Lethal Company
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Details

Latest version
1.0.0
Last Updated
First Uploaded
Downloads
135
Likes
1
Size
109KB
Dependants

Required mods (80)

This package requires the following packages to work.
Makes eyeless mouthdogs killable with shotguns. Client-side, works in public lobbies. Vanilla damage unchanged.
Version:1.0.1
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.3
Alerts you which items have a discount when the round begins. Client-side! Customizable!
Version:2.3.0
Allows you to spectate enemies when dead.
Version:2.7.0
Personal assignments for employees, that can be completed for extra cash
Version:1.1.0
A mod to allow players to join after the game starts.
Version:1.0.18
The Boondocks booty warrior Braken
Version:1.0.0
Tired of running out of inhalent? Look no further!
Version:0.9.0
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Version:3.8.4
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
API to simplify model replacement
Version:2.4.12
Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.
Version:2.3.2
Hides masks on Masked enemies to mimic your crew. Masked spawn naturally on all moons, set off mines, and more! For v68. Continuation of HomelessGinger's MaskedEnemyOverhaul
Version:3.4.0
Removes the delay when jumping
Version:1.0.0
custom gabriel suit model from ULTRAKILL, created by hakita
Version:0.2.0
custom v1/v2 suit models from ULTRAKILL, created by hakita
Version:0.4.0
Our loyal [Suit Technicians] are dedicated to making sure you look your best while dying inside an abandoned facility! Our standard package includes 8 unique suits to choose from!
Version:1.3.1
Give the dead the ability to communicate through a Ouija Board.
Version:1.5.3
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.1
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
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