Decompiled source of Gintama Models v1.1.0

gintamamodelsmodV2.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Dissonance;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("gintamamodelsmodV2")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("gintamamodelsmodV2")]
[assembly: AssemblyTitle("gintamamodelsmodV2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ModelReplacement
{
	public class MRKAGURA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "kaguraonly";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.transform.Find("metarig/spine/spine.001/spine.002/spine.003/spine.004/spine.005/spine.006/jaw")).gameObject;
			JawSync jawSync = gameObject.AddComponent(typeof(JawSync)) as JawSync;
			jawSync.player = ((BodyReplacementBase)this).controller;
			jawSync.init();
		}
	}
	public class MRGINTOKI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "gintoki";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.transform.Find("NULL/RESERVE/WAIST/SPINE1/SPINE2/SPINE3/NECK/HEAD/FACE/MOUTH/CHIN")).gameObject;
			JawSyncG jawSyncG = gameObject.AddComponent(typeof(JawSyncG)) as JawSyncG;
			jawSyncG.player = ((BodyReplacementBase)this).controller;
			jawSyncG.init();
		}
	}
	public class MRTOSHIRO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "toshiro";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRKATSURA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "katzura";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRKAMUI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "kamui";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			Transform val = base.replacementModel.transform.Find("Translate/Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm");
			Transform val2 = base.replacementModel.transform.Find("Translate/Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L ForeTwist");
			if ((Object)(object)val != (Object)null && (Object)(object)val2 != (Object)null)
			{
				RotationSyncG rotationSyncG = ((Component)val2).gameObject.AddComponent<RotationSyncG>();
				rotationSyncG.Init(val, val2);
			}
			Transform val3 = base.replacementModel.transform.Find("Translate/Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm");
			Transform val4 = base.replacementModel.transform.Find("Translate/Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R ForeTwist");
			if ((Object)(object)val3 != (Object)null && (Object)(object)val4 != (Object)null)
			{
				RotationSyncG rotationSyncG2 = ((Component)val4).gameObject.AddComponent<RotationSyncG>();
				rotationSyncG2.Init(val3, val4);
			}
			Transform val5 = base.replacementModel.transform.Find("Translate/Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh");
			Transform val6 = base.replacementModel.transform.Find("Translate/Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 LThighTwist");
			if ((Object)(object)val5 != (Object)null && (Object)(object)val6 != (Object)null)
			{
				RotationSyncG rotationSyncG3 = ((Component)val6).gameObject.AddComponent<RotationSyncG>();
				rotationSyncG3.Init(val5, val6);
			}
			Transform val7 = base.replacementModel.transform.Find("Translate/Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh");
			Transform val8 = base.replacementModel.transform.Find("Translate/Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 RThighTwist");
			if ((Object)(object)val7 != (Object)null && (Object)(object)val8 != (Object)null)
			{
				RotationSyncG rotationSyncG4 = ((Component)val8).gameObject.AddComponent<RotationSyncG>();
				rotationSyncG4.Init(val7, val8);
			}
		}
	}
	public class MRTSUKUYO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "tsukuyo";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRSHINPACHI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "shinpachi";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRSOUGO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "sougo";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRKONDO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "kondo";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MROTAE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "otae";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRTAMA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "tama";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MROTOSE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "otose";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRYAMAZAKI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "yamazaki";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRMITSUBA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "mitsuba";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class RotationSyncG : MonoBehaviour
	{
		public Transform sourceBone;

		public Transform targetBone;

		public void Init(Transform source, Transform target)
		{
			sourceBone = source;
			targetBone = target;
		}

		private void LateUpdate()
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)sourceBone != (Object)null && (Object)(object)targetBone != (Object)null)
			{
				targetBone.rotation = sourceBone.rotation;
			}
		}
	}
	public class JawSync : MonoBehaviour
	{
		public PlayerControllerB player;

		public float initialJawOpening = 74f;

		public float maxJawOpening = 50f;

		private Vector3 startingLocalRotation;

		protected VoicePlayerState voice;

		public float sensitivity => Plugin.voiceSensitivity.Value;

		private void Start()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			startingLocalRotation = ((Component)this).gameObject.transform.localEulerAngles;
		}

		private void Update()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)StartOfRound.Instance.voiceChatModule == (Object)null))
			{
				if (voice == null)
				{
					init();
					return;
				}
				float x = ((voice.IsSpeaking && !player.isPlayerDead) ? Mathf.Clamp(Map(voice.Amplitude * sensitivity, 0f, 1f, initialJawOpening, maxJawOpening), maxJawOpening, initialJawOpening) : initialJawOpening);
				Vector3 val = startingLocalRotation;
				val.x = x;
				((Component)this).gameObject.transform.localRotation = Quaternion.Euler(val);
			}
		}

		public void init()
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Expected O, but got Unknown
			//IL_0044: Expected O, but got Unknown
			StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
			voice = player.voicePlayerState;
			if (voice == null && (Object)player == (Object)StartOfRound.Instance.localPlayerController)
			{
				voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName);
			}
		}

		private float Map(float value, float min1, float max1, float min2, float max2)
		{
			float num = (value - min1) / (max1 - min1);
			return num * (max2 - min2) + min2;
		}
	}
	public class JawSyncG : MonoBehaviour
	{
		public PlayerControllerB player;

		public float initialJawOpening = 0f;

		public float maxJawOpening = 10f;

		private Vector3 startingLocalRotation;

		protected VoicePlayerState voice;

		public float sensitivity => Plugin.voiceSensitivity.Value;

		private void Start()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			startingLocalRotation = ((Component)this).gameObject.transform.localEulerAngles;
		}

		private void Update()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)StartOfRound.Instance.voiceChatModule == (Object)null))
			{
				if (voice == null)
				{
					init();
					return;
				}
				float x = ((voice.IsSpeaking && !player.isPlayerDead) ? Mathf.Clamp(Map(voice.Amplitude * sensitivity, 0f, 1f, initialJawOpening, maxJawOpening), maxJawOpening, initialJawOpening) : initialJawOpening);
				Vector3 val = startingLocalRotation;
				val.x = x;
				((Component)this).gameObject.transform.localRotation = Quaternion.Euler(val);
			}
		}

		public void init()
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Expected O, but got Unknown
			//IL_0044: Expected O, but got Unknown
			StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
			voice = player.voicePlayerState;
			if (voice == null && (Object)player == (Object)StartOfRound.Instance.localPlayerController)
			{
				voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName);
			}
		}

		private float Map(float value, float min1, float max1, float min2, float max2)
		{
			float num = (value - min1) / (max1 - min1);
			return num * (max2 - min2) + min2;
		}
	}
	[BepInPlugin("2floor.gintamamodelsmod", "gintamamodelsmod", "1.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<float> voiceSensitivity { get; private set; }

		public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableModelAsDefault { get; private set; }

		private static void InitConfig()
		{
			enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
			enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
			voiceSensitivity = config.Bind<float>("Voice Sensitivity For Models Jaw", "Sensitivity Value", 10f, "Number from 5 to 20");
		}

		private void Awake()
		{
			//IL_0329: Unknown result type (might be due to invalid IL or missing references)
			//IL_032f: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableModelForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRKAGURA));
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRGINTOKI));
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRTOSHIRO));
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRKATSURA));
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRKAMUI));
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRTSUKUYO));
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRSHINPACHI));
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRSOUGO));
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRKONDO));
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MROTAE));
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRTAMA));
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MROTOSE));
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRYAMAZAKI));
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRMITSUBA));
			}
			if (enableModelAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRKAGURA));
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRGINTOKI));
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRTOSHIRO));
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRKATSURA));
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRKAMUI));
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRTSUKUYO));
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRSHINPACHI));
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRSOUGO));
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRKONDO));
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MROTAE));
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRTAMA));
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MROTOSE));
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRYAMAZAKI));
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRMITSUBA));
			}
			ModelReplacementAPI.RegisterSuitModelReplacement("Kagura", typeof(MRKAGURA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Gintoki", typeof(MRGINTOKI));
			ModelReplacementAPI.RegisterSuitModelReplacement("Toshiro", typeof(MRTOSHIRO));
			ModelReplacementAPI.RegisterSuitModelReplacement("Katsura", typeof(MRKATSURA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Kamui", typeof(MRKAMUI));
			ModelReplacementAPI.RegisterSuitModelReplacement("Tsukuyo", typeof(MRTSUKUYO));
			ModelReplacementAPI.RegisterSuitModelReplacement("Shinpachi", typeof(MRSHINPACHI));
			ModelReplacementAPI.RegisterSuitModelReplacement("Sougo", typeof(MRSOUGO));
			ModelReplacementAPI.RegisterSuitModelReplacement("Kondo", typeof(MRKONDO));
			ModelReplacementAPI.RegisterSuitModelReplacement("Tae", typeof(MROTAE));
			ModelReplacementAPI.RegisterSuitModelReplacement("Tama", typeof(MRTAMA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Otose", typeof(MROTOSE));
			ModelReplacementAPI.RegisterSuitModelReplacement("Yamazaki", typeof(MRYAMAZAKI));
			ModelReplacementAPI.RegisterSuitModelReplacement("Mitsuba", typeof(MRMITSUBA));
			Harmony val = new Harmony("2floor.gintamamodelsmod");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin 2floor.gintamamodelsmod is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "2floor_gintamamodelsmod";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}