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BittysSigils

A collection of 31 sigils with interesting effects!

By bitty45
Date uploaded 4 years ago
Version 1.2.0
Download link bitty45-BittysSigils-1.2.0.zip
Downloads 347
Dependency string bitty45-BittysSigils-1.2.0

This mod requires the following mods to function

API_dev-API-2.3.0 icon
API_dev-API

The de-facto standard core API for all Inscryption mods. This lets you create new cards, abilities, challenges, map nodes, starter decks, and more.

Preferred version: 2.3.0

README

Bitty's Sigils

This mod adds 31 new sigils for mod creators to use. None of these sigils will appear in game except for cards that they are added to. (Will not appear on totems and most other sources.)

Made by Bitty45 (discord: bitty45#5291)

The following sigils are added:

31 New Sigils:
Name Description
Restriction Sigils ---
Repulsion A card bearing this sigil may not attack.
Nonexistent Soul A card bearing this sigil may not have sigils transferred to, or from this card.
Weak Soul A card bearing this sigil may not have its sigils transferred to another card.
Strong Soul A card bearing this sigil may not recieve sigils from another card.
Pyrophobia A card bearing this sigil may not be buffed at campsites.
Pyrophobia (Power) A card bearing this sigil may not recieve Power buffs from campsites.
Pyrophobia (Health) A card bearing this sigil may not recieve Health buffs from campsites.
Strafe Sigils ---
Sticky At the end of the owner's turn, a card bearing this sigil will move the opposing card and itself in the direction inscribed in the sigil.
Hauler At the end of the owner's turn, a card bearing this sigil will move in the direction inscribed in the sigil. Adjacent friendly creatures will be pulled in the same direction.
Board Shifter At the end of the owner's turn, a card bearing this sigil will move in the direction inscribed in the sigil. All cards will shift in the same direction, looping to the other edge of the board.
Board Shifter (Opponent) At the end of the owner's turn, a card bearing this sigil will move in the direction inscribed in the sigil. The opponent's cards will shift in the same direction, looping to the other edge of the board.
Board Shifter (Player) At the end of the owner's turn, a card bearing this sigil will move in the direction inscribed in the sigil. Friendly cards will shift in the same direction, looping to the other edge of the board.
Swap Sigils ---
Heart Swap When a card bearing this sigil is played, all cards on the board swap their power and health.
Stubborn A card bearing this sigil may not have its stats swapped.
Misc Sigils ---
Dusty Quill Whenever a creature dies while a card bearing this sigil is on the board, a corpse is raised in it's place. Corpses are defined as: 0/1.
Wildlife Camera When a card bearing this sigil kills another card, a copy of the killed card is created in your hand.
Bleached Brush When a card bearing this sigil is played, the opposing card will lose all its sigils.
Soul Link When a card bearing this sigil perishes, all other allied cards bearing this sigil perish as well.
Hollow Draw When a card bearing this sigil is played or perishes, discard the oldest card in your hand, draw a card.
Hollow Barrage When a card bearing this sigil is played or perishes, all cards take 1 damage.
Champion A card bearing this sigil will not take damage from other cards except from combat.
Clockwise When a card bearing this sigil is played, all cards are moved clockwise.
Twister At the end of each turn a card bearing this sigil is on the board, move all cards on the board clockwise.
Counter Attack Once a card bearing this sigil is struck, the striker is then dealt damage equal to this card's attack.
Mirror Counter Once a card bearing this sigil is struck, the striker is then dealt damage equal to the striker's attack.
Deathbell At the start of each turn, a card bearing this sigil perishes.
Mutual Hire When a card bearing this sigil is played, a copy of it is created in the opposing space.
Mysterious Mushrooms At the end of the turn, if there is a card on either side of a card bearing this sigil, they are fused together.
Activated Sigils ---
Charged Barrage Activate: Pay 4 life to increase the power of all cards on your side of the board by 1.
Sigil Roll Activate: Pay 4 Life to add a random sigil to a card bearing this sigil.
Health Roll Activate: Pay 1 Energy to set the health of a card bearing this sigil randomly between 1 and 3.

Credits

Thanks to:

  • Magolorgaming for art: No Campfire (all 3), No Stones, No Modifications
  • Amy for art: No/Only Transfers
  • The Saxby Family for the concepts and art for: Heart Swap, Squirrel Gift, Mutual Hire, Charged Barrage, Health Rolll, Sigil Roll, Camera, Quill, Brush
  • 284.webp for the Sticky sigil art

Requirements

As with most mods, you need BepInEx installed. You also need the API.

Changelog 1.2.0

New Triggers

  • OnStatSwap
  • OnOtherStatSwap

9 new sigils

  • Only Transfers
  • No Campfires
  • No Campfires (Health)
  • No Campfires (Attack)
  • Swap Immune
  • Tornado
  • Soul Linked
  • Hollow Draw
  • Hollow Barrage

Misc

  • Deathbell changed to activate on battle phase start
  • Heartswap fixed
  • Sticky fixed
  • Vanilla Swapper override
Changelog
  • 1.2.0: 9 new sigils, swap triggers
  • 1.1.0: 7 new sigils
  • 1.0.0: 15 new sigils