1.0.21: added compadability with the "wider ship" mod by moving the ships starting position, also made lights turn off more commonly
1.0.20: fixed earlier change being misinformation. made lights turn off randomly as well
1.0.19: expanded exterior, added 3 more fire exits
1.0.18: set the correct rarity for rare audios, also fixing main entrance plane
1.0.17: made changelog much more readable, along with adding more ambience
1.0.16: made the doors closing have a variable delay to it, also removed cadaver growths as a spawn
1.0.15: added more suggested ambience, and changed main entrance plane to static
1.0.14: final changes before i head to bed... just changing spawns and shih... and adding more ambience
1.0.13: just a change to stop "fairer fire exit" from being a dependencies
1.0.12: made shih look better and shih (blame TKronix). made fire exit doors also open back up. removed fog and changed skybox.
1.0.9: had to remake entire project (blame microslop)... added a door to main entrance only openable from going to a fire exit... added ambience... added fire exit doors that close either when apparatus gets pulled, or random times of the day
1.0.5: expanded exterior, moved main entrance, along with changing interior dungeon generation and some other changes
1.0.3: reworked indoor spawning
1.0.2: changes to spawn blockers so that oldbirds dont camp the ship
1.0.1: added thumper and backwater gunkfish to the monster list... along with changes to the monster spawn curves
1.0.0: initial release