Inscryption

Changelog

1.16.5

Additions:

  • Added the Mutate and Mycology sigils.
  • Squirrel King now has proper sprites for Act 2.
  • Added Good Fish, Bad Fish, and More Fish back into Sigilarium because I remembered why they really needed to be there. These are now distinct copies of these fish however, and the versions in Bestiary will remain.
  • The "DisplayCorruptedDescription" extended property can now be used to force a corrupted looking card description in Act 2.
  • Added ReactiveAudioBehaviour, a special triggered ability that plays audio when conditions are met, defined by extended properties.

Changes:

  • Skull Swarm now ALSO works on any creature with the IsASkeleton extended property set to any value.
  • Act 2 Trinket Bearer has been renamed to Trinket Carder, now has a unqiue icon for both full resolution and Act 2, and is fully customisable through extended properties.

Fixes:

  • Sigils should no longer look bad on low settings.
  • Nature of the Beast now works in Act 2.

1.16.4

Additions:

  • Added Unnatural Contraption, Unnatural Cadaver, Carrot On A Stick, Mind Controller.
  • Spiders Web, and Point Nemo now have proper sprites for Act 2.
  • Unnatural Creature now has a portrait texture for Act 2.
  • Added the AlternatingBlackInkDecal and FrozenCardAppearance appearance behaviours.
  • Added the "ExcludeFromFairHand" extended property, which prevents a card from being considered valid by the game's fair hand mechanics, regardless of its cost.
  • Added the "AlwaysValidForFairHand" extended property, which always makes a card considered valid for fair hand mechanics.

Changes:

  • Bloodrunner now activates at the end of the combat phase, moving the creature a number of times equal to how many times it hurt and opposing creature that turn. This avoids several persistent bugs with moving a creature in the middle of combat.
  • Wingrider, Wing Clipper, and Freefall all now also work on creatures with Trained Flier.
  • Fatal Flank now creates Unnatural Contraption by default in Act 3, and Unnatural Cadaver by default in GrimoraMod.
  • Removed the eyes and signature from the Grue card background appearance behaviour.
  • Remote Controlled now creates Carrot on a Stick in Act 1 and Mind Controller in GrimoraMod.
  • Remote Controlled now responds to and creature with the "IsRemoteController" extended property, instead of just Remote Controller.
  • The card created by Remote Controlled can now be configured.
  • Moved the setup code for Good Fish, Bad Fish, and More Fish out of Sigilarium and into Bestiary, since it really didn't need to be there.

Fixes:

  • Divination now works correctly (hopefully) on the opponent's side of the board.
  • Armortify and Healshield now work(?).

1.16.3

  • Kindred can now be configured to only give Rare cards, or to ignore rarity altogether.
  • Recoded the way random card creating sigils choose cards.
  • Hypermorphic should now re-emerge before transforming if submerged.

1.16.2

Changes:

  • Even more sigils can now be discovered in Act 3 and Grimora Mod.
  • Kindred can now be configured to not create a copy of the sigil bearer.
  • Mason now uses extended properties rather than traits to find Obelisks to spawn, and can be configured to pull from a custom pool.
  • Resprited Enchanted Pine.

1.16.1

Additions:

  • Added the sigils Peer Pressure, and Healthy
  • Added the cards Micromachine, Vagrant Spirit, Endoskeleton, Skeletal Beast, and Buttress.

Changes:

  • Many more sigils can now be discovered in Act 3 and Grimora Mod.
  • Legion and Sigil Shedder now create Micromachine by default in Act 3 and Vagrant Spirit by default in GrimoraMod.
  • Card Shedder now creates Skeleton by default in Act 2 and GrimoraMod and Endoskeleton by default in Act 3.
  • Other Side now creates Skeletal Beast by default in Act 1 and Endoskeleton by default in Act 3.
  • Propagation now creates Buttress by default in Act 3.

Fixes:

  • Sharp Shot no longer breaks when killed in the backlane.

1.16

Added new sigils:

  • Stalwart Latch (added in v1.15)
  • Goated (added in v1.15)
  • Gravity (added in v1.15)
  • Bastion (added in v1.15)
  • Gem Skeptic (added in v1.15)
  • Defiler (added in v1.15)
  • Healer (added in v1.15)
  • Perfect Form (added in v1.15)
  • Immaculate Form (added in v1.15)
  • Mox Max (added in v1.15)
  • Pure Heart (added in v1.15)
  • Wing Clipper (added in v1.15)
  • File Explorer
  • Flea Ridden
  • Data Breach
  • Leaper
  • Glitterheart
  • Malware
  • Duppelgang
  • Bejeweled
  • Blood Magic
  • Potent
  • Damage Scaling
  • Time Travel
  • Wriggle
  • Writhe
  • Confusion
  • Bewilder
  • Sticky Trail
  • Slimeball
  • Kindred
  • Enchanting
  • Gold Digger
  • Sharp Bones
  • Deck Drain

Other changes:

  • Added the Flea card.
  • Bud and Loose Flesh now have unique portraits in Grimora Mod.
  • Mess now has a unique interaction in the Royal battle.
  • The Act 2 version of Trinket Bearer now can give the Hourglass and Magpie's Glass
  • Bonelust, Meaningless Bond can no longer appear on totems or trial rewards.
  • Immaterial can no longer appear on enemy totems.
  • Added the AlwaysValidForSigilTransfer extended property
  • Added an Act 2 version of InstantEffectBackground
  • Added the TarotCardAppearance background.
  • AbsorbOtherCards now has a unique animation.
  • Added the PackRatEater, PoopDeck and InherentFledgling special abilities.

Fixes:

  • Fixed Splash Damage softlocking the game when interacting with certain sigils.

1.15

Added new sigils:

  • Bifurcated When Gempowered
  • Sweeping Strike Left
  • Sweeping Strike Right
  • Entangle
  • Coward
  • Sanguine Bond
  • Reflective
  • Mirrific
  • Unspeakable
  • Prophecy
  • Diagonal Strike
  • Retreat

Other changes:

  • Splash Damage and Splash Damage When Powered now stack.
  • Drop and Sin Eater now has an Act 2 icon.
  • Added 'PixelRepulsiveDecal' to custom appearance behaviours.
  • Added dialogue for when the player attempts to use the Gooey and Artistic License sigils on the Moon and Limoncello.
  • Tweaked the rulebook definition of Squirrel Dependant.
  • Capped The Mockery sigils health adjustment to a maximum of 12.
  • The randomness of several sigils is now based on the random run seed.

Fixes:

  • Fixed Snapshot, Firebomb and Annihilation not working properly against Giant cards.
  • Fixed an issue where Sigilarium would cause a softlock in card selection nodes in Magnificus Mod.
  • Fixed Switch Strike having swapped icons.
  • Fixed Summoner giving rare cards as options in Act 3 even when not configured to.
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