Act 3 Encounters adds 12 Act 3 Encounters to KCM (With a slight rebalance)
What is added?
- 12 new Encounters from Act 3. Some with slight variations
- 4 custom made Bounty Hunters that will hunt you down
How does it work?
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The Encounters are added to the normal Encounter Pool. That mean that you will see vanilla Encounters and these 12 Act 3 Encounters.
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All cards have a chance (most of them 10% So as high as a Raven Egg from a Cuckoo) to be replaced as a Bounty Hunter. Bounty Hunters are strong cards, so don't underestemate them. Of course they are "balanced". They are based on real Bounty Hunters that I encountered in a normal Act 3 playthrough
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Encounters are sorted by difficulty. Easier Encounters are encountered at the beginning of a run and harder Encounters at the end of a Run.
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Act 3 Encounter can occur in any region
Balance
- The Act 3 Encounters are on average harder than the vanilla KCM Encounters, due to them going on for twice as many rounds. I rebalanced some Encounters to make them harder or easier. But they are still very much vanilla like. I documented all vanilla Act 3 encounters for this. So I can guarantee you, that these Encounters are vanilla like
Pack Manager
- If you are using the Pack Manager mod, a Pack will appear in the Card Pack selection. You can enable/disable it to enable/disable the Act 3 Encounters. It will also add a reskinned Urayuli to the Rare Card Pool (This is only, so that it can work with Pack Manager).
Changes
- 1.0.1 Fixed a Bug where Bounty Hunters burned themself into the table after finishing a fight.