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SUPREME_JUMBO-Act2_SUPREMEJUMBO_Mod-1.1.1
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Act 2 [SUPREME JUMBO] Mod

Disclaimer

I'm a noob modder. Feel free to contact me on Discord and give suggestions/feedback! https://discord.gg/ZJ2MEfZzSn

@Jack Sparrow#1126

Summary

I made this mod because Act 2 has terrible card balance. A few cards are absurdly overpowered and the rest are terrible. This mod aims to make every card usable to some degree, and nerfs the overpowered cards to close the gap a little. I also plan to add new cards for each deck.

Undead Changes

NOTE: These balance changes assume the player does not have the Bone Lord's Femur

  • Added Rotten Hulk
  • Added Lich
  • Added Undead Cat
  • Banshee Attack 1 -> 2
  • Bone Heap Cost 0 -> 3
  • Bonehound Cost 7 -> 5
  • Bonehound gained Scavenger
  • Bone Lord's Horn Cost 3 -> 2
  • Bone Lord's Horn lost Bonehorn and gained Bone King
  • Dead Hand Cost 5 -> 3
  • Dead Hand Attack 1 -> 0
  • Drowned Soul Cost 4 -> 3
  • Frank & Stein Cost 5 -> 4
  • Frank & Stein Attack 2 -> 1
  • Frank & Stein gained Double Strike
  • Ghost Ship Cost 4 -> 7
  • Ghost Ship Health 1 -> 2
  • Ghost Ship Attack 0 -> 1
  • Ghost Ship lost Waterborne and gained Bifurcated Strike
  • Headless Horseman Cost 13 -> 6
  • Headless Horseman Health 5 -> 4
  • Headless Horseman Attack 5 -> 1
  • Headless Horseman lost Airborne and gained Blood Lust
  • Left Obol gained Worthy Sacrifice
  • Mummy Lord Cost 8 -> 7
  • Necromancer Cost 3 -> 2
  • Necromancer Health 2 -> 1
  • Necromancer lost Double Death and gained Disentomb
  • Removed Pharaoh's Pets
  • Right Obol gained Sharp Quills
  • Skelemagus Cost 2 -> 3
  • Sporedigger Cost 1 Bone -> 2 Bones + 1 Blood
  • Sporedigger Health 3 -> 4
  • The Walkers gained Armored
  • Tomb Robber Cost 0 -> 2
  • Tomb Robber Health 2 -> 1
  • Tomb Robber Attack 0 -> 1
  • Tomb Robber lost Disentomb and gained Looter
  • Undead Cat Cost 1 Blood -> 2 Bones
  • Undead Cat Health 6 -> 1
  • Undead Cat Attack 3 -> 1
  • Undead Cat gained Unkillable and can't be sacrificed
  • Zombie gained Scavenger

Magick Changes

  • Added Sapphire/Emerald Golems
  • Blue Mage Attack 0 -> 1
  • Blue Mage lost Mental Gemnastics and gained Looter
  • Force Mage Health 0 -> 2
  • Force Mage lost Repulsive and gained Leader/Stinky
  • Force Mage Cost Blue -> Orange
  • Gem Fiend Cost Blue -> Green
  • Hover Mage Health 1 -> 2
  • Junior Sage Health 2 -> 1
  • Junior Sage gained Bifurcated Strike/Gem Dependant
  • Junior Sage Cost Green -> Blue
  • Junior Sage new portrait
  • Mage Knight Health 3 -> 2
  • Mage Knight gained Sharp Quills
  • Master Bleene Health 4 -> 2
  • Master Bleene Attack 0 -> 2
  • Master Bleene lost True Scholar and gained Mental Gemnastics
  • Master Goranj Health 6 -> 3
  • Master Goranj lost Gem Dependant and gained Gem Animator
  • Master Orlu Health 1 -> 4
  • Muscle Mage Health 1 -> 2
  • Orange Mage Attack 0 -> 1
  • Practice Wizard Health 3 -> 4
  • Practice Wizard gained Mighty Leap/Guardian
  • Practice Wizard new portrait
  • Ruby Golem provides Mox while alive
  • Ruby/Sapphire/Emerald Mox Health 1 -> 2
  • Spore Mage Attack 1 -> 2
  • Spore Mage lost 2x Mental Gemnastics and gained Looter
  • Spore Mage Cost + 3 Energy
  • Stim Mage Health 2 -> 1
  • Stim Mage Cost Green -> Blue
  • Magnus Mox gained Pack Leader (Unobtainable)
  • Training dummy cards gained Guardian (Unobtainable)

Future Plans

  • Adjust/balance the 2 other decks
  • Add cards to the 2 other decks
  • Balance and/or change the 2 other spore cards

(Gotta figure out how to do these)

  • Modify starter decks
  • Modify booster packs
  • Give bosses rare cards
  • Possibly make use of Void Slime's Life Cost API for more variety in card costs

(No promises that I can pull these off!)

  • Replace P03's takeover with final battle against scrybe(s)
  • Real Dredger fight
  • Make some repeatable battles
  • Maybe add some new battles?
Versions

1.1.1

  • Tweaked Force Mage to fix P03's left puzzle box
  • Force Mage Health 3 -> 2
  • Force Mage lost Armored and gained Stinky
  • Master Orlu Health 3 -> 4

1.1.0

  • Rebalanced the Undead deck
  • Added Bloated Hulk, Lich, Undead Cat

1.0.5

  • New portraits for Sapphire/Emerald Golems
  • Force Mage slightly nerfed
  • Mage Knight buffed

1.0.4

  • Fixed bug with Guardian/Practice Mages
  • Fixed README formatting again

1.0.3

  • Stim/Gour/Force Mages nerfed
  • Spore Mage nerfed
  • Practice Wizard buffed/renamed/new portrait
  • Training dummy buffed
  • Alphabetized README for sanity

1.0.2

  • REALLY fixed README format

1.0.1

  • Fixed Icon
  • Fixed README format

1.0.0

  • Rebalanced the Magick deck
  • Added Golems
  • Junior Sage new portrait
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