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VanillaExpanded
Adds 38 cards meant to mesh well with vanilla cards from Act 1. Almost all of them are part of a tribe.Vanilla Expanded
Adds 38 cards meant as an addition to the vanilla cards. Almost all of them are part of a tribe.
Changelog
1.1.8
- The Fish card can now do something special if you put a certain sigil on it.
1.1.7
- Completely changed the Shapeshifter Bug card, since apparently its sigil wasn't working anyway. It's now a 1/2 card with the Thick Shell sigil (reduces damage by 1).
1.1.6
- Undid the change to Undead Goat because it wasn't working anyways.
1.1.5
- Changed the glow on enchanted Phoenix cards to be more visually pleasing.
1.1.4
- Replaced the Bone King sigil on the Undead Goat with Bone Prince, which gives 3 Bones instead of 4.
- Changed the glow on enchanted Hellhound cards, since previously it was not very visually pleasing.
1.1.3
- Adjusted the placement of the illustrations on the Black Wolf and Black Wolf Pup cards.
- Changed the glow on enchanted Wireworms cards, since previously it was being layered over the bone cost.
1.1.2
- Fixed Undead Ants not having the Ant trait.
1.1.1
- Cobra is now a 2/2 card instead of 2/1, and costs 3 Blood instead of 2.
- Undead Alpha now costs 8 Bones instead of 6.
- Undead Ant now costs 5 Bones instead of 2.
- Undead Magpie now costs 5 Bones instead of 2.
- Dung Beetle now costs 4 Bones instead of 1 Blood.
- Ram now costs 3 Blood instead of 2.
- Fox is now a 0/1 card instead of 1/1.
- Wireworms now cost 4 Bones instead of 1 Blood.
- Undead Snapper now costs 6 Bones instead of 5.
1.0.1
- Fixed an error in the texture path of the Lonely Wolf card.