Lega-LightEater icon

LightEater

Adds a new enemy and a new item capable of absorbing light sources

Last updated a month ago
Total downloads 112373
Total rating 10 
Categories Mods Items Monsters
Dependency string Lega-LightEater-1.1.0
Dependants 68 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
Evaisa-LethalLib-1.1.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 1.1.1
Lega-LegaFusionCore-1.0.8 icon
Lega-LegaFusionCore

Common library with shared code for my mods

Preferred version: 1.0.8

README

Light Eater

The Light Eater is a roaming entity that feeds on energy, consuming light sources and plunging the environment into darkness.

Energy Seeking

Description
  • The Light Eater instinctively moves toward active light sources.
  • It absorbs energy from:
    • Dungeon Lights
    • Landmines
    • Turrets
    • Any grabbable object with an energy source
    • Energy-based enemy (Old Bird by default ; new ones can be added via configs)
  • If an energy-based enemy is detected, it becomes the priority target (unless already chasing a player or absorbing a light).
  • Absorbed enemies are instantly killed.
  • After a configurable hour, it can target the ship, draining its power and disabling some functionalities.

Player Interaction

Description

Charged State

  • When sufficiently charged, the Light Eater can release a light detonation:
    • Players or enemies in direct line of sight are blinded.
    • They also receive the LIGHTNING status effect.
  • LIGHTNING status effect:
    • Can affect player and enemies.
    • Triggers an explosion halfway through the total duration and at the end:
      • Only affects players and enemies who are neither the target of the effect nor the one who cast it.
      • Deals 10 damage to nearby players and 1 damage to nearby enemies.
      • Applies the status effect to nearby players and enemies if they don't already have it.
    • Deals 10 damage over 10 seconds by default.

Low Charge Behavior

  • If not fully charged:
    • The Light Eater continues absorbing energy while chasing.
    • Any energy source crossed will be drained.

Countering the Light Eater

Description

Core Mechanic

  • The Light Eater is always vulnerable to damage
  • However, if it has any stored charge:
    • It will explode when hit.
    • All stored energy is lost.

Explosion Effects

  • Direct line of sight causes blindness to players or enemies.
  • If charge exceeds 100:
    • Applies LIGHTNING status effect in addition.

The Deluminator

Description

Defeating the Light Eater grants a unique item: The Deluminator.

Energy Absorption

  • Can absorb energy from:
    • Lights
    • Landmines
    • Turrets
    • Any grabbable object with an energy source
    • Energy-based enemies
  • Absorbing enemies:
    • Takes longer
    • Alerts them, causing them to attack

Charge System

  • Absorbed energy is converted into charges.
  • At 100 charges:
    • Can release a light detonation.
    • Causes blindness + LIGHTNING (line of sight) to players and enemies.

Restrictions

  • Can only be used during an active run (when the ship is landed).

Credits

Attributions

This mod uses third-party asset. Full credit goes to their original creators.

Batdr Keeper Rig

More informations

For any feedback/suggestions or questions, you can reach me on the 'Lethal Company Modding' Discord server (https://discord.gg/9rZjs3qZ) under the same name (username lega2039) or the Light Eater thread.
DMs are welcome.