All mods
Allows indoor enemies to spawn in groups larger than 1, like outdoor and daytime enemies can.
Last updated: 9 months ago
Adds Baldi from Baldi's Basics as an enemy for Lethal Company.
Last updated: a year ago
Adds the Shy Guy (SCP-096) to Lethal Company. Fully custom animations and behavior. Model from SCP: Containment Breach.
Last updated: 2 months ago
[V73] A new Monster that teleports others
Last updated: 2 months ago
Add a new monster to the game, don't look at it too much...
Last updated: 2 months ago
v72 | A mod that fixes Baboon Hawk nest spawn positions
Last updated: 6 months ago
On player death, revive the player as a Masked. Configurable spawn chance.
Last updated: a year ago
Brackens now have new chase sound that's terrifying [UPDATED]
Last updated: 2 years ago
This mod adds a new enemy, the Toilet Leech, to Lethal Company!
Last updated: 2 years ago
Plays Vogel im Käfig from AoT every time someone gets eaten by the giants.
Last updated: 2 years ago
A standalone version of an enemy from Harvest Moons.
Last updated: a month ago
Adds a new enemy capable of absorbing light sources and a new item
Last updated: 6 months ago
[v70] Adds more unique & varied reskins for some vanilla creatures based on DistinctMoons. Highly configurable!
Last updated: 6 months ago
Adds a shiba wielding a bat looking for blood. Very aggressive.
Last updated: 9 months ago
Adds Something from Omori as an enemy
Last updated: 10 months ago
This mod lets you configure the CoilHead enemy. Power Level, Movement Speed, Attack Damage, Attack Speed, Probability Curve, and per moon Spawn Weight and Max Spawn Count. (StarlancerAIFix compatibility to configure spawning inside and outside)
Last updated: 11 months ago
Mod to tweak some monsters in Lethal Company to make them more balanced, now fully configurable and synced with the Host! Also fixes Snare Fleas stacking on the same player and add some QoL - see details on your web browser.
Last updated: a year ago
Mels additional enemies for Lethal Company.
Last updated: a year ago
v0.5.30 Tranquillity - Eternal sunlight and aggressive fauna. 16 hours before leaving. A+ moon crowded with enemies. Custom enemies and interiors (Manor+Facility). 2 'adapted' monsters. Turrets in, Mines out. Bring a shovel.
Last updated: 2 years ago
According to all known laws of aviation, there is no way a bee should be able to open a door...
Last updated: 2 years ago
This mod turns on laser on turrets even if they don't see players.
Last updated: 2 years ago
Connect LC to Twitch and let your viewers chose your fate!
Last updated: 2 years ago
Replaces angry/attacking Lootbug noises. Pairs well with SunnoBunno yippee SFX mod.
Last updated: 2 years ago
Variants of vanilla enemies for my projects.
Last updated: 3 weeks ago