Nevernameds Sigilarium
An extensive pack of over 270 wild and weird sigils covering every act of Inscryption. Supports Grimora Mod and P03 Kaycees Mod.Changelog
1.16.5
Additions:
- Added the Mutate and Mycology sigils.
- Squirrel King now has proper sprites for Act 2.
- Added Good Fish, Bad Fish, and More Fish back into Sigilarium because I remembered why they really needed to be there. These are now distinct copies of these fish however, and the versions in Bestiary will remain.
- The "DisplayCorruptedDescription" extended property can now be used to force a corrupted looking card description in Act 2.
- Added ReactiveAudioBehaviour, a special triggered ability that plays audio when conditions are met, defined by extended properties.
Changes:
- Skull Swarm now ALSO works on any creature with the IsASkeleton extended property set to any value.
- Act 2 Trinket Bearer has been renamed to Trinket Carder, now has a unqiue icon for both full resolution and Act 2, and is fully customisable through extended properties.
Fixes:
- Sigils should no longer look bad on low settings.
- Nature of the Beast now works in Act 2.
1.16.4
Additions:
- Added Unnatural Contraption, Unnatural Cadaver, Carrot On A Stick, Mind Controller.
- Spiders Web, and Point Nemo now have proper sprites for Act 2.
- Unnatural Creature now has a portrait texture for Act 2.
- Added the AlternatingBlackInkDecal and FrozenCardAppearance appearance behaviours.
- Added the "ExcludeFromFairHand" extended property, which prevents a card from being considered valid by the game's fair hand mechanics, regardless of its cost.
- Added the "AlwaysValidForFairHand" extended property, which always makes a card considered valid for fair hand mechanics.
Changes:
- Bloodrunner now activates at the end of the combat phase, moving the creature a number of times equal to how many times it hurt and opposing creature that turn. This avoids several persistent bugs with moving a creature in the middle of combat.
- Wingrider, Wing Clipper, and Freefall all now also work on creatures with Trained Flier.
- Fatal Flank now creates Unnatural Contraption by default in Act 3, and Unnatural Cadaver by default in GrimoraMod.
- Removed the eyes and signature from the Grue card background appearance behaviour.
- Remote Controlled now creates Carrot on a Stick in Act 1 and Mind Controller in GrimoraMod.
- Remote Controlled now responds to and creature with the "IsRemoteController" extended property, instead of just Remote Controller.
- The card created by Remote Controlled can now be configured.
- Moved the setup code for Good Fish, Bad Fish, and More Fish out of Sigilarium and into Bestiary, since it really didn't need to be there.
Fixes:
- Divination now works correctly (hopefully) on the opponent's side of the board.
- Armortify and Healshield now work(?).
1.16.3
- Kindred can now be configured to only give Rare cards, or to ignore rarity altogether.
- Recoded the way random card creating sigils choose cards.
- Hypermorphic should now re-emerge before transforming if submerged.
1.16.2
Changes:
- Even more sigils can now be discovered in Act 3 and Grimora Mod.
- Kindred can now be configured to not create a copy of the sigil bearer.
- Mason now uses extended properties rather than traits to find Obelisks to spawn, and can be configured to pull from a custom pool.
- Resprited Enchanted Pine.
1.16.1
Additions:
- Added the sigils Peer Pressure, and Healthy
- Added the cards Micromachine, Vagrant Spirit, Endoskeleton, Skeletal Beast, and Buttress.
Changes:
- Many more sigils can now be discovered in Act 3 and Grimora Mod.
- Legion and Sigil Shedder now create Micromachine by default in Act 3 and Vagrant Spirit by default in GrimoraMod.
- Card Shedder now creates Skeleton by default in Act 2 and GrimoraMod and Endoskeleton by default in Act 3.
- Other Side now creates Skeletal Beast by default in Act 1 and Endoskeleton by default in Act 3.
- Propagation now creates Buttress by default in Act 3.
Fixes:
- Sharp Shot no longer breaks when killed in the backlane.
1.16
Added new sigils:
- Stalwart Latch (added in v1.15)
- Goated (added in v1.15)
- Gravity (added in v1.15)
- Bastion (added in v1.15)
- Gem Skeptic (added in v1.15)
- Defiler (added in v1.15)
- Healer (added in v1.15)
- Perfect Form (added in v1.15)
- Immaculate Form (added in v1.15)
- Mox Max (added in v1.15)
- Pure Heart (added in v1.15)
- Wing Clipper (added in v1.15)
- File Explorer
- Flea Ridden
- Data Breach
- Leaper
- Glitterheart
- Malware
- Duppelgang
- Bejeweled
- Blood Magic
- Potent
- Damage Scaling
- Time Travel
- Wriggle
- Writhe
- Confusion
- Bewilder
- Sticky Trail
- Slimeball
- Kindred
- Enchanting
- Gold Digger
- Sharp Bones
- Deck Drain
Other changes:
- Added the Flea card.
- Bud and Loose Flesh now have unique portraits in Grimora Mod.
- Mess now has a unique interaction in the Royal battle.
- The Act 2 version of Trinket Bearer now can give the Hourglass and Magpie's Glass
- Bonelust, Meaningless Bond can no longer appear on totems or trial rewards.
- Immaterial can no longer appear on enemy totems.
- Added the AlwaysValidForSigilTransfer extended property
- Added an Act 2 version of InstantEffectBackground
- Added the TarotCardAppearance background.
- AbsorbOtherCards now has a unique animation.
- Added the PackRatEater, PoopDeck and InherentFledgling special abilities.
Fixes:
- Fixed Splash Damage softlocking the game when interacting with certain sigils.
1.15
Added new sigils:
- Bifurcated When Gempowered
- Sweeping Strike Left
- Sweeping Strike Right
- Entangle
- Coward
- Sanguine Bond
- Reflective
- Mirrific
- Unspeakable
- Prophecy
- Diagonal Strike
- Retreat
Other changes:
- Splash Damage and Splash Damage When Powered now stack.
- Drop and Sin Eater now has an Act 2 icon.
- Added 'PixelRepulsiveDecal' to custom appearance behaviours.
- Added dialogue for when the player attempts to use the Gooey and Artistic License sigils on the Moon and Limoncello.
- Tweaked the rulebook definition of Squirrel Dependant.
- Capped The Mockery sigils health adjustment to a maximum of 12.
- The randomness of several sigils is now based on the random run seed.
Fixes:
- Fixed Snapshot, Firebomb and Annihilation not working properly against Giant cards.
- Fixed an issue where Sigilarium would cause a softlock in card selection nodes in Magnificus Mod.
- Fixed Switch Strike having swapped icons.
- Fixed Summoner giving rare cards as options in Act 3 even when not configured to.
