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LightEater
Adds a new enemy and a new item capable of absorbing light sources
| Last updated | a month ago |
| Total downloads | 112373 |
| Total rating | 10 |
| Categories | Mods Items Monsters |
| Dependency string | Lega-LightEater-1.1.0 |
| Dependants | 68 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5README
Light Eater
The Light Eater is a roaming entity that feeds on energy, consuming light sources and plunging the environment into darkness.
Energy Seeking
Description
- The Light Eater instinctively moves toward active light sources.
- It absorbs energy from:
- Dungeon Lights
- Landmines
- Turrets
- Any grabbable object with an energy source
- Energy-based enemy (Old Bird by default ; new ones can be added via configs)
- If an energy-based enemy is detected, it becomes the priority target (unless already chasing a player or absorbing a light).
- Absorbed enemies are instantly killed.
- After a configurable hour, it can target the ship, draining its power and disabling some functionalities.
Player Interaction
Description
Charged State
- When sufficiently charged, the Light Eater can release a light detonation:
- Players or enemies in direct line of sight are blinded.
- They also receive the LIGHTNING status effect.
- LIGHTNING status effect:
- Can affect player and enemies.
- Triggers an explosion halfway through the total duration and at the end:
- Only affects players and enemies who are neither the target of the effect nor the one who cast it.
- Deals 10 damage to nearby players and 1 damage to nearby enemies.
- Applies the status effect to nearby players and enemies if they don't already have it.
- Deals 10 damage over 10 seconds by default.
Low Charge Behavior
- If not fully charged:
- The Light Eater continues absorbing energy while chasing.
- Any energy source crossed will be drained.
Countering the Light Eater
Description
Core Mechanic
- The Light Eater is always vulnerable to damage
- However, if it has any stored charge:
- It will explode when hit.
- All stored energy is lost.
Explosion Effects
- Direct line of sight causes blindness to players or enemies.
- If charge exceeds 100:
- Applies LIGHTNING status effect in addition.
The Deluminator
Description
Defeating the Light Eater grants a unique item: The Deluminator.
Energy Absorption
- Can absorb energy from:
- Lights
- Landmines
- Turrets
- Any grabbable object with an energy source
- Energy-based enemies
- Absorbing enemies:
- Takes longer
- Alerts them, causing them to attack
Charge System
- Absorbed energy is converted into charges.
- At 100 charges:
- Can release a light detonation.
- Causes blindness + LIGHTNING (line of sight) to players and enemies.
Restrictions
- Can only be used during an active run (when the ship is landed).
Credits
- Evaisa | Creating LethalLib
- DuskWise | Mod icon
- explodingturtles456 | Sharing some ideas
- Moroxide | Lending a hand with the Deluminator's sound
Attributions
This mod uses third-party asset. Full credit goes to their original creators.
Batdr Keeper Rig
- Batdr Keeper Rig (Sketchfab):
https://sketchfab.com/3d-models/batdr-keeper-rig-b9f8066384dc466bb63bbedcc3d52226
By NO DONT EAT ME CASEOH (Ferris wheel) is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
More informations
For any feedback/suggestions or questions, you can reach me on the 'Lethal Company Modding' Discord server (https://discord.gg/9rZjs3qZ) under the same name (username lega2039) or the Light Eater thread.
DMs are welcome.