LeopoldsTavernMusic
Plays Leopold's Tavern from the boat when its quota is met, with positional audio and Music-volume control.Leopold's Tavern Boat Music
Plays LeopoldsTavern.wav locally when the value inside the boat reaches the
level's quota. The track emanates from the boat as proximity-based 3D audio.
Playback uses the game's own FMOD Core audio system rather than Unity's
unreliable external-file decoder. It stops when gameplay exits for the shop,
lobby, victory, defeat, disconnect cleanup, or a level-scene unload.
Installation
Install this mod on every player who should hear the song, then launch the game modded.
Configuration
After the first launch, edit
BepInEx/config/com.bwadd.lastpirates.leopoldstavernmusic.cfg. Enabled
turns the music on or off, Volume controls playback level (0.35 by default),
and Loop controls whether it repeats. FullVolumeDistance and
SilentDistance control proximity. The final playback volume also follows the
game's Music volume slider. Enable and volume changes apply live.
Multiplayer
Playback is triggered independently from the synchronized quota state on each client. The host cannot send custom audio data to an unmodded client, so each listener needs this package installed.
Audio rights
Only redistribute this package if you have permission to distribute the included recording.
