Inscryption
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Date Uploaded
4 years ago
Downloads
673
Size
113KB

Required mods (18)

This package requires the following packages to work.
A very large collection of sigils for modders to use. 100+ sigils, and some vanilla tweaks
Version:2.5.6
This fixes the Latch Ability to work in Act1.
Version:1.0.0
The de-facto standard core API for all Inscryption mods. This lets you create new cards, abilities, challenges, map nodes, starter decks, and more.
Version:2.5.2
BepInEx pack for Inscryption. Preconfigured and ready to use.
Version:5.4.1902
Loads .mm.dll patches from BepInEx/monomod
Version:1.0.0
A collection of 45 sigils with interesting effects! Also adds some custom triggers!
Version:1.4.0
This is my entry for the 2022 spooky Jam
Version:1.0.0
Organizes the card mods you have installed into packs that can be toggled on and off with each run through Kaycee's Mod.
Version:1.0.7
Changes any custom totem tops to a pumpkin. Use API Configs to change vanilla totem tops too!
Version:1.0.0
Adds some Candy Cards to the game.
Version:1.0.0
BETA RELEASE. This mod lets you load animated portraits for cards from spritesheets.
Version:0.1.3
Expands rulebook to show all sigils and stat icons
Version:4.0.0
Oh no it seems like the Horseless Headless Horsemann has somehow made it's way into inscryption, and has brought a bunch of spoooky cards with it!
Version:1.0.1
This is a BepInEx plugin made for Incryption to create custom cards, sigils, starter decks, tribes and encounters using JSON files and the API.
Version:2.2.3
An extensive pack of over 150 wild and weird sigils covering every act of Inscryption, with a focus on Act 1 and Kaycee's Mod.
Version:1.6.0
A fix that allows card portraits in act 1 to be colored! (imp card not included)
Version:1.0.1
A libary of tribes you can use in your mods Tribes = 70
Version:1.11.0
Four new cost types for custom cards!
Version:1.1.0
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