Lethal Company
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Date Uploaded
6 months ago
Downloads
900
Size
237MB

Required mods (255)

This package requires the following packages to work.
fixed magnet rotation, move scrap to the ship automatically, storage light, mute engine/radio audio in orbit, cruiser scrap items, speedometer,
Version:1.4.9
Displays the ingame push-to-talk icon, when detecting voice activity
Version:1.0.4
Adds video game music to the Boombox.
Version:1.0.1
[V72] Title, loading screen, and suits for a modpack. Assets taken from other packs.
Version:1.1.1
Sounds for the Poltergeist mod for my modpack
Version:1.0.0
Reduces stuttering during level loading
Version:0.1.22
Makes eyeless mouthdogs killable with shotguns. Client-side, works in public lobbies. Vanilla damage unchanged.
Version:1.0.1
API to expand the compatibilities of Lethal Company's dungeon generation
Version:1.4.1
Toolkit for making enemy skins in the unity editor
Version:1.4.1
Compatibility mod for custom enemy skins.
Version:1.5.1
Custom day and ambient music that features piano, cello, ambient guitar, and some synths. COMPATIBLE WITH LETHAL RESONANCE AND AMBIENTMUSICPACK. Check website for preview of music
Version:5.0.0
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Version:3.11.1
Allows enemies to travel both into and out of the facility while seamlessly switching AI modes.
Version:2.5.7
Replaces the HighAction1/2 and LowAction Sounds with In The Pressense Of A King from Ultrakill
Version:1.0.0
A mod which gives Presents a configurable chance of spawning a random enemy when opened.
Version:1.0.9
Adds a number of new features to lockpickers. Highly configurable.
Version:1.0.0
More counterplay for some Lethal Company mobs
Version:1.4.1
Adds a nuke as a scrap that may or may not be extremely dangerous
Version:1.0.1
A Library for my niche (But maybe useful) scripts
Version:1.0.7
A massive deep mine interior, with 5 floors
Version:1.0.4
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