using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("DropDistancePatch")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A mod for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DropDistancePatch")]
[assembly: AssemblyTitle("DropDistancePatch")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace DropDistancePatch
{
[BepInPlugin("DropDistancePatch", "DropDistancePatch", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private Harmony harmony = new Harmony("DropDistancePatch");
public static ManualLogSource Logger;
private void Awake()
{
Logger = Logger.CreateLogSource("DropDistancePatch");
Logger.LogInfo((object)"Plugin DropDistancePatch is loading.");
Logger.LogInfo((object)"Loaded DropDistancePatch. Patching.");
harmony.PatchAll(typeof(Plugin));
}
[HarmonyPatch(typeof(GrabbableObject), "GetPhysicsRegionOfDroppedObject")]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
foreach (CodeInstruction instruction in instructions)
{
if (instruction.opcode == OpCodes.Ldc_R4)
{
float? num = instruction.operand as float?;
if (num.HasValue && num.Value == 80f)
{
Logger.LogInfo((object)"Found the value to patch!");
instruction.operand = 500f;
}
}
}
return instructions;
}
[HarmonyPatch(typeof(GrabbableObject), "GetItemFloorPosition")]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> GetItemFloorPosition_Patch(IEnumerable<CodeInstruction> instructions)
{
foreach (CodeInstruction instruction in instructions)
{
if (instruction.opcode == OpCodes.Ldc_R4)
{
float? num = instruction.operand as float?;
if (num.HasValue && num.Value == 80f)
{
Logger.LogInfo((object)"Found the value to patch!");
instruction.operand = 500f;
}
}
}
return instructions;
}
[HarmonyPatch(typeof(GrabbableObject), "FallToGround")]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> FallToGround_Patch(IEnumerable<CodeInstruction> instructions)
{
foreach (CodeInstruction instruction in instructions)
{
if (instruction.opcode == OpCodes.Ldc_R4)
{
float? num = instruction.operand as float?;
if (num.HasValue && num.Value == 80f)
{
Logger.LogInfo((object)"Found the value to patch!");
instruction.operand = 500f;
}
}
}
return instructions;
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "DropDistancePatch";
public const string PLUGIN_NAME = "DropDistancePatch";
public const string PLUGIN_VERSION = "1.0.0";
}
}