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WhistleWind Abnormal Sigils

A collection of sigils based on the abnormalities from Lobotomy Corporation and associated media. Includes custom Tribes, Traits and more!

CHANGELOG

View Changelog

Plugin GUID: whistlewind.inscryption.abnormalsigils

v1.1.1 - Slime and Dine (2/?/2024)

🩹 Bug fixes

  • Fixed activated sigils having no dialogue on selecting invalid target
  • Fixed Assimilator's powerlevel being incorrect

🔧 Tweaks

  • Changed name of Slimes stat icon --> Loving Slimes
  • Changed icon for Loving Slimes
  • Adjusted OnDie effect of Made of Slime

⚖️ Balancing

  • Apostle sigil now requires WhiteNight to be on the same side of the board in order to trigger invulnerability
  • Conductor sigil now gives a minimum of 1 Power from turns 1 onward
  • Reworked Slimes to SL/2, 3 Bones
  • Slimes created by Made of Slime sigil no longer inherit the parent card's Health and costs

➕ Additions

  • Added Bloodletter ability

v1.1.0 - Fast and Slow (1/22/2024)

🧱 Structural

  • Reworked how status effects function and their implementation

🩹 Bug fixes

  • Fixed softlock when playing in Grimora or Magnificus Act (status effects will not render in these Acts!)
  • Fixed softlock when playing in Act 2
  • Fixed ForcedWhiteEmission appearance behaviour not forcing the colour correctly
  • Fixed Frost Ruler not letting the player target occupied slots
  • Fixed status-giving abilities giving more than they should
  • Fixed Scrambler ability activating incorrectly for non-Spell cards
  • Copycat ability no longer copies Giant or Uncuttable cards
  • Fixed Corrector ability giving 1 less Health than it should
  • Fixed Protector ability triggering when it shouldn't
  • Fixed Healer ability always targeting the same card when used by the opponent
  • Fixed tribe choice reward backs being off-centre
  • Fixed sigils that give passive stat buffs not working correctly when stacked
  • Added missing Global Spell support to Scrambler sigil
  • The Train ability no longer affects Giant or Uncuttable cards
  • Fixed a number of abilities' visual effects breaking when triggered on a facedown card
  • Fixed Passing Time stat icon briefly showing numbers when a card is first played
  • Fixed Greedy Healing's death sequence not working correctly

🔧 Tweaks

  • SniperSelectSlot.AIEvaluate target is now overridable
  • Status effect card mod infos are now nonCopyable
  • Ruler of Frost ability now has different invalid target dialogue depending on the context
  • Adjusted Ruler of Frost's description to be clearer (if longer :s)
  • Copycat ability now triggers OnResolveOnBoard sigils if it transforms immediately after being played
  • Copycat ability now has dialogue for when it cannot copy the opposing card
  • Copycat ability now triggers BEFORE most other sigils on the base card
  • Copycat ability now copies temporary mods as well
  • Witness ability effect now uses the status effect system instead of extended properties
  • Opportunistic ability icon is now flipped for the opponent
  • Improved Opportunistic logic
  • Reworked The Train ability to activate on resolve instead of after 3 turns
  • Overhauled Made of Slime ability's effect
  • Changed description of Made of Stone to indicate modded abilities it is immune to
  • Cursed ability now removes temporary mods that are nonCopyable or aren't from a Totem
  • Scrambler sigil now uses similar logic to Corrector
  • Slime now has LovingSlime Trait and Slimes stat icon
  • Made a number of tweaks to dialogue
  • Adjusted custom tribe icons' positions
  • Cards with Sigil Power stat icon now display their stats when moused over while in the hand
  • Adjusted Queen Nest description to be clearer on activation requirement: 'card dies' --> 'card is killed'

⚖️ Balancing

  • Reduced Ruler of Frost's activation cost from 3 --> 2 Bones
  • Reduced Rightful Heir ability's starting activation cost from 3 --> 2 Bones
  • Ruler of Frost ability now accounts for the base card having Touch of Death
  • Rebalanced Little Witch's Friend to 1/2, 3 Bones; now has Fae tribe alongside Insect tribe
  • Third Brother now has Sharp Quills instead of Reflector
  • Opponents using the Healer ability will now prioritise cards with 1 Health and depriortise cards at max Health or higher
  • Idol ability no longer affects cards with Made of Stone
  • Corrector ability's temporary mod is now marked as 'nonCopyable'
  • Increased probability of Corrector and Scrambler sigils giving Attack from 33% --> 40%
  • Increased power value of some costs in Corrector ability's calculation
    • 4 Energy now counts for 7 pts (from 6)
    • 5 Energy now counts for 9 pts (from 8)
    • 4 Blood now counts for 24 pts (from 20)
    • Blood costs above 5 now use a different formula, resulting in overall higher values (why are your cards over 5 Blood anyway?)
  • Opportunistic ability now triggers even if the target has Sharp Quills or Reflector
  • Opportunistic ability no longer triggers even if the attacker has shields
  • Persistent and Piercing abilities no longer deal additional or overkill damage respectively
  • Witness sigil powerlevel increased from 1 --> 2
  • Worker Bees no longer inherit mods from the base card

➕ Additions

  • Added the following abilities:
    • Binding Strike, Nimble-Footed, High-Strung, Refresh Decks, Return Card To Hand, Persecutor, Left-Veering Strike, Right-Veering Strike
  • Added the following status effects:
    • Haste, Bind, Prudence
  • Added LovingSlime Trait
  • Added Slimes stat icon
  • Added more helper methods to StatusEffectManager
  • Added a new section to the rulebook containing all status effects for the current Act - these entries are separate from the regularly added rulebook entries
    • Added a new field to FullStatusEffect 'AddNormalRulebookEntry' to control whether the regular rulebook entry should be added as well - false by default
    • Added FullStatusEffect.SetAddNormalEntry()
  • FullStatusEffect now stores a list of its StatusMetaCategories
  • Added 'Status Effect Overflow' - cards with more than 5 active status effects will gain the option a list of the overflowed statuses in the Rulebook
  • Added ReduceStatusEffectBehaviour for automatically reducing an effect's severity on upkeep
  • Added dialogue for when the Cursed sigil cannot transform a card

v1.0.2 - Minor patch (7/26/2023)

🩹 Bug fixes

  • Fixed Nettle Clothes softlock when killing Brother cards
  • Fixed Nettle Clothes gaining sigil from Brother cards that die before fully resolving

v1.0.1 - Status Effect Refactor (7/23/2023)

🧱 Structural

  • Refactored how Status Effects are internally created
  • Fixed the ReadMe

v1.0.0 - Initial release (7/22/2023)

➕ Additions

- Moved the following abilities from WhistleWind's Lobotomy Mod:
    - Punisher
    - Bloodfiend
    - Martyr
    - Aggravating
    - Team Leader
    - Idol
    - Conductor
    - Woodcutter
    - Frozen Heart
    - Ruler of Frost
    - Roots
    - Broodmother
    - Cursed
    - Healer
    - Queen Nest
    - Bitter Enemies
    - Courageous
    - Serpent's Nest
    - Assimilator
    - Group Healer
    - Reflector
    - Flag Bearer
    - Grinder
    - The Train
    - Scorching
    - Regenerator
    - Volatile
    - Gift Giver
    - Piercing
    - Scrambler
    - Gardener
    - Made of Slime
    - Marksman
    - Protector
    - Quick Draw
    - Alchemist
    - Nettle Clothes
    - Sporogenic
    - Witness
    - Corrector
- Added the following abilities:
    - Neutered, Neutered Latch, Return to Nihil, False Throne, Rightful Heir, Opportunistic, Cycler, Barreler, Follow the Leader, Persistent
- Added the following stat icons:
    - Nihil, Passing Time, Sigil Power