");
		AddTranslation("TALKING_CARDS_STOATSTINKBUGREUNITE_246", "You again...[w:0.5]", "复你乎……[w:0.5]");
		AddTranslation("TALKING_CARDS_STOATSTINKBUGREUNITE_644", "[shake:0.5]Indeed![w:0.2]", "[shake:0.5]然也![w:0.2]");
		AddTranslation("TALKING_CARDS_STOATSTINKBUGREUNITE_536", "Our friend freed me.[w:0.5]", "奴汝之友释我。[w:0.5]");
		AddTranslation("TALKING_CARDS_STOATSTINKBUGREUNITE_528", "[shake:0.5]Well,[w:0.2] I basically told", "[shake:0.5]噫,[w:0.2]实为咱告");
		AddTranslation("TALKING_CARDS_STOATSTINKBUGREUNITE_528", "them how to do it.[w:0.5]", "之以其术。[w:0.5]");
		AddTranslation("TALKING_CARDS_STOATSTINKBUGREUNITE_119", "You got a plan?[w:0.5]", "汝有谋乎?[w:0.5]");
		AddTranslation("TALKING_CARDS_STOATSTINKBUGREUNITE_055", "We have...[w:0.2]", "奴汝亦有……[w:0.2]");
		AddTranslation("TALKING_CARDS_STOATSTINKBUGREUNITE_294", "another friend here...[w:0.2]", "一友于……[w:0.2]");
		AddTranslation("TALKING_CARDS_STOATSTINKBUGREUNITE_078", "[anim:shock]You've got to be-", "[anim:shock]卿岂可—");
		AddTranslation("TALKING_CARDS_STOATSTINKBUGREUNITE_553", "I wouldn't call him", "咱不以他为");
		AddTranslation("TALKING_CARDS_STOATSTINKBUGREUNITE_429", "a friend.[w:0.3]", "咱一友。[w:0.3]");
		AddTranslation("TALKING_CARDS_STOATSTINKBUGREUNITE_628", "But[w:0.3] I suppose[w:0.3] we", "然奴察我等");
		AddTranslation("TALKING_CARDS_STOATSTINKBUGREUNITE_535", "are[w:0.1] in deep this time.[w:0.4]", "今同陷深阱矣。[w:0.4]");
		AddTranslation("BOSS_DIALOGUE_LESHYBOSSMOON1_032_M", "This damned moon...", "此月甚恶……");
		AddTranslation("BOSS_DIALOGUE_LESHYBOSSMOON1_397_M", "It's dramatic, yes.", "而厥势诚壮。");
		AddTranslation("BOSS_DIALOGUE_LESHYBOSSMOON1_348_M", "But it provides no [c:bR]value[c:] to my board.", "然于我局,全然无[c:bR]益[c:]。");
		AddTranslation("BOSS_DIALOGUE_LESHYBOSSMOON1_720_M", "I wonder...", "余思之……");
		AddTranslation("BOSS_DIALOGUE_LESHYBOSSMOON1_REPEAT_#1_994_M", "This ought to work again...", "此术当可复用……");
		AddTranslation("BOSS_DIALOGUE_LESHYBOSSMOON1_REPEAT_#2_479_M", "I still have a trick up my sleeve.", "余犹有一术。");
		AddTranslation("BOSS_DIALOGUE_LESHYBOSSMOON1_REPEAT_#3_005_M", "This moon is waning.", "月哉亏兮。");
		AddTranslation("BOSS_DIALOGUE_LESHYBOSSMOON2_733_M", "Now [c:bR]that[c:] is value.", "[c:bR]此则[c:]真有益也。");
		AddTranslation("BOSS_DIALOGUE_LESHYBOSSMOON2_REPEAT_#1_957_M", "Oh yes. It still works just fine.", "然。厥用犹善。");
		AddTranslation("BOSS_DIALOGUE_LESHYBOSSMOON2_REPEAT_#2_968_M", "Will you dare attack [c:bR]the moon[c:]?", "汝敢攻[c:bR]月[c:]乎?");
		AddTranslation("BOSS_DIALOGUE_LESHYBOSSMOON2_REPEAT_#3_730_M", "So much value...", "厥益甚矣……");
		AddTranslation("BOSS_DIALOGUE_LESHYBOSSDEATHCARDS1_606_M", "You capably endured the onslaught of [c:bR]rare creatures[c:]. ", "汝能当[c:bR]罕物[c:]之冲。");
		AddTranslation("BOSS_DIALOGUE_LESHYBOSSDEATHCARDS1_174_M", "But the true challenge was forthcoming.", "然真难方来。");
		AddTranslation("BOSS_DIALOGUE_LESHYBOSSDEATHCARDS1_651_M", "Shadowy figures appeared before you.", "暗形现于乃前。");
		AddTranslation("BOSS_DIALOGUE_LESHYBOSSDEATHCARDS1_825_M", "In their eyes glimmered a recognition of kinship... but colored by guilt.", "厥目微有同类之识……然杂以愧色。");
		AddTranslation("BOSS_DIALOGUE_LESHYBOSSDEATHCARDS1_074_M", "They were betraying you.", "彼乃叛尔。");
		AddTranslation("BOSS_DIALOGUE_LESHYBOSSDEATHCARDS1_REPEAT_#1_450_M", "The moon soaked forest bed gave rise to shadowy figures.", "月浸林地,暗形自厥中起。");
		AddTranslation("BOSS_DIALOGUE_LESHYBOSSDEATHCARDS1_REPEAT_#1_774_M", "Gasping for night air after their long and torturous slumber.", "久卧苦眠寤,咧口咽夜风。");
		AddTranslation("BOSS_DIALOGUE_LESHYBOSSDEATHCARDS1_REPEAT_#2_686_M", "After barely enduring the onslaught of [c:bR]rare creatures[c:], you shuddered.", "汝甫免[c:bR]罕物[c:]之冲,身为之栗。");
		AddTranslation("BOSS_DIALOGUE_LESHYBOSSDEATHCARDS1_REPEAT_#2_851_M", "For you knew, somehow, that the worst was yet to come.", "盖汝冥知,至惨者犹未至。");
		AddTranslation("BOSS_DIALOGUE_LESHYBOSSDEATHCARDS2_753_M", "I remember that one fondly.", "彼牌余念之深。");
		AddTranslation("BOSS_DIALOGUE_LESHYBOSSDEATHCARDS2_REPEAT_#1_418_M", "Ah yes.", "然。");
		AddTranslation("BOSS_DIALOGUE_LESHYBOSSDEATHCARDS2_REPEAT_#1_305_M", "I remember that one.", "彼牌余记之。");
		AddTranslation("BOSS_DIALOGUE_LESHYBOSSDEATHCARDS2_REPEAT_#2_214_M", "Magnificent [c:bR]Deathcards[c:].", "美哉[c:bR]死牌[c:]。");
		AddTranslation("BOSS_DIALOGUE_LESHYBOSSDEATHCARDS2_REPEAT_#2_084_M", "Perhaps you will join them soon...", "汝亦寻将与之伍乎……");
		AddTranslation("BOSS_DIALOGUE_LESHYBOSSMOONDESTROYED_300_M", "You really destroyed the moon...", "汝确竟毁月矣……");
		AddTranslation("BOSS_DIALOGUE_LESHYBOSSMOONDESTROYED_965_M", "I suppose all that's left is to finish me off.", "所馀者,但唯我耳。");
		AddTranslation("BOSS_DIALOGUE_LESHYBOSSMOONDESTROYED_557_M", "Go on.", "行之。");
		AddTranslation("BOSS_DIALOGUE_LESHYBOSSMOONDESTROYED_REPEAT_#1_230_M", "You're not the first to triumph over the moon.", "汝非首胜月者也。");
	}

	private static void RegisterBatch11()
	{
		AddTranslation("BOSS_DIALOGUE_LESHYBOSSMOONDESTROYED_REPEAT_#1_726_M", "But go on.", "然姑进。");
		AddTranslation("BOSS_DIALOGUE_LESHYBOSSMOONDESTROYED_REPEAT_#1_883_M", "Finish it.", "毕之。");
		AddTranslation("BOSS_DIALOGUE_LESHYBOSSMOONDESTROYED_REPEAT_#2_104_M", "Do you have any idea?", "汝知乎?");
		AddTranslation("BOSS_DIALOGUE_LESHYBOSSMOONDESTROYED_REPEAT_#2_308_M", "The consequences of destroying an astral body?", "毁一星之咎乎?");
		AddTranslation("BOSS_DIALOGUE_LESHYBOSSMOONDESTROYED_REPEAT_#2_436_M", "No. Of course not.", "不,汝固不知也。");
		AddTranslation("BOSS_DIALOGUE_LESHYBOSSMOONDESTROYED_REPEAT_#2_609_M", "Finish this.", "毕此。");
		AddTranslation("_FOUNDEXTRACANDLE_215_M", "Your persistence is growing quite tiresome.", "汝之执,滋可厌矣。");
		AddTranslation("_FOUNDEXTRACANDLE_155_M", "Do you truly wish for your skill to be masked by this... cheat?", "汝诚欲以此……诈,掩乃技乎?");
		AddTranslation("_FOUNDEXTRACANDLE_543_M", "How will I know if you are truly worthy?", "余安知汝之诚堪也?");
		AddTranslation("_FOUNDBEEFIGURINE_947_M", "What is this?", "此何物也?");
		AddTranslation("_FOUNDBEEFIGURINE_287_M", "You don't like [c:bR]Squirrels[c:]?", "汝不乐[c:bR]松鼠[c:]乎?");
		AddTranslation("_FOUNDCLOVERPOT_237_M", "Hm. You've plucked [c:bR]that[c:] from the oil painting.", "唔。汝自丹青中攫[c:bR]彼[c:]矣。");
		AddTranslation("_FOUNDCLOVERPOT_028_M", "You must not like the cards that I deal you.", "汝必不乐朕授尔之牌。");
		AddTranslation("TALKING_WOLF_DIALOGUE_WOLFDISCOVERED_502_M", "Take the film roll.[w:0.2]", "取影卷。[w:0.2]");
		AddTranslation("TALKING_WOLF_DIALOGUE_WOLFDISCOVERED_384_M", "Before he sees it![w:0.3]", "毋令伊见之![w:0.3]");
		AddTranslation("TALKING_WOLF_DIALOGUE_WOLFDISCOVERED_187_M", "[anim:shock][size:4]Now!", "[anim:shock][size:4]速!");
		AddTranslation("TUTORIAL_TUTORIALBUYPELTSPILE_711_M", "Y-yer leaving already?!", "君—君遽去乎?!");
		AddTranslation("TUTORIAL_TUTORIALBUYPELTSPILE_967_M", "Please. Consider me pelts!", "请观鄙裘革!");
		AddTranslation("SPECIAL_NODES_TRAPPERFREEPELT_075_M", "Take a pelt. Free o' charge!", "取一裘革。无直也!");
		AddTranslation("SPECIAL_NODES_TRAPPERFREEPELT_856_M", "See the quality?", "视其善乎?");
		AddTranslation("SPECIAL_NODES_TRAPPERFREEPELT_REPEAT_#1_785_M", "The first 'n's free.", "首者无直。");
		AddTranslation("SPECIAL_NODES_TRAPPERFREEPELT_REPEAT_#2_525_M", "Have a free one.", "取一无直者。");
		AddTranslation("SPECIAL_NODES_TRAPPERFREEPELT_REPEAT_#3_499_M", "On the house.", "不取直也。");
		AddTranslation("SPECIAL_NODES_TRAPPERFREEPELT_REPEAT_#4_133_M", "Take one.", "取一。");
		AddTranslation("TUTORIAL_TUTORIALGETTINGUPREMINDER_708_M", "You know... You're free to get up again.", "汝知之……汝可复起。");
		AddTranslation("TUTORIAL_TUTORIALGETTINGUPREMINDER_772_M", "To keep your blood flowing...", "以行乃血……");
		AddTranslation("TUTORIAL_TUTORIALGETTINGUPREMINDER_REPEAT_#1_161_M", "If you desire it, you may stand now.", "汝欲之,今可起。");
		AddTranslation("TUTORIAL_TUTORIALGETTINGUPREMINDER_REPEAT_#1_093_M", "It will allow me time to plan...", "则余得以谋……");
		AddTranslation("TUTORIAL_TUTORIALGETTINGUPREMINDER_REPEAT_#2_735_M", "Do your legs cramp? Does your back ache?", "乃胫挛乎?乃背痛乎?");
		AddTranslation("TUTORIAL_TUTORIALGETTINGUPREMINDER_REPEAT_#2_001_M", "This game can be lengthy.", "此局或绵久。");
		AddTranslation("TUTORIAL_TUTORIALGETTINGUPREMINDER_REPEAT_#2_616_M", "Stand. If you wish.", "欲则起。");
		AddTranslation("TUTORIAL_TUTORIALGETTINGUPREMINDER_REPEAT_#3_559_M", "Stand.", "起。");
		AddTranslation("TUTORIAL_TUTORIALGETTINGUPREMINDER_REPEAT_#3_948_M", "It will allow me time to plan.", "则余得以谋。");
		AddTranslation("TUTORIAL_TUTORIALGETTINGUPREMINDER2_536_M", "I am no tyrant. You may stand whenever the map is unrolled.", "余非暴主。图舒,则汝可起。");
		AddTranslation("TUTORIAL_TUTORIALGETTINGUPREMINDER2_311_M", "It allows me time to plan your next encounter.", "则余得以谋汝之次逢。");
		AddTranslation("TUTORIAL_TUTORIALGETTINGUPREMINDER2_518_M", "But do keep your hands off my possessions.", "然毋手我物。");
		AddTranslation("PART_1_RUN_START_NEWRUNCAUSETOTEM_098_M", "Fresh blood.", "新血。");
		AddTranslation("PART_1_RUN_START_NEWRUNCAUSETOTEM_963_M", "Perhaps yours will make it farther than the foot of a totem.", "或汝能逾神偶之下。");
		AddTranslation("PART_1_RUN_START_NEWRUNCAUSETOTEM_517_M", "Knock on wood.", "其无咎哉。");
		AddTranslation("PART_1_RUN_START_NEWRUNCAUSETOTEM_REPEAT_#1_672_M", "Your predecessor fell to a mere totem...", "乃前人仆于一神偶耳……");
		AddTranslation("PART_1_RUN_START_NEWRUNCAUSETOTEM_REPEAT_#1_720_M", "Are you prepared to do better?", "汝备乎,能过之乎?");
		AddTranslation("PART_1_RUN_START_NEWRUNCAUSEPROSPECTOR_209_M", "Another challenger.", "一角者又至。");
		AddTranslation("PART_1_RUN_START_NEWRUNCAUSEPROSPECTOR_869_M", "Did I tell you the tale of the one who came before you?", "余尝告尔以乃前人之事乎?");
		AddTranslation("PART_1_RUN_START_NEWRUNCAUSEPROSPECTOR_963_M", "They fell to a mad [c:bR]Prospector[c:].", "彼仆于癫狂[c:bR]采夫[c:]。");
		AddTranslation("PART_1_RUN_START_NEWRUNCAUSEPROSPECTOR_948_M", "Nothing comes between that man and his gold.", "无物能间彼人与厥金。");
		AddTranslation("PART_1_RUN_START_NEWRUNCAUSEPROSPECTOR_REPEAT_#1_002_M", "Another for the [c:bR]Prospector[c:]'s pickaxe?", "又一人殁于[c:bR]采夫[c:]之镐乎?");
		AddTranslation("PART_1_RUN_START_NEWRUNCAUSEPROSPECTOR_REPEAT_#1_712_M", "Or will you do better?", "抑汝能过之乎?");
		AddTranslation("PART_1_RUN_START_NEWRUNCAUSEPROSPECTOR_REPEAT_#2_989_M", "You continue doggedly onward... like a [c:bR]Prospector[c:] to gold.", "汝犹勉前……若[c:bR]采夫[c:]求金。");
		AddTranslation("PART_1_RUN_START_NEWRUNCAUSEANGLER_405_M", "Are you prepared for what lies ahead?", "汝备乎后事焉?");
		AddTranslation("PART_1_RUN_START_NEWRUNCAUSEANGLER_329_M", "To be impaled on the [c:bR]Angler[c:]'s hook, like the one who came before?", "若乃前人,为[c:bR]渔父[c:]之钩所贯乎?");
		AddTranslation("PART_1_RUN_START_NEWRUNCAUSEANGLER_REPEAT_#1_437_M", "I'm still thinking about the last one...", "余犹念彼前者……");
		AddTranslation("PART_1_RUN_START_NEWRUNCAUSEANGLER_REPEAT_#1_737_M", "To be so soundly defeated... by the simpleton [c:bR]Angler[c:] no less...", "乃至大败……且败于昧愚[c:bR]渔父[c:]……");
		AddTranslation("PART_1_RUN_START_NEWRUNCAUSEANGLER_REPEAT_#2_551_M", "Perhaps I've made the battle with the [c:bR]Angler[c:] too difficult?", "其与[c:bR]渔父[c:]役之困易,余设之过乎?");
		AddTranslation("PART_1_RUN_START_NEWRUNCAUSEANGLER_REPEAT_#2_616_M", "No, it can't be that.", "不,不然。");
		AddTranslation("PART_1_RUN_START_NEWRUNCAUSEANGLER_REPEAT_#2_037_M", "My expectations are simply too high.", "唯余望之过耳。");
		AddTranslation("PART_1_RUN_START_NEWRUNCAUSETRAPPERTRADER_743_M", "Not much for trading, that last one.", "前者不善贾。");
		AddTranslation("PART_1_RUN_START_NEWRUNCAUSETRAPPERTRADER_187_M", "Are you prepared to make the right deals?", "汝备乎,贾得厥宜乎?");
		AddTranslation("PART_1_RUN_START_NEWRUNCAUSETRAPPERTRADER_REPEAT_#1_241_M", "Trapped, and then traded.", "先见获,后见贾。");
		AddTranslation("PART_1_RUN_START_NEWRUNCAUSETRAPPERTRADER_REPEAT_#1_643_M", "Are you prepared for a fate such as that?", "汝备若是之命乎?");
		AddTranslation("PART_1_RUN_START_NEWRUNCAUSETRAPPERTRADER_REPEAT_#2_885_M", "Clearly your predecessor did not appreciate the value of a pelt.", "乃前人全不知裘革之贾。");
	}

	private static void RegisterBatch12()
	{
		AddTranslation("PART_1_RUN_START_NEWRUNCAUSETRAPPERTRADER_REPEAT_#3_902_M", "You have large boots to fill.", "汝继前人,其任重矣。");
		AddTranslation("PART_1_RUN_START_NEWRUNCAUSETRAPPERTRADER_REPEAT_#3_257_M", "The one who came before you made it all the way to the [c:bR]Trapper[c:].", "乃前人竟达[c:bR]猎夫[c:]。");
		AddTranslation("PART_1_RUN_START_NEWRUNCAUSETRAPPERTRADER_REPEAT_#3_172_M", "I am not holding my breath.", "余诚非屏息而俟。");
		AddTranslation("PART_1_RUN_START_NEWRUNDEFAULT_623_M", "I had such high hopes for that last one...", "余甚望彼前人……");
		AddTranslation("PART_1_RUN_START_NEWRUNDEFAULT_144_M", "Why do I bother trying to teach you.", "余何苦教授尔。");
		AddTranslation("PART_1_RUN_START_NEWRUNDEFAULT_001_M", "You... you will learn as we go.", "汝……且行且学。");
		AddTranslation("PART_1_RUN_START_NEWRUNDEFAULT_334_M", "Or you will die.", "不然则亡。");
		AddTranslation("PART_1_RUN_START_NEWRUNDEFAULT_REPEAT_#1_985_M", "Another challenger approaches.", "复有角者至。");
		AddTranslation("PART_1_RUN_START_NEWRUNDEFAULT_REPEAT_#1_954_M", "You will prove your worth in short order.", "少待俄顷,汝才自见。");
		AddTranslation("PART_1_RUN_START_NEWRUNDEFAULT_REPEAT_#2_161_M", "Sometimes I wish I hadn't done away with Grimora...", "时余有愿之格里魔拉之未除……");
		AddTranslation("PART_1_RUN_START_NEWRUNDEFAULT_REPEAT_#2_119_M", "She, at least, was a worthy opponent.", "彼至少足为敌。");
		AddTranslation("PART_1_RUN_START_NEWRUNDEFAULT_REPEAT_#3_749_M", "Ah, welcome.", "噫,来矣。");
		AddTranslation("PART_1_RUN_START_NEWRUNDEFAULT_REPEAT_#3_350_M", "I will not be explaining the rules this time.", "此回余不复为尔解厥则。");
		AddTranslation("PART_1_RUN_START_NEWRUNDEFAULT_REPEAT_#3_672_M", "If you do not intuit them, you will be slain.", "汝若不自喻厥则,必见杀。");
		AddTranslation("PART_1_RUN_START_NEWRUNDEFAULT_REPEAT_#3_027_M", "This is your dilemma.", "此汝之两歧也。");
		AddTranslation("PART_1_RUN_START_NEWRUNDEFAULT_REPEAT_#4_008_M", "Stop shaking.", "毋慄。");
		AddTranslation("PART_1_RUN_START_NEWRUNDEALTDECKDEFAULT_542_M", "Your starting deck...", "汝初牌之列……");
		AddTranslation("PART_1_RUN_START_NEWRUNDEALTDECKDEFAULT_REPEAT_#1_299_M", "Here is your deck.", "此汝牌列。");
		AddTranslation("PART_1_RUN_START_NEWRUNDEALTDECKDEFAULT_REPEAT_#1_712_M", "Study it.", "审之。");
		AddTranslation("PART_1_RUN_START_NEWRUNDEALTDECKDEFAULT_REPEAT_#2_164_M", "Your pitiful deck.", "汝牌列陋矣。");
		AddTranslation("PART_1_RUN_START_NEWRUNDEALTDECKDEFAULT_REPEAT_#3_521_M", "I've dealt you your deck.", "余已授汝牌列。");
		AddTranslation("PART_1_RUN_START_NEWRUNDEALTDECKDEFAULT_REPEAT_#3_060_M", "Now we may begin.", "今可始矣。");
		AddTranslation("PART_1_RUN_START_NEWRUNDEALTDECKDEFAULT_REPEAT_#4_496_M", "Your deck...", "汝牌列……");
		AddTranslation("PART_1_RUN_START_NEWRUNDEALTSTINKBUG_071_M", "It seems the lowly [c:bR]Stinkbug[c:] has made its way in.", "彼贱[c:bR]臭虫[c:]似已入矣。");
		AddTranslation("PART_1_RUN_START_NEWRUNDEALTSTINKBUG_957_M", "But it is dealt. So it stands.", "然既授之,姑存。");
		AddTranslation("PART_1_RUN_START_NEWRUNDEALTWOLF_724_M", "That foul [c:bR]Stunted Wolf[c:]?", "彼秽恶之[c:bR]残狼[c:]乎?");
		AddTranslation("PART_1_RUN_START_NEWRUNDEALTWOLF_247_M", "You really want such a creature in your deck?", "汝真欲纳此物于乃牌列乎?");
		AddTranslation("PART_1_RUN_START_NEWRUNDEALTWOLF_377_M", "The sight of it does try my temper...", "见之,诚动朕怒……");
		AddTranslation("PART_1_RUN_START_NEWRUNDEALTWOLF_910_M", "But it has been dealt.", "然既授矣。");
		AddTranslation("PART_1_RUN_START_NEWRUNDEALTWOLF_118_M", "So it stands.", "姑存之。");
		AddTranslation("TUTORIAL_TUTORIALBUYPELTSCURRENCY_778_M", "The trapper dealt in [c:bR]teeth[c:]. The type collected from battle.", "猎夫以[c:bR]齿[c:]为货,战而得之者也。");
		AddTranslation("TUTORIAL_TUTORIALBUYPELTSCURRENCY_222_M", "They are gained by dealing damage greater than what is needed to win a match.", "胜局既定,而所伤有溢,则得之。");
		AddTranslation("PART_1_RUN_START_NEWRUNDEALTCAGEDWOLF_357_M", "You want that [c:bR]Caged Wolf[c:] in your deck?", "汝欲纳彼[c:bR]槛中狼[c:]于乃牌列乎?");
		AddTranslation("PART_1_RUN_START_NEWRUNDEALTCAGEDWOLF_746_M", "Suit yourself.", "随汝。");
		AddTranslation("PART_1_RUN_START_NEWRUNDEALTCAGEDWOLF_REPEAT_#1_203_M", "What good do you think that [c:bR]Caged Wolf[c:] will do you?", "汝谓彼[c:bR]槛中狼[c:]于尔何益乎?");
		AddTranslation("PART_1_RUN_START_NEWRUNDEALTCAGEDWOLF_REPEAT_#1_163_M", "It's a terrible card.", "此恶牌也。");
		AddTranslation("PART_1_RUN_START_NEWRUNDEALTCAGEDWOLF_REPEAT_#2_564_M", "Your menagerie included a... [c:bR]Wolf in a Cage[c:]...", "乃群兽之中,有……[c:bR]一狼囚于槛[c:]……");
		AddTranslation("PART_1_RUN_START_NEWRUNDEALTCAGEDWOLF_REPEAT_#2_928_M", "Apparently.", "此乃显然。");
		AddTranslation("GAMEPLAY_HINTS_HINT_NOTENOUGHBLOODTERRAIN_504_M", "You are lacking sacrifices. Your [c:bR][v:0][c:] can't be sacrificed.", "汝乏牺牲。乃[c:bR][v:0][c:]不可祀。");
		AddTranslation("GAMEPLAY_HINTS_HINT_NOTENOUGHBLOODTERRAI