All mods
A Lethal Company Mod that adds bot players to the game. Based off of the code of the mod Lethal Internship.
Last updated: 3 weeks ago
Add the cursed tarot card from Phasmophobia into Lethal Company
Last updated: a month ago
Lethal Company with Korean!
Last updated: 2 months ago
Listen to YouTube audio on your boombox and cruiser with your friends! All players must have this installed!
Last updated: 2 months ago
My first project and enemy for Lethal Company! This is an attempt to create an enemy that roams the map taunting you.
Last updated: 2 months ago
Updated version of Lethal Doors that works with V50 of the game
Last updated: 2 months ago
Makes fall damage make more sense, as well as highly customizable.
Last updated: 2 months ago
JPOGStegosaurus for Lethal Company.
Last updated: 3 months ago
Allows you to customise how the signal translator displays
transmissions.
Last updated: 5 months ago
Try to restore the radar map of v69
Last updated: 6 months ago
Better lightning, anyone?
Last updated: 9 months ago
Makes exception easier to debug
Last updated: a year ago
Removes the delay when jumping
Last updated: a year ago
Everything go boom. Mod to make things equal... in death! Configuration for health and everything else included!
Last updated: a year ago
Style your ship with your own personal colors! (Now with visibility feature)
Last updated: a year ago
Adds a Ready Check system during the ship phase to let players make sure everyone is ready.
Last updated: a year ago
Displays quota count on ship monitors and game over screen. Configurable!
Last updated: a year ago
Changes the default scan color. Configurable.
Last updated: a year ago
Be the smart one!
Last updated: a year ago
Makes it so toilet paper doesn't cover the whole screen when carried
Last updated: a year ago
Adds Smallfry from Splatoon 3 as an enemy for Lethal Company.
Last updated: a year ago
Full Darkness is a mod that makes darkness pitch black. Formerly "Full Darkness" from Diversity.
Last updated: 2 years ago
Mod focused on patching the maneater's behaviour in regards of taking damage to account for how much force the damage is dealt with rather than always consdering it as one point of damage
Last updated: 2 years ago