This mod is a client side implementation for Archipelago.gg
For the APWorld for KeyWe see KeyWe APWorld
If you are reading this on Thunderstore, great! Simply download the Thunderstore Mod Manager, follow the instructions to set up KeyWe and install the Archipelago client mod. This is the recommended installation method but manual installation is also possible and described below.
First, download the latest release from the releases page and extract.
To Install MANUALLY, you'll need to install BepinEx. Navigate to your KeyWe folder, which should be in steamapps/common/KeyWe, and copy the Bepin files into this folder. Then run KeyWe.exe. this will create the necessary subdirectories for Bepin to function and for mods to load.
Next, close the game and navigate to the plugins folder in the BepInEx folder, and copy the KeyWe_Archipelago from the latest release into it.
Once you launch the game, the client should be running.
Upon loading into the main menu, you will be greeted by the connection screen, simply fill the text fields with the Server, Port, Slot Name, and Password, and click Connect. Both players can (and are recommended to) be connected to the archipelago server on the same slot at the same time, then connect to each other through the online menu, though it is safe for only one player to be using the Archipelago mod.
The log in the bottom left of the game can be enabled/disabled by pressing F7. This will show items collected and received in the Archipelago world as they are sent/received.
In KeyWe AP, the following locations are considered checks by default
Each individual objective in a level
Each level completion (Rank requirement can be set to Bronze, Silver, or Gold)
Hidden collectibles
There are 9 challenges in the base calendar levels (1 for each week). These challenges introduce a task you must complete while also completing the level in order to check the location.
There are 9 Overtime levels, separate from the main calendar. The Overtime levels are divided into 3 seasons, Summer, Fall, and Winter. Each Season has 1 challenge, for a total of 3 challenges total. The Overtime levels are significantly different from the calendar levels in how they play, and the grades for them are based on achieving a minimum score, as opposed to a time limit.
Telepost Tournament is a DLC for the game, which adds an additional 3 levels separate both from the main calendar and Overtime levels. These levels are a series of challenges where you "race" against other teams, and the grade is determined by the position you finish in, as opposed to time limit or score. Each Tournament race has 3 challenges that are enabled in-level which are also checks.
Attempts to bypass the game's DLC protection are strictly prohibited and won't work anyway... Nice try I guess. SUPPORT THE DEVS!!!
The following Items can be sent to the KeyWe world
Each week on a calendar is an item. There are 3 weeks per Season, and 3 Seasons. Additionally, Overtime levels are split into 3 seasons, each containing 3 levels. Telepost Tournament, if enabled, is all enabled by a single item
Certain attributes about your kiwi will begin at a set value. These values include:
Walk Speed
Jump Height
Swim Speed
Dash Speed
Chirp Cooldown
Peck Cooldown
Respawn Time
Respawn Move Speed
When you receive an item for one of these attributes, it will slightly boost that attribute, allowing you to maneuver the levels a bit easier/faster.
Each category of cosmetics is a filler item that can be sent. When received, a random cosmetic of the specified type will be applied to your kiwi. The following cosmetic types are available:
Facewear
Hat
Skin
Backwear
Footwear
Hairstyle
Arms (Disabled unless you own the DLC)
Certain cosmetics will not be automatically equipped in some levels to avoid conflicts with the levels' mechanics.