Jump Space
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4.1.2
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Changelog

4.1.2

  • New: the ready key beside your card in the hangar. V2T's card replaces the game's player bar, and with it the game's flashing "press B" prompt. Now, once a mission is picked, an amber block to the right of your card shows the game's key for readying up and its own words. It pops in, sends out a ring every few seconds and flashes with the game's prompt, and it goes away when you are ready. With no mission picked it stays hidden, because the key does nothing then.
  • Fixed: your own card in the hangar now shows the green READY when you ready up.
  • New: the lobby list highlights what changed at each update. A seat taken sends a ring out from that seat; a seat left turns red and empties. A jump sends a ring out from the new chevron. A new mission or threat level recolours the mission and fills its blocks one by one. A new lobby's row opens and glows green; a lobby that closed turns faint red, fades and closes up. A new ship, name, host, password, V2T tag, level limit or region gets a ring or a glow too. Nothing flashes when you open the list or change a filter.

4.1.1

  • New: HUD layout. Press Esc in the hangar or a mission and click HUD layout at the bottom of the screen. Drag the chat box, the crew cards, your card and your currencies wherever you want them, and resize them by a corner. A faint grid with the centre lines helps line things up; hold Shift to snap to it. Drag across empty space, or Ctrl + drag, to select several panels and move them together. Each panel's name tag has its own Reset; Reset all and Done sit at the bottom.
  • The chat's text size is on the chat box's name tag in the HUD layout, from 70 to 130 %. It sizes the chat text only.
  • The crew cards' name tag has a Players slider (2 to 11) that fills the cards with stand-ins, so you can see how a full lobby fits.
  • The chat box has a new standard spot and size on the left, under the crew cards, and the game's chat input follows it wherever you put it.
  • New: your card in the hangar. It replaces the game's player bar at the bottom left, with your level, rank, XP inside the bar, your voice meter and your buttons, and your currencies above it.
  • New: chat cards. Every message sits on its own card. A found item gets a card with an icon for what it is (a stim, a weapon, a ship part, or a backpack for anything else), the item in its tier colour and the tier on a small tag. Items without a tier, such as Med stims and grenades, get no tag.
  • Crewmates going down, getting back up and dying get cards too: DOWN (pulses for a minute), REVIVED ("is back in the fight!") and DEFEATED ("died...").
  • Routine lines take one line each, with a white icon: materia added, sent to ship, recalled to ship, components installed and uninstalled, shield units, dropped, destroyed, and players joining and leaving. The game's lines are recognised in every language it is translated into.
  • With the crew cards off, the list of who is in the lobby is one card, with everyone's level.
  • Lines about yourself, such as your own death, get their cards too, with your name in white.
  • New icons throughout the chat, drawn smooth instead of pixel art.
  • V2T draws the chat's typing bar itself: a keyboard icon while you type, and your words, your level and a tick when it is sent while you talk.
  • Speech to text knows Jump Space's own words: Materia, Gatling, Med stim, Flak, Railgun, Shield Booster and the rest, in every language the game is translated into, read from the game's own files. Switch it off with GameWords = false.
  • Timestamps are easier to read.

4.1.0

  • New: crew cards. V2T replaces the game's crew list with cards in the top left, in the hangar and in missions: each crewmate's level, their name in the colour the game gives them, the host's crown, where they are on the ship, one bar for health and shield, and a voice meter. With four or more crewmates the cards sit in two columns.
  • In a mission your own card replaces the game's at the bottom left, with your three buttons under it: Push to talk / Voice activated / Mic off, Voice on / Muted and Speech to text / Text off. In the Esc menu they can be clicked.
  • The bars look like glass, lit at the top, with a small gap between health and shield. Health turns amber under half and red under a quarter.
  • A downed crewmate's bar becomes their bleed-out timer, a red bar that shrinks as time runs out, and the card beats like a heart, faster towards the end. Being revived, the bar fills from red to green. A skull marks a defeated crewmate.
  • While the jump drive charges, crewmates in a jump seat turn green and everyone else glows red.
  • In the hangar a crewmate's bar fills green, with READY, when they ready up.
  • The cards stay up while you pilot or man a gun, and step aside during cutscenes.
  • Icons say what you cannot hear: a crossed-out microphone when a crewmate's mic is off, crossed-out headphones when they hear no one, a crossed-out speaker when you muted them. The first block of the voice meter glows green for crewmates with V2T and red for those without.
  • New: per-player volume. In the Esc menu each V2T crewmate's bar becomes a volume slider from 0 to 200 %, and hovering their card shows Mute. Remembered per player.
  • New: game and voice balance, one fader in the Control Panel. Towards Voice the game gets quieter, towards Game your crewmates do. Your game volume setting itself is never changed.
  • New: the V2T Control Panel. Press Esc and it opens beside the Esc menu, and at the main menu it sits beside V2T's lobby list. Your microphone and speakers, Hear crewmates, Talk to crewmates, Speech to text, the talk key and the speech to text toggle key (click, then press a key), push to talk or voice activated, your language, translation, the chat panel, the crew cards, the Press Esc reminder and the lobby browser. Every change applies and is saved at once.
  • The talk key + number and Tab combinations are gone: everything they did is in the Control Panel. Settings file edits now apply the next time the game starts.
  • TEXT, VOICE, BOTH and MUTE are now three switches: Hear crewmates, Talk to crewmates and Speech to text. Hear crewmates stays off after a restart if you switched it off.
  • New: a speech to text toggle key, the key left of Backspace (= on most keyboards). It switches between voice only and voice with speech to text, and never turns your voice or mic off.
  • Crewmates now see when your mic is off, so nobody talks thinking they are heard. Needs 4.1.0 on both sides.
  • The chat says when somebody leaves the game.
  • New startup card: "Press Esc to see all options", until you open the Esc menu. Switch it off in the Control Panel (Press Esc reminder).
  • The VOICE CHAT MUTED and VOICE ACTIVATED lines at the bottom of the screen are gone. Your buttons show that state now.
  • V2T crew cards can be switched off in the Control Panel for the game's own crew list and health bars, with V2T's comms panel in the top left. Its statuses are icons now, and players without V2T leave it after a few seconds. Opening the Esc menu still brings up the cards, for the volume sliders.
  • With the crew cards on, the chat no longer lists everyone when you join a lobby: the cards already show them.
  • The V2T logo also opens V2T's Discord.

4.0.0

  • New: V2T's own lobby browser replaces the game's list. Click a lobby to join it, click a column to sort by it, and see each lobby's host, crew, mission and threat, ship, jumps and region at a glance. It opens by itself when the game reaches its main menu, and again when a join does not work out.
  • Lobbies are grouped into Friends (a Steam friend hosts it or is in it), Public and Password Protected. Inside each group, lobbies of V2T players come first and full lobbies last.
  • Filter by Not full, No password, V2T Detected, Friends and Flew Together (hosts you have flown with in the last 30 days), by a Threat range and by region. Your filters are remembered, and a friend's lobby is never filtered away.
  • Regions show how far away they are, green to red with signal bars, measured from your PC through Steam's network. No made-up ping numbers.
  • The list keeps itself up to date every 5 seconds while it is open, without jumping around: lobbies stay where they are while their crews, jumps and missions change. Switch Live off next to Refresh to update only when you ask.
  • Hover the seats of a lobby hosted by a V2T player to see who is in it, with their levels. Set ShareCrew = false to keep your crew's names to yourself.
  • Joining shows a card with the game's own loading steps and a Cancel button. When a join fails, the game's reason appears in the same card.
  • Your own lobby is in the list, marked Your Lobby in gold. Click it to manage it.
  • New: host from V2T's Your lobby popup. Type the name (up to 54 characters) and password straight in, pick a region by its ping or leave it on Auto, and make the lobby public or private. Check Reachability confirms other players can find it.
  • New: player level limit. When you host, choose which levels (1 to 15) may stay. Anyone outside it is told in the chat and removed once they have loaded in. Steam friends always have access unless you switch that off. The limit shows on your lobby in V2T's list, and as a tag in its name, such as [Lv 10+], for players without V2T. Levels above 15 are always let in, because that would mean a game update V2T does not know about yet.
  • Go to Hangar and Host Game sit on the bottom edge of the list. Go to Hangar is greyed out while you are in your own session.
  • The Esc menu has Browse lobbies and Host Game. Until now, hosting left you no way back to the lobby list. Both Host Game buttons say Manage Session while you host a public lobby, and are greyed out on someone else's ship.
  • A V2T | JS switch at the top right of the screen swaps between V2T's lobby browser and the game's own, for example for controller players. The game's own list still shows the V2T tag and puts V2T lobbies first.
  • New: update notice. At game start V2T asks Thunderstore (or Nexus Mods) which version is the newest. When yours is older, the chat says so at the top of every lobby, and the V2T logo in the lobby browser becomes an Update tile that opens both pages. Set CheckForUpdates = false to never check.
  • The V2T tag is now a plain green V2T, without the square brackets.

3.1.1

  • Fixed a small stutter every few seconds in lobbies and missions. V2T looked up everyone's level and colour by searching the whole scene every 3 seconds, which took up to 70 ms in a busy hangar. It now only looks when someone joins or leaves.

3.1.0

  • The talk key now works on every keyboard layout. V2T was listening for the key left of 1 as a US keyboard reports it, so on UK, Spanish, German, French, Italian, Portuguese, Dutch, Swiss and Nordic keyboards that key did nothing. It now asks Windows which key sits under Esc on your layout, and follows you if you switch layout while playing. Thanks to R3D34TH for reporting it.
  • The controls reminder and every other hint show the talk key the way your keyboard prints it: [ º ] on Spanish, [ ^ ] on German, [ ² ] on French.
  • PushToTalkKey also accepts the character printed on a key. Writing º, ^ or , picks the key that types it on your keyboard.
  • The key names Minus, Equals, LeftBracket, RightBracket, Backslash, Semicolon, Quote, Comma, Period and Slash now mean the key in that position on a US keyboard, on every layout. Before, some of them picked a different key on non-US keyboards.
  • On a keyboard where the key under Esc is a number key (Hungarian), the log now says so and suggests another talk key, because V2T's own [talk key] + [0] cannot work there.
  • New: lobbies hosted by a player running V2T 3.1.0 or newer show a green [V2T] tag in the server browser, for everyone with V2T, and are listed first. Players without the mod see your lobby name exactly as you typed it. Set MarkMyLobby = false to host without the tag.

3.0.0

  • V2T now draws the chat itself. Press T and you get a proper history panel: scroll it with the mouse wheel, read back as far as you like, and it stays legible over the game.
  • The game's own messages live in it too. Loot, components sent to the ship, players going down, dying and being revived all appear in the panel instead of the game's log, with a warning sign next to somebody who is incapacitated, a skull for a defeat and a mark for a revive. The incapacitated line pulses for a minute, because it is the one worth looking at.
  • Crewmates are named in the colour the game gives them, the same colour as their icon in the crew list, so you can tell who said what at a glance. A name you have not been given a colour for yet is white until it arrives, rather than guessing.
  • Joining a lobby lists who is in it, with their level on a badge shaped and coloured by tier: a square for Standard, a shield for Refined, a hexagon for Advanced and a banner for Superior. The list is yours alone, it is never sent to anybody. Players arriving later get the same line.
  • Found items now say their tier after the name, in the item's own colour, so "found Null Tension Generator [Superior]" reads without knowing the palette by heart.
  • Hold ` and press 9 to turn the panel off and put the game's own chat back.
  • The panel fades out of the way while a game menu is open, and hides the voice overlay while you are reading history so the two do not sit on top of each other.
  • Levels only appear in the lobby list and on join lines. On the messages themselves they were clutter.

2.1.9

  • The zip from the Thunderstore website now opens with "How to install manually (no mod manager).txt", which walks you through installing MelonLoader 0.7.3 and V2T step by step, with the download links. Mod manager users can ignore it, nothing changed for them.
  • The download from Nexus and Google Drive still has MelonLoader 0.7.3 inside it, so that one stays a single download with nothing else to get first.
  • The manual download is now two clearly named files: V2T-2.1.9-with-MelonLoader.zip and V2T-2.1.9-without-MelonLoader.zip, both with the full guide as V2T-README.pdf.
  • English now uses the small model (ggml-small.en-q5_1) instead of base. It gets names, callouts and fast speech right far more often. It takes about 1.5 s instead of 0.4 s from letting go of the key, and the download is bigger.
  • Updating from an older version moves you to the new English model by itself, as long as it is in Mods\V2T. Set ModelEnglish back in MelonPreferences.cfg if you preferred the old one.
  • If the model named in your settings is not in Mods\V2T (after an update, say), V2T now uses the best English model that is there and says so in the log, instead of starting with no speech to text at all.

2.1.7

  • You only hear players who are in your current session. A voice link can outlive the lobby it was made in, and V2T used to play voice from anyone whose link was still open, so after moving to a different lobby you could still hear someone from the last one (especially someone on an older V2T, which never forgets anyone).
  • When a player leaves your session, V2T now also closes its voice link to them, instead of only stopping sending.
  • Two players who move to the same new lobby together keep their link and never notice.
  • New: hold ` and press 5 to switch translate to English on or off. Pick the language you speak and chat gets English.
  • Every control is now plus a key: + 2 opens the language picker (was F10) and ` + 6 re-reads the settings file (was F7). F10 and F7 no longer do anything.
  • Re-reading the settings now says plainly what it applied, and what needs a game restart.
  • New comms panel in the top left, on screen the whole time you are in a game: a row for you and one for every crewmate with V2T, lit while that person talks. A player who just joined shows as connecting; one without V2T shows No V2T detected for a few seconds, then leaves the list. A crewmate who has V2T on MUTE shows MUTED (Can't hear you).
  • Hold ` and press 7 to move the comms panel: top left, bottom centre or top centre. The choice is remembered.
  • Hold ` and press 0 to show the controls reminder again.
  • The counter includes you: the only V2T player in a crew of four reads V2T | 1/4 ACTIVE.
  • What you say now appears where you type in chat. Past 240 characters it turns red: that part is cut off when the message is sent.
  • The mode and push to talk selectors, VOICE CHAT MUTED and VOICE ACTIVATED now sit at the bottom centre of the screen.
  • Fixed: after a key combination, letting go of the second key first started a short recording that could be sent to chat.
  • The controls reminder in the hangar shows every combo as [ ` ] + [ 1 ] = what it does, with the V2T version in its title.
  • Confirmed in a real game (2.1.6): two players who were not the host, in a stranger's lobby whose host had no V2T, connected in about 20 seconds.
  • Thanks to Cobaltto (also known as WalTaka) for hours of in-game testing that found and confirmed the voice chat fixes in 2.1.4 to 2.1.7.

2.1.6

  • Voice between two V2T players should now connect within about 10 seconds instead of about 3 minutes. Tested on 2.1.5: both players asked Epic for the voice link within half a second of each other, while the game itself was still connecting them, and each request arrived just before the other side was ready. Epic threw both away and then waited about 3 minutes before trying again. V2T now waits 2 seconds after a player appears, and if they have not answered within about 10 seconds it drops its own stuck request and sends a fresh one. The two players use different intervals, so they do not keep colliding. Only V2T's own voice channel is ever reset, never the game's connection.
  • Any voice arriving from a player now counts as proof the link is open, not only their name.

2.1.5

  • Fixed: two players with V2T could take minutes to hear each other, or never did. Epic only opens V2T's voice link once both players have accepted it. Until now that happened as a side effect of sending, which worked while voice went to everyone but rarely with the occasional name message 2.1.4 relied on. V2T now accepts every crewmate's link on purpose, every 2 seconds until they answer.
  • Live voice goes to every player the game connects you to again, as in 2.1.2. Players V2T found another way (the session list, the host's list) get voice once they answer.
  • Players who left are now dropped from the voice list. Before, everyone from every earlier session stayed on it until you restarted the game.
  • The log now says when each voice link opens and how long it took, and names players who probably do not have V2T.

2.1.4

  • Players who are not the host can now find each other even when the host does not run V2T: V2T reads the game's own list of who is in the session. This part is new and not yet tested in a full game. If your log says the session ids "are not Epic ids", a host with V2T 2.1.1 or newer is still needed for non-hosts to hear each other.
  • Live voice is now only sent to players who run V2T, instead of to every player the game connects you to.

2.1.2

  • Live voice now starts on Linux (Proton). V2T learned which player is you from a flag the game sets a few seconds into a session. Under Proton that flag never came, so live voice never started while speech to text worked. V2T now asks the Epic login directly.
  • If live voice cannot start, the log now says once which step it is waiting for.
  • README: a Linux and Steam Deck section.

2.1.1

  • Players who are not the host can now hear each other. The game connects every player to the host only, so before this, two non-hosts with V2T never reached each other. The host now shares the list of V2T players so they connect directly. The host needs 2.1.1 or newer; older versions ignore the new message safely.
  • Incoming voice recovers by itself. If your output device drops out (Bluetooth earbuds reconnecting, a driver reset) or you change the Windows default output, V2T reopens it within a few seconds instead of staying silent until a restart.
  • Works when installed with a mod manager (r2modman, Thunderstore Mod Manager). They put each package in its own folder, where V2T could not find its speech models, so speech to text and the level meter stayed off while voice chat still worked.

2.1.0

  • New: voice activated mode. Hold ` and press 1 to switch between push to talk and voice activated. In voice activated you just speak, and V2T does whatever the current mode does (text, voice, or both) as if you held the key. The start of each sentence is kept. A green VOICE ACTIVATED line stays on screen while it is on. Headphones recommended.
  • New settings: InputMode, VoiceActivationThresholdDb, VoiceActivationHangoverMs.

2.0.5

  • The microphone now always follows the Windows default input, live. Pick another mic in Windows sound settings and V2T switches to it within a second, no restart. It also recovers by itself when the mic is unplugged and plugged back in.
  • Fixes a flat level meter and no transcription when a virtual audio device (a soundboard or virtual cable) sat first in the device list: V2T used the first device in the list, not the default.
  • The MicDevice setting is gone. There is nothing to configure.
  • The download linked from this page is now a plain zip. The separate installer program is retired.

2.0.4

  • The Jump Space 0.7.16.6 fix is now Plugins\V2TBootstrap.dll, 6 KB of housekeeping and nothing else: it clears MelonLoader's leftover working files before MelonLoader prepares the game. Root cause found: the update removed the Backtrace crash reporter from the game, and MelonLoader kept its old dummy assembly in the dump, which then referred to a type the new build no longer has. No MelonLoader or Cpp2IL files are shipped in this package.

2.0.3

  • Same fix as a plugin that bundled Cpp2IL. Superseded by 2.0.4.

2.0.2

  • Same fix as loader files inside the package. Not published on Thunderstore.

2.0.1

  • Listing text only.

2.0.0

  • V2T and V2T+ merged into one mod: speech to text and live voice chat on one key.
  • Modes TEXT / VOICE / BOTH / MUTE, switched with backquote + Tab.
  • Per-crewmate level meters, "N crewmates have V2T" readout, no-audio warning, startup hint.
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