All mods
Replaces turret sfx with voice lines from Portal 2 turrets.
Last updated: 2 years ago
Enhance your gameplay with the ability to parry almost everything in Lethal Company!
Last updated: 2 years ago
Archipelago integration for Lethal Company.
Last updated: a week ago
[v72] A set of moons based on the Pikmin series, with new shortcuts and features.
Last updated: 2 weeks ago
Allows to change skin (texture) of Company Cruiser (1.1.0!)
Last updated: 2 weeks ago
A pack of Lethal Company enemy skins designed for use on 130 Gorgonzola, but can be used anywhere!
Last updated: 2 months ago
Open doors with style
Last updated: 2 months ago
Adds the unused "Baby Face" song to the Cruiser radio.
Last updated: 3 months ago
Displays how fulfilled the quota is, as well as the expected overtime bonus in the corner of your screen at the Company building
Last updated: 6 months ago
Fixes the spider web bug and the interact glitch for High Quota runs.
Last updated: 7 months ago
Library mod that gives moon people some nice tools!
Last updated: 8 months ago
Tweaks and fixes for the Barber's materials
Last updated: 9 months ago
Extends the insanity system uwu
Last updated: 10 months ago
Adds a gnome plush (as scrap) to the game, which will make gnome sounds occasionally!.
Last updated: 10 months ago
A simple mod for Lethal Company that adds support for Discord's Rich Presence
Last updated: 10 months ago
Includes configurable replacements for every entity with primarily Salmon Run themed creatures and characters from Splatoon
Last updated: 11 months ago
Mod focused on providing a purchase where in the next moon landing, incase the team gets fully wiped, the scrap stored inside will not be removed.
Last updated: 11 months ago
Mod focused on providing an interactive terminal application where you can increase the days before the deadline of current quota for some Company Credits
Last updated: a year ago
Frailty is a mod that adds conditions to the players. Formerly "Player Conditions" from Diversity.
Last updated: a year ago
Introduces a finite number of charges for the teleporter, in contrast to vanilla where the teleporter has unlimited charges. The charges reset every in-game day. The amount of charges is adjustable via the config file.
Last updated: a year ago
[BETA] SCP-173 has breached containment
Last updated: a year ago
Provides integration between Coroner and Mimics.
Last updated: a year ago
Fall damage is calculated smoothly from 30 to 100+ instead of pre-set stages of damage.
Recommended to be used with LethalWeight.
Last updated: a year ago