All mods
Make items, monsters and players interact together.
Last updated: 9 months ago
Significantly more responsive and reliable painting, many bug-fixes, infinite spray paint, longer range, quieter sounds. Adds an erase feature, as well as the ability to control color and brush size. All configurable.
Last updated: 7 months ago
Lethal Company mod to replace the vanilla EXP system with a more advanced system. Includes custom Performance Report notes too.
Last updated: a month ago
Fixes for a bunch of common issues.
Last updated: 2 months ago
Fixes a lot of miscellaneous gameplay issues with vanilla. See store description for more details (and recommendations for other great bugfix packages)
Last updated: 4 days ago
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Last updated: a day ago
Reliability improvements for the Company Cruiser.
Last updated: 3 weeks ago
Fixes multiple bugs with the jetpack, most notably the random explosions, battery drain, and tulip snakes dropping you out of the sky. (See the description for full details!)
Last updated: 3 months ago
Fixes several gamebreaking bugs with shovels and knives.
Last updated: 2 months ago
Re-enables vain shroud spawning and the kidnapper fox
Last updated: a month ago
Fixes several issues with Barbers. Now allows restoring spawn behaviors from previous versions of the game.
Last updated: 3 months ago
Improves how items on the ship save, helping against ID changes and properly keeping positions/rotations
Last updated: 8 months ago
Fixes several gamebreaking issues with weed killer.
Last updated: 2 months ago
A performance and diagnosis suite focused on rendering and memory.
Last updated: 2 weeks ago
Host fix for the spider position desync between agent and mesh container and client-side fix for the offset idle animation
Last updated: 2 weeks ago
Nerd mod for configuring (almost) EVERYTHING.
Last updated: 4 months ago
Fixes several problems with mask items and masked enemies.
Last updated: 2 weeks ago
Improves overall performance by threading vanilla AI pathfinding and patching slow methods.
Last updated: 3 weeks ago
Attempts to improve performance with AudioReverbTriggers
Last updated: 8 months ago
Various improvements for lan and online lobbies
Last updated: 2 months ago
v64 | A mod that fixes Baboon Hawk nest spawn positions
Last updated: 7 months ago
Fixes EnemyAI's that fail to locate NavMesh by killing them.
Last updated: 5 months ago
Patches the time passing mechanism to solve problems whenever day speed multiplier value has been changed. This is meant for people who wish to use these values and are able to configure them to their desire.
Last updated: 5 months ago