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Decompiled source of BibooGhostGirl v1.0.0
BibooGhostGirl.dll
Decompiled 2 years agousing System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using BibooGhostGirl.Patches; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("BibooGhostGirl")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("BibooGhostGirl")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("aea3262c-2edd-47f2-a842-2321d1d0c96c")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace BibooGhostGirl { [BepInPlugin("Gremlin.BibooGhostGirl", "Biboo Ghost Girl Mod", "1.0.0")] public class BibooGhostGirlBase : BaseUnityPlugin { private const string modGUID = "Gremlin.BibooGhostGirl"; private const string modName = "Biboo Ghost Girl Mod"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Gremlin.BibooGhostGirl"); private static BibooGhostGirlBase Instance; internal ManualLogSource mls; internal static AudioClip SoundFX; internal static Texture2D bibooMaterial; internal static GameObject Visuals; internal static AssetBundle Bundle; private void Awake() { //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Expected O, but got Unknown if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Gremlin.BibooGhostGirl"); mls.LogInfo((object)"Biboo is on the prowl..."); harmony.PatchAll(typeof(BibooGhostGirlBase)); harmony.PatchAll(typeof(BibooPatch)); mls = ((BaseUnityPlugin)this).Logger; string location = ((BaseUnityPlugin)Instance).Info.Location; location = location.TrimEnd("BibooGhostGirl.dll".ToCharArray()); Bundle = AssetBundle.LoadFromFile(location + "biboo"); if ((Object)Bundle != (Object)null) { SoundFX = Bundle.LoadAsset<AudioClip>("Assets/gyat.wav"); bibooMaterial = Bundle.LoadAsset<Texture2D>("Assets/Texture2D/bijoutexture_face1"); Visuals = Bundle.LoadAsset<GameObject>("Assets/prefabs/bijou.prefab"); mls.LogInfo((object)"Asset bundle loaded"); } else { mls.LogInfo((object)"Bundle not loaded"); } } } } namespace BibooGhostGirl.Patches { [HarmonyPatch(typeof(DressGirlAI))] internal class BibooPatch { [HarmonyPatch("Update")] [HarmonyPostfix] private static void OverrideAudio(DressGirlAI __instance) { __instance.breathingSFX = BibooGhostGirlBase.SoundFX; } [HarmonyPatch("Start")] [HarmonyPostfix] private static void VisualPatch(DressGirlAI __instance) { //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Expected O, but got Unknown //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) Transform val = ((Component)__instance).transform.Find("DressGirlModel"); Transform val2 = val.Find("AnimContainer").Find("metarig"); SkinnedMeshRenderer component = ((Component)val.Find("basemesh")).GetComponent<SkinnedMeshRenderer>(); if ((Object)component != (Object)null && ((Renderer)component).enabled) { ((Renderer)component).enabled = false; MeshRenderer[] componentsInChildren = ((Component)val2).GetComponentsInChildren<MeshRenderer>(); for (int i = 0; i < componentsInChildren.Length; i++) { ((Renderer)componentsInChildren[i]).enabled = false; } } GameObject val3 = Object.Instantiate<GameObject>(BibooGhostGirlBase.Visuals); val3.transform.SetParent(((Component)__instance).transform); val3.transform.localPosition = Vector3.zero; val3.transform.localRotation = Quaternion.identity; List<SkinnedMeshRenderer> list = new List<SkinnedMeshRenderer>(); SkinnedMeshRenderer[] skinnedMeshRenderers = ((EnemyAI)__instance).skinnedMeshRenderers; SkinnedMeshRenderer[] array = skinnedMeshRenderers; SkinnedMeshRenderer[] array2 = array; foreach (SkinnedMeshRenderer item in array2) { list.Add(item); } list.Add(((Component)val3.transform.Find("Body")).GetComponent<SkinnedMeshRenderer>()); foreach (SkinnedMeshRenderer item2 in list) { ((Component)item2).gameObject.layer = ((Component)skinnedMeshRenderers[0]).gameObject.layer; } ((EnemyAI)__instance).skinnedMeshRenderers = list.ToArray(); } } }