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BittysSigils

Does more than just add sigils! Adds 48 Sigils, 7 Triggers, and some Card Appearances for developers to use!

By bitty45
Last updated a year ago
Total downloads 26299
Total rating 8 
Categories Libraries Misc Act I Act II Act III Kaycee's Mod
Dependency string bitty45-BittysSigils-2.1.2
Dependants 16 other packages depend on this package

This mod requires the following mods to function

API_dev-API-2.3.0 icon
API_dev-API

The de-facto standard core API for all Inscryption mods. This lets you create new cards, abilities, challenges, map nodes, starter decks, and more.

Preferred version: 2.3.0

README

Bitty's Sigils

This mod adds 48 new sigils for mod creators to use. None of these sigils will appear in game except for cards that they are added to. (Will not appear on totems and most other sources.)

Made by Bitty45 (discord: bitty45#5291)

Mod GUID: "bitty45.inscryption.sigils"

The following sigils are added:

48 New Sigils:
Name Description
Restriction Sigils ---
Repulsion A card bearing this sigil may not attack.
Nonexistent Soul A card bearing this sigil may not have sigils transferred to, or from this card.
Weak Soul A card bearing this sigil may not have its sigils transferred to another card.
Strong Soul A card bearing this sigil may not recieve sigils from another card.
Pyrophobia A card bearing this sigil may not be buffed at campsites.
Pyrophobia (Power) A card bearing this sigil may not recieve Power buffs from campsites.
Pyrophobia (Health) A card bearing this sigil may not recieve Health buffs from campsites.
Foolhardy A card bearing this sigil may not recieve modifications from any source.
Mox Phobic If a card bearing this sigil's owner controls a Mox card, a card bearing this sigil perishes.
Strafe Sigils ---
Sticky At the end of the owner's turn, a card bearing this sigil will move the opposing card and itself in the direction inscribed in the sigil.
Hauler At the end of the owner's turn, a card bearing this sigil will move in the direction inscribed in the sigil. Adjacent friendly creatures will be pulled in the same direction.
Jumper At the end of the owner's turn, a card bearing this sigil will move itself to the first empty space in the direction inscribed in the sigil.
Super Sprinter At the end of the owner's turn, a card bearing this sigil will move itself as far as possible in the direction inscribed in the sigil.
Board Shifter At the end of the owner's turn, a card bearing this sigil will move in the direction inscribed in the sigil. All cards will shift in the same direction, looping to the other edge of the board.
Board Shifter (Opposing) At the end of the owner's turn, a card bearing this sigil will move in the direction inscribed in the sigil. The opponent's cards will shift in the same direction, looping to the other edge of the board.
Board Shifter (Owner) At the end of the owner's turn, a card bearing this sigil will move in the direction inscribed in the sigil. Friendly cards will shift in the same direction, looping to the other edge of the board.
Swap Sigils ---
Heart Swap When a card bearing this sigil is played, all cards on the board swap their power and health.
Stubborn A card bearing this sigil may not have its stats swapped.
Flipper At the end of the owner's turn, a card bearing this sigil swaps its stats.
Hand/Deck Sigils ---
Replenish When a card bearing this sigil is drawn, draw a card.
Fleeting A card bearing this sigil will be discarded at the end of the turn.
Fleeting Draw When a card bearing this sigil is played, draw 1 card with Fleeting.
Outcast At the end of the turn, a card bearing this sigil is shuffled into the deck.
Explosive Squirrel Reproduction When a card bearing this sigil is played, fill your side deck with squirrels.
Misc Sigils ---
Dusty Quill Whenever a creature dies while a card bearing this sigil is on the board, a corpse is raised in it's place. Corpses are defined as: 0/1.
Wildlife Camera When a card bearing this sigil kills another card, a copy of the killed card is created in your hand.
Bleached Brush When a card bearing this sigil is played, the opposing card will lose all its sigils.
Soul Link When a card bearing this sigil perishes, all other allied cards bearing this sigil perish as well.
Hollow Draw When a card bearing this sigil is played, discard the oldest card in your hand, draw a card.
Hollow Barrage When a card bearing this sigil is played, all cards take 1 damage.
Hollow Repeater When a card bearing this sigil perishes, all On Play sigils on that card are activated.
Champion A card bearing this sigil will not take damage from other cards except from combat.
Clockwise When a card bearing this sigil is played, all cards are moved clockwise.
Twister At the end of each turn a card bearing this sigil is on the board, move all cards on the board clockwise.
Counter Attack Once a card bearing this sigil is struck, the striker is then dealt damage equal to this card's attack.
Mirror Counter Once a card bearing this sigil is struck, the striker is then dealt damage equal to the striker's attack.
Deathbell At the start of each turn, a card bearing this sigil perishes.
Mutual Hire When a card bearing this sigil is played, a copy of it is created in the opposing space.
Mysterious Mushrooms At the end of the turn, if there is a card on either side of a card bearing this sigil, they are fused together.
Eggist When a card bearing this sigil is played, an Egg is created on each empty adjacent space.
Fir Caller When a card bearing this sigil is played, a Fir is created in each of the player's spaces.
Activated Sigils ---
Charged Barrage Activate: Pay 4 life to increase the power of all cards on your side of the board by 1.
Sigil Roll Activate: Pay 4 Life to add a random sigil to a card bearing this sigil.
Health Roll Activate: Pay 1 Energy to set the health of a card bearing this sigil randomly between 1 and 3.
7 New Triggers:
  • IOnStatSwap
  • IOnOtherStatSwap
  • IOnGemChange
  • IOnGemLoss
  • IOnGemGain
  • IOnThisDiscard
  • IOnOtherDiscard
New Card Apperance:
  • Undead "UndeadAppearance"

Credits

Thanks to:
  • apotheoticDivinity [aD] for art: Flipper, Fleeting Draw, Outcast, Replenish
  • Magolorgaming for art: No Campfire (all 3), No Stones, No Modifications
  • Amy for art: No/Only Transfers and Act 2 Sigil Art
  • The Saxby Family for the concepts and art for: Heart Swap, Squirrel Gift, Mutual Hire, Charged Barrage, Health Rolll, Sigil Roll, Camera, Quill, Brush
  • 284.webp for the Sticky sigil art
  • Scented Shadow for Jumper art and act 2 art
  • HeroYoYo for Eggist art and act 2 art

Requirements

As with most mods, you need BepInEx installed. You also need the API.

Changelog 2.1.2

Readme Fix

Changelog
  • 2.1.2: Readme Fix
  • 2.1.1: Fixed activated sigils act 2 textures
  • 2.1.0: Fixed sigils for JSONLoader
  • 2.0.0: 4 new sigils, removed some sigils
  • 1.4.0: 7 new sigils, discard triggers
  • 1.3.0: 7 new sigils
  • 1.2.1: Act 2 Art, new gem triggers
  • 1.2.0: 9 new sigils, swap triggers
  • 1.1.0: 7 new sigils
  • 1.0.0: 15 new sigils