WhistleWind Abnormal Sigils
A collection of sigils based on the abnormalities from Lobotomy Corporation and associated media. Includes custom Tribes, Traits and more!
CHANGELOG
View Changelog
Plugin GUID: whistlewind.inscryption.abnormalsigils
v1.1.1 - Slime and Dine (2/?/2024)
🩹 Bug fixes
- Fixed activated sigils having no dialogue on selecting invalid target
- Fixed Assimilator's powerlevel being incorrect
🔧 Tweaks
- Changed name of Slimes stat icon --> Loving Slimes
- Changed icon for Loving Slimes
- Adjusted OnDie effect of Made of Slime
⚖️ Balancing
- Apostle sigil now requires WhiteNight to be on the same side of the board in order to trigger invulnerability
- Conductor sigil now gives a minimum of 1 Power from turns 1 onward
- Reworked Slimes to SL/2, 3 Bones
- Slimes created by Made of Slime sigil no longer inherit the parent card's Health and costs
➕ Additions
- Added Bloodletter ability
v1.1.0 - Fast and Slow (1/22/2024)
🧱 Structural
- Reworked how status effects function and their implementation
🩹 Bug fixes
- Fixed softlock when playing in Grimora or Magnificus Act (status effects will not render in these Acts!)
- Fixed softlock when playing in Act 2
- Fixed ForcedWhiteEmission appearance behaviour not forcing the colour correctly
- Fixed Frost Ruler not letting the player target occupied slots
- Fixed status-giving abilities giving more than they should
- Fixed Scrambler ability activating incorrectly for non-Spell cards
- Copycat ability no longer copies Giant or Uncuttable cards
- Fixed Corrector ability giving 1 less Health than it should
- Fixed Protector ability triggering when it shouldn't
- Fixed Healer ability always targeting the same card when used by the opponent
- Fixed tribe choice reward backs being off-centre
- Fixed sigils that give passive stat buffs not working correctly when stacked
- Added missing Global Spell support to Scrambler sigil
- The Train ability no longer affects Giant or Uncuttable cards
- Fixed a number of abilities' visual effects breaking when triggered on a facedown card
- Fixed Passing Time stat icon briefly showing numbers when a card is first played
- Fixed Greedy Healing's death sequence not working correctly
🔧 Tweaks
- SniperSelectSlot.AIEvaluate target is now overridable
- Status effect card mod infos are now nonCopyable
- Ruler of Frost ability now has different invalid target dialogue depending on the context
- Adjusted Ruler of Frost's description to be clearer (if longer :s)
- Copycat ability now triggers OnResolveOnBoard sigils if it transforms immediately after being played
- Copycat ability now has dialogue for when it cannot copy the opposing card
- Copycat ability now triggers BEFORE most other sigils on the base card
- Copycat ability now copies temporary mods as well
- Witness ability effect now uses the status effect system instead of extended properties
- Opportunistic ability icon is now flipped for the opponent
- Improved Opportunistic logic
- Reworked The Train ability to activate on resolve instead of after 3 turns
- Overhauled Made of Slime ability's effect
- Changed description of Made of Stone to indicate modded abilities it is immune to
- Cursed ability now removes temporary mods that are nonCopyable or aren't from a Totem
- Scrambler sigil now uses similar logic to Corrector
- Slime now has LovingSlime Trait and Slimes stat icon
- Made a number of tweaks to dialogue
- Adjusted custom tribe icons' positions
- Cards with Sigil Power stat icon now display their stats when moused over while in the hand
- Adjusted Queen Nest description to be clearer on activation requirement: 'card dies' --> 'card is killed'
⚖️ Balancing
- Reduced Ruler of Frost's activation cost from 3 --> 2 Bones
- Reduced Rightful Heir ability's starting activation cost from 3 --> 2 Bones
- Ruler of Frost ability now accounts for the base card having Touch of Death
- Rebalanced Little Witch's Friend to 1/2, 3 Bones; now has Fae tribe alongside Insect tribe
- Third Brother now has Sharp Quills instead of Reflector
- Opponents using the Healer ability will now prioritise cards with 1 Health and depriortise cards at max Health or higher
- Idol ability no longer affects cards with Made of Stone
- Corrector ability's temporary mod is now marked as 'nonCopyable'
- Increased probability of Corrector and Scrambler sigils giving Attack from 33% --> 40%
- Increased power value of some costs in Corrector ability's calculation
- 4 Energy now counts for 7 pts (from 6)
- 5 Energy now counts for 9 pts (from 8)
- 4 Blood now counts for 24 pts (from 20)
- Blood costs above 5 now use a different formula, resulting in overall higher values (why are your cards over 5 Blood anyway?)
- Opportunistic ability now triggers even if the target has Sharp Quills or Reflector
- Opportunistic ability no longer triggers even if the attacker has shields
- Persistent and Piercing abilities no longer deal additional or overkill damage respectively
- Witness sigil powerlevel increased from 1 --> 2
- Worker Bees no longer inherit mods from the base card
➕ Additions
- Added the following abilities:
- Binding Strike, Nimble-Footed, High-Strung, Refresh Decks, Return Card To Hand, Persecutor, Left-Veering Strike, Right-Veering Strike
- Added the following status effects:
- Haste, Bind, Prudence
- Added LovingSlime Trait
- Added Slimes stat icon
- Added more helper methods to StatusEffectManager
- Added a new section to the rulebook containing all status effects for the current Act - these entries are separate from the regularly added rulebook entries
- Added a new field to FullStatusEffect 'AddNormalRulebookEntry' to control whether the regular rulebook entry should be added as well - false by default
- Added FullStatusEffect.SetAddNormalEntry()
- FullStatusEffect now stores a list of its StatusMetaCategories
- Added 'Status Effect Overflow' - cards with more than 5 active status effects will gain the option a list of the overflowed statuses in the Rulebook
- Added ReduceStatusEffectBehaviour for automatically reducing an effect's severity on upkeep
- Added dialogue for when the Cursed sigil cannot transform a card
v1.0.2 - Minor patch (7/26/2023)
🩹 Bug fixes
- Fixed Nettle Clothes softlock when killing Brother cards
- Fixed Nettle Clothes gaining sigil from Brother cards that die before fully resolving
v1.0.1 - Status Effect Refactor (7/23/2023)
🧱 Structural
- Refactored how Status Effects are internally created
- Fixed the ReadMe
v1.0.0 - Initial release (7/22/2023)
➕ Additions
- Moved the following abilities from WhistleWind's Lobotomy Mod:
- Punisher
- Bloodfiend
- Martyr
- Aggravating
- Team Leader
- Idol
- Conductor
- Woodcutter
- Frozen Heart
- Ruler of Frost
- Roots
- Broodmother
- Cursed
- Healer
- Queen Nest
- Bitter Enemies
- Courageous
- Serpent's Nest
- Assimilator
- Group Healer
- Reflector
- Flag Bearer
- Grinder
- The Train
- Scorching
- Regenerator
- Volatile
- Gift Giver
- Piercing
- Scrambler
- Gardener
- Made of Slime
- Marksman
- Protector
- Quick Draw
- Alchemist
- Nettle Clothes
- Sporogenic
- Witness
- Corrector
- Added the following abilities:
- Neutered, Neutered Latch, Return to Nihil, False Throne, Rightful Heir, Opportunistic, Cycler, Barreler, Follow the Leader, Persistent
- Added the following stat icons:
- Nihil, Passing Time, Sigil Power