Jump Space
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Latest version
2.1.9
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55
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367MB
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Changelog

2.1.9

  • The zip from the Thunderstore website now opens with "How to install manually (no mod manager).txt", which walks you through installing MelonLoader 0.7.3 and V2T step by step, with the download links. Mod manager users can ignore it, nothing changed for them.
  • The download from Nexus and Google Drive still has MelonLoader 0.7.3 inside it, so that one stays a single download with nothing else to get first.
  • The manual download is now two clearly named files: V2T-2.1.9-with-MelonLoader.zip and V2T-2.1.9-without-MelonLoader.zip, both with the full guide as V2T-README.pdf.
  • English now uses the small model (ggml-small.en-q5_1) instead of base. It gets names, callouts and fast speech right far more often. It takes about 1.5 s instead of 0.4 s from letting go of the key, and the download is bigger.
  • Updating from an older version moves you to the new English model by itself, as long as it is in Mods\V2T. Set ModelEnglish back in MelonPreferences.cfg if you preferred the old one.
  • If the model named in your settings is not in Mods\V2T (after an update, say), V2T now uses the best English model that is there and says so in the log, instead of starting with no speech to text at all.

2.1.7

  • You only hear players who are in your current session. A voice link can outlive the lobby it was made in, and V2T used to play voice from anyone whose link was still open, so after moving to a different lobby you could still hear someone from the last one (especially someone on an older V2T, which never forgets anyone).
  • When a player leaves your session, V2T now also closes its voice link to them, instead of only stopping sending.
  • Two players who move to the same new lobby together keep their link and never notice.
  • New: hold ` and press 5 to switch translate to English on or off. Pick the language you speak and chat gets English.
  • Every control is now plus a key: + 2 opens the language picker (was F10) and ` + 6 re-reads the settings file (was F7). F10 and F7 no longer do anything.
  • Re-reading the settings now says plainly what it applied, and what needs a game restart.
  • New comms panel in the top left, on screen the whole time you are in a game: a row for you and one for every crewmate with V2T, lit while that person talks. A player who just joined shows as connecting; one without V2T shows No V2T detected for a few seconds, then leaves the list. A crewmate who has V2T on MUTE shows MUTED (Can't hear you).
  • Hold ` and press 7 to move the comms panel: top left, bottom centre or top centre. The choice is remembered.
  • Hold ` and press 0 to show the controls reminder again.
  • The counter includes you: the only V2T player in a crew of four reads V2T | 1/4 ACTIVE.
  • What you say now appears where you type in chat. Past 240 characters it turns red: that part is cut off when the message is sent.
  • The mode and push to talk selectors, VOICE CHAT MUTED and VOICE ACTIVATED now sit at the bottom centre of the screen.
  • Fixed: after a key combination, letting go of the second key first started a short recording that could be sent to chat.
  • The controls reminder in the hangar shows every combo as [ ` ] + [ 1 ] = what it does, with the V2T version in its title.
  • Confirmed in a real game (2.1.6): two players who were not the host, in a stranger's lobby whose host had no V2T, connected in about 20 seconds.
  • Thanks to Cobaltto (also known as WalTaka) for hours of in-game testing that found and confirmed the voice chat fixes in 2.1.4 to 2.1.7.

2.1.6

  • Voice between two V2T players should now connect within about 10 seconds instead of about 3 minutes. Tested on 2.1.5: both players asked Epic for the voice link within half a second of each other, while the game itself was still connecting them, and each request arrived just before the other side was ready. Epic threw both away and then waited about 3 minutes before trying again. V2T now waits 2 seconds after a player appears, and if they have not answered within about 10 seconds it drops its own stuck request and sends a fresh one. The two players use different intervals, so they do not keep colliding. Only V2T's own voice channel is ever reset, never the game's connection.
  • Any voice arriving from a player now counts as proof the link is open, not only their name.

2.1.5

  • Fixed: two players with V2T could take minutes to hear each other, or never did. Epic only opens V2T's voice link once both players have accepted it. Until now that happened as a side effect of sending, which worked while voice went to everyone but rarely with the occasional name message 2.1.4 relied on. V2T now accepts every crewmate's link on purpose, every 2 seconds until they answer.
  • Live voice goes to every player the game connects you to again, as in 2.1.2. Players V2T found another way (the session list, the host's list) get voice once they answer.
  • Players who left are now dropped from the voice list. Before, everyone from every earlier session stayed on it until you restarted the game.
  • The log now says when each voice link opens and how long it took, and names players who probably do not have V2T.

2.1.4

  • Players who are not the host can now find each other even when the host does not run V2T: V2T reads the game's own list of who is in the session. This part is new and not yet tested in a full game. If your log says the session ids "are not Epic ids", a host with V2T 2.1.1 or newer is still needed for non-hosts to hear each other.
  • Live voice is now only sent to players who run V2T, instead of to every player the game connects you to.

2.1.2

  • Live voice now starts on Linux (Proton). V2T learned which player is you from a flag the game sets a few seconds into a session. Under Proton that flag never came, so live voice never started while speech to text worked. V2T now asks the Epic login directly.
  • If live voice cannot start, the log now says once which step it is waiting for.
  • README: a Linux and Steam Deck section.

2.1.1

  • Players who are not the host can now hear each other. The game connects every player to the host only, so before this, two non-hosts with V2T never reached each other. The host now shares the list of V2T players so they connect directly. The host needs 2.1.1 or newer; older versions ignore the new message safely.
  • Incoming voice recovers by itself. If your output device drops out (Bluetooth earbuds reconnecting, a driver reset) or you change the Windows default output, V2T reopens it within a few seconds instead of staying silent until a restart.
  • Works when installed with a mod manager (r2modman, Thunderstore Mod Manager). They put each package in its own folder, where V2T could not find its speech models, so speech to text and the level meter stayed off while voice chat still worked.

2.1.0

  • New: voice activated mode. Hold ` and press 1 to switch between push to talk and voice activated. In voice activated you just speak, and V2T does whatever the current mode does (text, voice, or both) as if you held the key. The start of each sentence is kept. A green VOICE ACTIVATED line stays on screen while it is on. Headphones recommended.
  • New settings: InputMode, VoiceActivationThresholdDb, VoiceActivationHangoverMs.

2.0.5

  • The microphone now always follows the Windows default input, live. Pick another mic in Windows sound settings and V2T switches to it within a second, no restart. It also recovers by itself when the mic is unplugged and plugged back in.
  • Fixes a flat level meter and no transcription when a virtual audio device (a soundboard or virtual cable) sat first in the device list: V2T used the first device in the list, not the default.
  • The MicDevice setting is gone. There is nothing to configure.
  • The download linked from this page is now a plain zip. The separate installer program is retired.

2.0.4

  • The Jump Space 0.7.16.6 fix is now Plugins\V2TBootstrap.dll, 6 KB of housekeeping and nothing else: it clears MelonLoader's leftover working files before MelonLoader prepares the game. Root cause found: the update removed the Backtrace crash reporter from the game, and MelonLoader kept its old dummy assembly in the dump, which then referred to a type the new build no longer has. No MelonLoader or Cpp2IL files are shipped in this package.

2.0.3

  • Same fix as a plugin that bundled Cpp2IL. Superseded by 2.0.4.

2.0.2

  • Same fix as loader files inside the package. Not published on Thunderstore.

2.0.1

  • Listing text only.

2.0.0

  • V2T and V2T+ merged into one mod: speech to text and live voice chat on one key.
  • Modes TEXT / VOICE / BOTH / MUTE, switched with backquote + Tab.
  • Per-crewmate level meters, "N crewmates have V2T" readout, no-audio warning, startup hint.
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