Changelog
0.2.0
- Keep
VisualMode=2 available for the old every-death behavior.
- Use final-time body capture only; hidden bleedout snapshots were removed.
- Use the game's nameplate style for dead body labels and tint them red.
- Keep local-player body outfit materials from the live headless rendered body.
- Complete the local base head and hair from the game's explicit paired full-body source when needed.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.