Develop Categories

Updated 3 months ago

Develop Categories

Categories are the way to split configurations into different organized parts of a panel so players have a better time searching for what they want to modify.

Categories directly depend on the page and must be attached to one.

Creating Categories

If you don't care about the categories that much you can use the easy access method to create categories.

CCategory category = ConfigAPI.CreateCategoryAuto("Name", myPage, Color.white);

However if this method does not fit your needs, you can use the category builder.

CPage page = new CCategoryBuilder() {
    Page = myPage,
    ID = "my-mod-name_category_my-custom-category",
    Color = Color.blue,
    Name = "My category",
}

Parameters

These are the values you can modify from pages:

  • string ID:
    The unique identifier for this section definition, no other existing section should have the same value, I recommend using the ID convention [mod-name]_category_[category-name].

  • string Name:
    The name that will be shown in the in-game menu.

  • string Page / CPage CPage:
    The parent page of this category (uses the defaul page if no one is provided).

  • Color Color / (byte, byte, byte) ColorRGB:
    The background color of the category display (defaults to white if no color is provided).

  • bool HideIfEmpty:
    True if the category should be hidden if there are no configurations attached, false otherwise.

Get Existing Pages

Sometimes you might just want to get categories provided by other mods. You can check if a category is registered by other mod calling:

if (ConfigAPI.TryGetCategory("other-mod_category_some-name", out CCategory category)) {
    // The category exists and has been stored into "category"
} else {
    // The category does not exist
}