using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Dissonance;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("gintamamodelsmodV2")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("gintamamodelsmodV2")]
[assembly: AssemblyTitle("gintamamodelsmodV2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ModelReplacement
{
public class MRKAGURA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "kaguraonly";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void AddModelScripts()
{
GameObject gameObject = ((Component)base.replacementModel.transform.Find("metarig/spine/spine.001/spine.002/spine.003/spine.004/spine.005/spine.006/jaw")).gameObject;
JawSync jawSync = gameObject.AddComponent(typeof(JawSync)) as JawSync;
jawSync.player = ((BodyReplacementBase)this).controller;
jawSync.init();
}
}
public class MRGINTOKI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "gintoki";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void AddModelScripts()
{
GameObject gameObject = ((Component)base.replacementModel.transform.Find("NULL/RESERVE/WAIST/SPINE1/SPINE2/SPINE3/NECK/HEAD/FACE/MOUTH/CHIN")).gameObject;
JawSyncG jawSyncG = gameObject.AddComponent(typeof(JawSyncG)) as JawSyncG;
jawSyncG.player = ((BodyReplacementBase)this).controller;
jawSyncG.init();
}
}
public class MRTOSHIRO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "toshiro";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRKATSURA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "katzura";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRKAMUI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "kamui";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void AddModelScripts()
{
Transform val = base.replacementModel.transform.Find("Translate/Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm");
Transform val2 = base.replacementModel.transform.Find("Translate/Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L ForeTwist");
if ((Object)(object)val != (Object)null && (Object)(object)val2 != (Object)null)
{
RotationSyncG rotationSyncG = ((Component)val2).gameObject.AddComponent<RotationSyncG>();
rotationSyncG.Init(val, val2);
}
Transform val3 = base.replacementModel.transform.Find("Translate/Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm");
Transform val4 = base.replacementModel.transform.Find("Translate/Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R ForeTwist");
if ((Object)(object)val3 != (Object)null && (Object)(object)val4 != (Object)null)
{
RotationSyncG rotationSyncG2 = ((Component)val4).gameObject.AddComponent<RotationSyncG>();
rotationSyncG2.Init(val3, val4);
}
Transform val5 = base.replacementModel.transform.Find("Translate/Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh");
Transform val6 = base.replacementModel.transform.Find("Translate/Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 LThighTwist");
if ((Object)(object)val5 != (Object)null && (Object)(object)val6 != (Object)null)
{
RotationSyncG rotationSyncG3 = ((Component)val6).gameObject.AddComponent<RotationSyncG>();
rotationSyncG3.Init(val5, val6);
}
Transform val7 = base.replacementModel.transform.Find("Translate/Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh");
Transform val8 = base.replacementModel.transform.Find("Translate/Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 RThighTwist");
if ((Object)(object)val7 != (Object)null && (Object)(object)val8 != (Object)null)
{
RotationSyncG rotationSyncG4 = ((Component)val8).gameObject.AddComponent<RotationSyncG>();
rotationSyncG4.Init(val7, val8);
}
}
}
public class MRTSUKUYO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "tsukuyo";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSHINPACHI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "shinpachi";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSOUGO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "sougo";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRKONDO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "kondo";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MROTAE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "otae";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRTAMA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "tama";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MROTOSE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "otose";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRYAMAZAKI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "yamazaki";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRMITSUBA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "mitsuba";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class RotationSyncG : MonoBehaviour
{
public Transform sourceBone;
public Transform targetBone;
public void Init(Transform source, Transform target)
{
sourceBone = source;
targetBone = target;
}
private void LateUpdate()
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)sourceBone != (Object)null && (Object)(object)targetBone != (Object)null)
{
targetBone.rotation = sourceBone.rotation;
}
}
}
public class JawSync : MonoBehaviour
{
public PlayerControllerB player;
public float initialJawOpening = 74f;
public float maxJawOpening = 50f;
private Vector3 startingLocalRotation;
protected VoicePlayerState voice;
public float sensitivity => Plugin.voiceSensitivity.Value;
private void Start()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
startingLocalRotation = ((Component)this).gameObject.transform.localEulerAngles;
}
private void Update()
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Expected O, but got Unknown
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)StartOfRound.Instance.voiceChatModule == (Object)null))
{
if (voice == null)
{
init();
return;
}
float x = ((voice.IsSpeaking && !player.isPlayerDead) ? Mathf.Clamp(Map(voice.Amplitude * sensitivity, 0f, 1f, initialJawOpening, maxJawOpening), maxJawOpening, initialJawOpening) : initialJawOpening);
Vector3 val = startingLocalRotation;
val.x = x;
((Component)this).gameObject.transform.localRotation = Quaternion.Euler(val);
}
}
public void init()
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Expected O, but got Unknown
//IL_0044: Expected O, but got Unknown
StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
voice = player.voicePlayerState;
if (voice == null && (Object)player == (Object)StartOfRound.Instance.localPlayerController)
{
voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName);
}
}
private float Map(float value, float min1, float max1, float min2, float max2)
{
float num = (value - min1) / (max1 - min1);
return num * (max2 - min2) + min2;
}
}
public class JawSyncG : MonoBehaviour
{
public PlayerControllerB player;
public float initialJawOpening = 0f;
public float maxJawOpening = 10f;
private Vector3 startingLocalRotation;
protected VoicePlayerState voice;
public float sensitivity => Plugin.voiceSensitivity.Value;
private void Start()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
startingLocalRotation = ((Component)this).gameObject.transform.localEulerAngles;
}
private void Update()
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Expected O, but got Unknown
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)StartOfRound.Instance.voiceChatModule == (Object)null))
{
if (voice == null)
{
init();
return;
}
float x = ((voice.IsSpeaking && !player.isPlayerDead) ? Mathf.Clamp(Map(voice.Amplitude * sensitivity, 0f, 1f, initialJawOpening, maxJawOpening), maxJawOpening, initialJawOpening) : initialJawOpening);
Vector3 val = startingLocalRotation;
val.x = x;
((Component)this).gameObject.transform.localRotation = Quaternion.Euler(val);
}
}
public void init()
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Expected O, but got Unknown
//IL_0044: Expected O, but got Unknown
StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
voice = player.voicePlayerState;
if (voice == null && (Object)player == (Object)StartOfRound.Instance.localPlayerController)
{
voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName);
}
}
private float Map(float value, float min1, float max1, float min2, float max2)
{
float num = (value - min1) / (max1 - min1);
return num * (max2 - min2) + min2;
}
}
[BepInPlugin("2floor.gintamamodelsmod", "gintamamodelsmod", "1.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ConfigFile config;
public static ConfigEntry<float> voiceSensitivity { get; private set; }
public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }
public static ConfigEntry<bool> enableModelAsDefault { get; private set; }
private static void InitConfig()
{
enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
voiceSensitivity = config.Bind<float>("Voice Sensitivity For Models Jaw", "Sensitivity Value", 10f, "Number from 5 to 20");
}
private void Awake()
{
//IL_0329: Unknown result type (might be due to invalid IL or missing references)
//IL_032f: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
InitConfig();
Assets.PopulateAssets();
if (enableModelForAllSuits.Value)
{
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRKAGURA));
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRGINTOKI));
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRTOSHIRO));
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRKATSURA));
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRKAMUI));
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRTSUKUYO));
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRSHINPACHI));
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRSOUGO));
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRKONDO));
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MROTAE));
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRTAMA));
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MROTOSE));
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRYAMAZAKI));
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRMITSUBA));
}
if (enableModelAsDefault.Value)
{
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRKAGURA));
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRGINTOKI));
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRTOSHIRO));
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRKATSURA));
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRKAMUI));
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRTSUKUYO));
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRSHINPACHI));
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRSOUGO));
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRKONDO));
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MROTAE));
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRTAMA));
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MROTOSE));
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRYAMAZAKI));
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRMITSUBA));
}
ModelReplacementAPI.RegisterSuitModelReplacement("Kagura", typeof(MRKAGURA));
ModelReplacementAPI.RegisterSuitModelReplacement("Gintoki", typeof(MRGINTOKI));
ModelReplacementAPI.RegisterSuitModelReplacement("Toshiro", typeof(MRTOSHIRO));
ModelReplacementAPI.RegisterSuitModelReplacement("Katsura", typeof(MRKATSURA));
ModelReplacementAPI.RegisterSuitModelReplacement("Kamui", typeof(MRKAMUI));
ModelReplacementAPI.RegisterSuitModelReplacement("Tsukuyo", typeof(MRTSUKUYO));
ModelReplacementAPI.RegisterSuitModelReplacement("Shinpachi", typeof(MRSHINPACHI));
ModelReplacementAPI.RegisterSuitModelReplacement("Sougo", typeof(MRSOUGO));
ModelReplacementAPI.RegisterSuitModelReplacement("Kondo", typeof(MRKONDO));
ModelReplacementAPI.RegisterSuitModelReplacement("Tae", typeof(MROTAE));
ModelReplacementAPI.RegisterSuitModelReplacement("Tama", typeof(MRTAMA));
ModelReplacementAPI.RegisterSuitModelReplacement("Otose", typeof(MROTOSE));
ModelReplacementAPI.RegisterSuitModelReplacement("Yamazaki", typeof(MRYAMAZAKI));
ModelReplacementAPI.RegisterSuitModelReplacement("Mitsuba", typeof(MRMITSUBA));
Harmony val = new Harmony("2floor.gintamamodelsmod");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin 2floor.gintamamodelsmod is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "2floor_gintamamodelsmod";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}