All mods
Adjusts the in-game HUD to have some extra, fully-customizable features.
Last updated: 6 months ago
Adds rare birbe scrap. Nerfs Maneater baby and Forest Keeper
Last updated: 6 months ago
Bundled images for PoggerKing on TTV(FR)
Last updated: 6 months ago
Removes floppy disk feature from Diversity
Last updated: 5 months ago
Fixes ShipLoot to work with LCVR.
Last updated: 6 months ago
Adds a new custom enemy, the floating skull. Updated for the current version. Original code by Mikusch
Last updated: 6 months ago
[V69]Fixes bugs (1 Currently) where masked are invisible. make this a dependency, or add your own implementation in your own masked mimicking mod. I dont mind :) Any mod that masked masked look like the player they are copying will need this.
Last updated: 6 months ago
Fixes several problems with mask items and masked enemies.
Last updated: 7 hours ago
Replacement mod for HDLethalCompany that provides additional tweaks/improvements
Last updated: 2 months ago
Tweaks to oddities in the vanilla game or in other mods that bothered me.
Last updated: 7 months ago
Customize starting credits with ease! Ever wanted to have 99999 credits when you start a game? No problem. Ever wanted to get credits based on player count? No problem. Or maybe you want to start with a random amount of credits? No problem.
Last updated: 5 months ago
Fix MoreCompany accesories used with TooManySuit and fix suit trace scrolling (Check Readme)
Last updated: 7 months ago
Makes look sensitivity more consistent and smooth.
Last updated: 7 months ago
Fixed version of the 'CAR FROM GARN47' mod by DuskWise (Might not work if you have both versions)
Last updated: 7 months ago
Fixes and assignable suits for specific suits in upcoming Lethal Continuum modpack. I do not own any of the dependencies' suits, they are mainly fixes or just placeholders for certain suit mods to assign to.
Last updated: 8 months ago
A tiny amount of bugfixes for Crowd Control.
Last updated: 8 months ago
Save discounts upon server relaunch, and sync them between players on connection. [v72 Compatible]
Last updated: 2 months ago
Mod ensures that purchased items from the terminal are saved and restored upon loading a save. [v72 Compatible]
Last updated: 2 months ago
Patches the time passing mechanism to solve problems whenever day speed multiplier value has been changed. This is meant for people who wish to use these values and are able to configure them to their desire.
Last updated: 9 months ago
Tweaks and fixes for the Barber's materials
Last updated: 9 months ago
Fixes EnemyAI's that fail to locate NavMesh by killing them.
Last updated: 9 months ago
Adds the unused Mapper item to the store.
Last updated: 5 months ago
Hide MoreCompany cosmetics while using a first-person spectate mod
Last updated: 10 months ago
Host fixes for bunker spider. Fixes desync/separation between agent and mesh container. Client-side fix for the offset idle animation
Last updated: 3 weeks ago