Act2 SUPREMEJUMBO Mod
Act 2 has bad card balance. This mod aims to make every card at least somewhat viable and fun to use.
Last updated | 2 years ago |
Total downloads | 1914 |
Total rating | 0 |
Categories | Cards Act II |
Dependency string | SUPREME_JUMBO-Act2_SUPREMEJUMBO_Mod-1.1.1 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_Inscryption
BepInEx pack for Inscryption. Preconfigured and ready to use.
Preferred version: 5.4.1901MADH95Mods-JSONCardLoader
This is a BepInEx plugin made for Incryption to create custom cards using JSON files and the API. It can currently parse custom cards and pass them to InscryptionAPI to load them into the game.
Preferred version: 2.1.0API_dev-API
The de-facto standard core API for all Inscryption mods. This lets you create new cards, abilities, challenges, map nodes, starter decks, and more.
Preferred version: 2.4.0README
Act 2 [SUPREME JUMBO] Mod
Disclaimer
I'm a noob modder. Feel free to contact me on Discord and give suggestions/feedback! https://discord.gg/ZJ2MEfZzSn
@Jack Sparrow#1126
Summary
I made this mod because Act 2 has terrible card balance. A few cards are absurdly overpowered and the rest are terrible. This mod aims to make every card usable to some degree, and nerfs the overpowered cards to close the gap a little. I also plan to add new cards for each deck.
Undead Changes
NOTE: These balance changes assume the player does not have the Bone Lord's Femur
- Added Rotten Hulk
- Added Lich
- Added Undead Cat
- Banshee Attack 1 -> 2
- Bone Heap Cost 0 -> 3
- Bonehound Cost 7 -> 5
- Bonehound gained Scavenger
- Bone Lord's Horn Cost 3 -> 2
- Bone Lord's Horn lost Bonehorn and gained Bone King
- Dead Hand Cost 5 -> 3
- Dead Hand Attack 1 -> 0
- Drowned Soul Cost 4 -> 3
- Frank & Stein Cost 5 -> 4
- Frank & Stein Attack 2 -> 1
- Frank & Stein gained Double Strike
- Ghost Ship Cost 4 -> 7
- Ghost Ship Health 1 -> 2
- Ghost Ship Attack 0 -> 1
- Ghost Ship lost Waterborne and gained Bifurcated Strike
- Headless Horseman Cost 13 -> 6
- Headless Horseman Health 5 -> 4
- Headless Horseman Attack 5 -> 1
- Headless Horseman lost Airborne and gained Blood Lust
- Left Obol gained Worthy Sacrifice
- Mummy Lord Cost 8 -> 7
- Necromancer Cost 3 -> 2
- Necromancer Health 2 -> 1
- Necromancer lost Double Death and gained Disentomb
- Removed Pharaoh's Pets
- Right Obol gained Sharp Quills
- Skelemagus Cost 2 -> 3
- Sporedigger Cost 1 Bone -> 2 Bones + 1 Blood
- Sporedigger Health 3 -> 4
- The Walkers gained Armored
- Tomb Robber Cost 0 -> 2
- Tomb Robber Health 2 -> 1
- Tomb Robber Attack 0 -> 1
- Tomb Robber lost Disentomb and gained Looter
- Undead Cat Cost 1 Blood -> 2 Bones
- Undead Cat Health 6 -> 1
- Undead Cat Attack 3 -> 1
- Undead Cat gained Unkillable and can't be sacrificed
- Zombie gained Scavenger
Magick Changes
- Added Sapphire/Emerald Golems
- Blue Mage Attack 0 -> 1
- Blue Mage lost Mental Gemnastics and gained Looter
- Force Mage Health 0 -> 2
- Force Mage lost Repulsive and gained Leader/Stinky
- Force Mage Cost Blue -> Orange
- Gem Fiend Cost Blue -> Green
- Hover Mage Health 1 -> 2
- Junior Sage Health 2 -> 1
- Junior Sage gained Bifurcated Strike/Gem Dependant
- Junior Sage Cost Green -> Blue
- Junior Sage new portrait
- Mage Knight Health 3 -> 2
- Mage Knight gained Sharp Quills
- Master Bleene Health 4 -> 2
- Master Bleene Attack 0 -> 2
- Master Bleene lost True Scholar and gained Mental Gemnastics
- Master Goranj Health 6 -> 3
- Master Goranj lost Gem Dependant and gained Gem Animator
- Master Orlu Health 1 -> 4
- Muscle Mage Health 1 -> 2
- Orange Mage Attack 0 -> 1
- Practice Wizard Health 3 -> 4
- Practice Wizard gained Mighty Leap/Guardian
- Practice Wizard new portrait
- Ruby Golem provides Mox while alive
- Ruby/Sapphire/Emerald Mox Health 1 -> 2
- Spore Mage Attack 1 -> 2
- Spore Mage lost 2x Mental Gemnastics and gained Looter
- Spore Mage Cost + 3 Energy
- Stim Mage Health 2 -> 1
- Stim Mage Cost Green -> Blue
- Magnus Mox gained Pack Leader (Unobtainable)
- Training dummy cards gained Guardian (Unobtainable)
Future Plans
- Adjust/balance the 2 other decks
- Add cards to the 2 other decks
- Balance and/or change the 2 other spore cards
(Gotta figure out how to do these)
- Modify starter decks
- Modify booster packs
- Give bosses rare cards
- Possibly make use of Void Slime's Life Cost API for more variety in card costs
(No promises that I can pull these off!)
- Replace P03's takeover with final battle against scrybe(s)
- Real Dredger fight
- Make some repeatable battles
- Maybe add some new battles?
Versions
1.1.1
- Tweaked Force Mage to fix P03's left puzzle box
- Force Mage Health 3 -> 2
- Force Mage lost Armored and gained Stinky
- Master Orlu Health 3 -> 4
1.1.0
- Rebalanced the Undead deck
- Added Bloated Hulk, Lich, Undead Cat
1.0.5
- New portraits for Sapphire/Emerald Golems
- Force Mage slightly nerfed
- Mage Knight buffed
1.0.4
- Fixed bug with Guardian/Practice Mages
- Fixed README formatting again
1.0.3
- Stim/Gour/Force Mages nerfed
- Spore Mage nerfed
- Practice Wizard buffed/renamed/new portrait
- Training dummy buffed
- Alphabetized README for sanity
1.0.2
- REALLY fixed README format
1.0.1
- Fixed Icon
- Fixed README format
1.0.0
- Rebalanced the Magick deck
- Added Golems
- Junior Sage new portrait