All mods
(Korean) Add subtitles to each line from the ship's speakers
Last updated: a year ago
Makes exception easier to debug
Last updated: 4 months ago
The Coomfy Dungeon Generation
Last updated: 2 years ago
An API for terrain to mesh conversion and mesh manipulation
Last updated: 5 months ago
Translation mods into Russian
Last updated: 2 years ago
Removes head bob animation, FOV change, and helmet visor HUD overlay while walking and sprinting. Provides config settings for motion intensity, visor, and FOV.
Last updated: a year ago
Nerd mod for configuring (almost) EVERYTHING.
Last updated: 8 months ago
Adds a lot of usable (admin) commands in the chat! Set deadline, spawn enemies on friends and a lot more! Usable as Host and NonHost
Last updated: 9 months ago
All killable mobs drop VALUABLE SCRAP! (even mod included)!
Last updated: 2 years ago
Shotguns now fire pellets
Last updated: 7 months ago
This mod aims at making the Coil Heads more frightening than they already are.
Last updated: a year ago
Let you disable a turret by shoveling it.
Last updated: 2 years ago
A powerful all-in-one debugging and admin tool to test and explore game mechanics and functionality in Lethal Company.
Last updated: 2 months ago
Rewamps the ecosystem an enemies to feel more alive and interactable. Enemies will fight each other and hunt to survive.
Last updated: 3 weeks ago
Simple kill bind mod for your ragdoll needs
Last updated: 2 months ago
Plays a missing child amber alert when the ghost girl appears.
Last updated: 2 years ago
Adds a violet colored insanity bar right above the clock.
Last updated: 2 years ago
Autocomplete terminal commands + history
Last updated: 2 years ago
Adds a label to the icons on the monitor for players, radar boosters, enemies and items
Last updated: 8 months ago
Adds over 153 (154) funny poster conglomerates to the ship!!
Last updated: 7 months ago
Small mod that allows you to open ship doors in space
Last updated: 2 years ago
[v68] Adds new moon 35 Vacuity with an Elevator, 6 Cutscenes, and changing Seasons
Last updated: 8 months ago
Gives the "fear" mechanic (seeing a dead body, seeing a forest giant) a gameplay purpose.
Last updated: a year ago