Lethal Company
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Date Uploaded
last year
Downloads
578
Size
1.9MB

Required mods (64)

This package requires the following packages to work.
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.6
A mod to allow players to join after the game starts.
Version:1.0.18
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Version:3.9.1
Adds a disgusting skeletal giant to tear you limb from limb. Spawns outside at night. Configurable.
Version:1.2.0
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Audio and MIDI library for .NET
Version:2.2.2
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Version:1.7.0
Fixes several problems with mask items and masked enemies.
Version:1.3.1
Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.
Version:2.3.2
Makes start up loading time faster
Version:1.0.1
Fixes HarmonyX Transpiler cause patched method to behave incorrectly
Version:1.1.0
Optimizes the game by using Unity Jobs and Burst API
Version:1.1.5
Add Cause of Death to the performance report, now with a Mod API!
Version:2.2.0
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.2
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
Personal modding tools for Lethal Company
Version:1.0.3
Adds over 300 new emotes! Includes emote wheel, allows Masked Enemies to emote, adds emote music (can be muted), implements a system for purchasing emotes on the store (optional), and much more!
Version:2.3.4
Add a new video to the TV. French version of Steve the Fish.
Version:1.0.2
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Version:1.0.6
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Version:1.0.4
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