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Decompiled source of Gintama Models v1.1.0
gintamamodelsmodV2.dll
Decompiled 3 months agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using Dissonance; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("gintamamodelsmodV2")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("gintamamodelsmodV2")] [assembly: AssemblyTitle("gintamamodelsmodV2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRKAGURA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "kaguraonly"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { GameObject gameObject = ((Component)base.replacementModel.transform.Find("metarig/spine/spine.001/spine.002/spine.003/spine.004/spine.005/spine.006/jaw")).gameObject; JawSync jawSync = gameObject.AddComponent(typeof(JawSync)) as JawSync; jawSync.player = ((BodyReplacementBase)this).controller; jawSync.init(); } } public class MRGINTOKI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "gintoki"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { GameObject gameObject = ((Component)base.replacementModel.transform.Find("NULL/RESERVE/WAIST/SPINE1/SPINE2/SPINE3/NECK/HEAD/FACE/MOUTH/CHIN")).gameObject; JawSyncG jawSyncG = gameObject.AddComponent(typeof(JawSyncG)) as JawSyncG; jawSyncG.player = ((BodyReplacementBase)this).controller; jawSyncG.init(); } } public class MRTOSHIRO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "toshiro"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKATSURA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "katzura"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKAMUI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "kamui"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { Transform val = base.replacementModel.transform.Find("Translate/Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm"); Transform val2 = base.replacementModel.transform.Find("Translate/Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L ForeTwist"); if ((Object)(object)val != (Object)null && (Object)(object)val2 != (Object)null) { RotationSyncG rotationSyncG = ((Component)val2).gameObject.AddComponent<RotationSyncG>(); rotationSyncG.Init(val, val2); } Transform val3 = base.replacementModel.transform.Find("Translate/Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm"); Transform val4 = base.replacementModel.transform.Find("Translate/Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R ForeTwist"); if ((Object)(object)val3 != (Object)null && (Object)(object)val4 != (Object)null) { RotationSyncG rotationSyncG2 = ((Component)val4).gameObject.AddComponent<RotationSyncG>(); rotationSyncG2.Init(val3, val4); } Transform val5 = base.replacementModel.transform.Find("Translate/Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh"); Transform val6 = base.replacementModel.transform.Find("Translate/Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 LThighTwist"); if ((Object)(object)val5 != (Object)null && (Object)(object)val6 != (Object)null) { RotationSyncG rotationSyncG3 = ((Component)val6).gameObject.AddComponent<RotationSyncG>(); rotationSyncG3.Init(val5, val6); } Transform val7 = base.replacementModel.transform.Find("Translate/Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh"); Transform val8 = base.replacementModel.transform.Find("Translate/Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 RThighTwist"); if ((Object)(object)val7 != (Object)null && (Object)(object)val8 != (Object)null) { RotationSyncG rotationSyncG4 = ((Component)val8).gameObject.AddComponent<RotationSyncG>(); rotationSyncG4.Init(val7, val8); } } } public class MRTSUKUYO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "tsukuyo"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSHINPACHI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "shinpachi"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSOUGO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "sougo"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKONDO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "kondo"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MROTAE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "otae"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTAMA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "tama"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MROTOSE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "otose"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRYAMAZAKI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "yamazaki"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMITSUBA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "mitsuba"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class RotationSyncG : MonoBehaviour { public Transform sourceBone; public Transform targetBone; public void Init(Transform source, Transform target) { sourceBone = source; targetBone = target; } private void LateUpdate() { //IL_002f: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)sourceBone != (Object)null && (Object)(object)targetBone != (Object)null) { targetBone.rotation = sourceBone.rotation; } } } public class JawSync : MonoBehaviour { public PlayerControllerB player; public float initialJawOpening = 74f; public float maxJawOpening = 50f; private Vector3 startingLocalRotation; protected VoicePlayerState voice; public float sensitivity => Plugin.voiceSensitivity.Value; private void Start() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) startingLocalRotation = ((Component)this).gameObject.transform.localEulerAngles; } private void Update() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) if (!((Object)StartOfRound.Instance.voiceChatModule == (Object)null)) { if (voice == null) { init(); return; } float x = ((voice.IsSpeaking && !player.isPlayerDead) ? Mathf.Clamp(Map(voice.Amplitude * sensitivity, 0f, 1f, initialJawOpening, maxJawOpening), maxJawOpening, initialJawOpening) : initialJawOpening); Vector3 val = startingLocalRotation; val.x = x; ((Component)this).gameObject.transform.localRotation = Quaternion.Euler(val); } } public void init() { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Expected O, but got Unknown //IL_0044: Expected O, but got Unknown StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects(); voice = player.voicePlayerState; if (voice == null && (Object)player == (Object)StartOfRound.Instance.localPlayerController) { voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName); } } private float Map(float value, float min1, float max1, float min2, float max2) { float num = (value - min1) / (max1 - min1); return num * (max2 - min2) + min2; } } public class JawSyncG : MonoBehaviour { public PlayerControllerB player; public float initialJawOpening = 0f; public float maxJawOpening = 10f; private Vector3 startingLocalRotation; protected VoicePlayerState voice; public float sensitivity => Plugin.voiceSensitivity.Value; private void Start() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) startingLocalRotation = ((Component)this).gameObject.transform.localEulerAngles; } private void Update() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) if (!((Object)StartOfRound.Instance.voiceChatModule == (Object)null)) { if (voice == null) { init(); return; } float x = ((voice.IsSpeaking && !player.isPlayerDead) ? Mathf.Clamp(Map(voice.Amplitude * sensitivity, 0f, 1f, initialJawOpening, maxJawOpening), maxJawOpening, initialJawOpening) : initialJawOpening); Vector3 val = startingLocalRotation; val.x = x; ((Component)this).gameObject.transform.localRotation = Quaternion.Euler(val); } } public void init() { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Expected O, but got Unknown //IL_0044: Expected O, but got Unknown StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects(); voice = player.voicePlayerState; if (voice == null && (Object)player == (Object)StartOfRound.Instance.localPlayerController) { voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName); } } private float Map(float value, float min1, float max1, float min2, float max2) { float num = (value - min1) / (max1 - min1); return num * (max2 - min2) + min2; } } [BepInPlugin("2floor.gintamamodelsmod", "gintamamodelsmod", "1.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<float> voiceSensitivity { get; private set; } public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); voiceSensitivity = config.Bind<float>("Voice Sensitivity For Models Jaw", "Sensitivity Value", 10f, "Number from 5 to 20"); } private void Awake() { //IL_0329: Unknown result type (might be due to invalid IL or missing references) //IL_032f: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRKAGURA)); ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRGINTOKI)); ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRTOSHIRO)); ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRKATSURA)); ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRKAMUI)); ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRTSUKUYO)); ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRSHINPACHI)); ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRSOUGO)); ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRKONDO)); ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MROTAE)); ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRTAMA)); ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MROTOSE)); ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRYAMAZAKI)); ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRMITSUBA)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRKAGURA)); ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRGINTOKI)); ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRTOSHIRO)); ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRKATSURA)); ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRKAMUI)); ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRTSUKUYO)); ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRSHINPACHI)); ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRSOUGO)); ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRKONDO)); ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MROTAE)); ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRTAMA)); ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MROTOSE)); ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRYAMAZAKI)); ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRMITSUBA)); } ModelReplacementAPI.RegisterSuitModelReplacement("Kagura", typeof(MRKAGURA)); ModelReplacementAPI.RegisterSuitModelReplacement("Gintoki", typeof(MRGINTOKI)); ModelReplacementAPI.RegisterSuitModelReplacement("Toshiro", typeof(MRTOSHIRO)); ModelReplacementAPI.RegisterSuitModelReplacement("Katsura", typeof(MRKATSURA)); ModelReplacementAPI.RegisterSuitModelReplacement("Kamui", typeof(MRKAMUI)); ModelReplacementAPI.RegisterSuitModelReplacement("Tsukuyo", typeof(MRTSUKUYO)); ModelReplacementAPI.RegisterSuitModelReplacement("Shinpachi", typeof(MRSHINPACHI)); ModelReplacementAPI.RegisterSuitModelReplacement("Sougo", typeof(MRSOUGO)); ModelReplacementAPI.RegisterSuitModelReplacement("Kondo", typeof(MRKONDO)); ModelReplacementAPI.RegisterSuitModelReplacement("Tae", typeof(MROTAE)); ModelReplacementAPI.RegisterSuitModelReplacement("Tama", typeof(MRTAMA)); ModelReplacementAPI.RegisterSuitModelReplacement("Otose", typeof(MROTOSE)); ModelReplacementAPI.RegisterSuitModelReplacement("Yamazaki", typeof(MRYAMAZAKI)); ModelReplacementAPI.RegisterSuitModelReplacement("Mitsuba", typeof(MRMITSUBA)); Harmony val = new Harmony("2floor.gintamamodelsmod"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin 2floor.gintamamodelsmod is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "2floor_gintamamodelsmod"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }