using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using ConfigurableWeightEffect.Patches;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ConfigurableWeightEffect")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+fbdd2609fbba525bbc8598587bfd0a14c3190a4d")]
[assembly: AssemblyProduct("Makes the effect of weight on the players speed less or more. (config file)")]
[assembly: AssemblyTitle("ConfigurableWeightEffect")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ConfigurableWeightEffect
{
[BepInPlugin("org.configurable-weight-effect.axian", "Configurable Weight Effect", "1.0.0")]
public class ConfigurableWeightEffect : BaseUnityPlugin
{
public const string modGUID = "org.configurable-weight-effect.axian";
public const string modName = "Configurable Weight Effect";
public const string modVersion = "1.0.0";
internal static ManualLogSource Logger;
private readonly Harmony harmony = new Harmony("org.configurable-weight-effect.axian");
private static ConfigurableWeightEffect Instance;
private ConfigEntry<float> divisorConfigEntry;
public static float divisor;
public static float Weight;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Plugin org.configurable-weight-effect.axian is loaded!");
harmony.PatchAll(typeof(ConfigurableWeightEffect));
harmony.PatchAll(typeof(PlayerControllerB_patches));
divisorConfigEntry = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Divisor", 2f, "The divisor of the weight effect.");
divisor = divisorConfigEntry.Value;
}
[HarmonyPatch(typeof(ItemCharger))]
[HarmonyPatch("ChargeItem")]
[HarmonyPostfix]
private static void OnItemCharge()
{
Logger.LogInfo((object)$"Current Player Weight is: {Weight}");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "ConfigurableWeightEffect";
public const string PLUGIN_NAME = "Makes the effect of weight on the players speed less or more. (config file)";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace ConfigurableWeightEffect.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
[HarmonyPatch("Update")]
public class PlayerControllerB_patches
{
private static float float1;
public static float divisor = ConfigurableWeightEffect.divisor;
[HarmonyPrefix]
public static void PrefixPatch(PlayerControllerB __instance)
{
float1 = __instance.carryWeight - 1f;
float1 /= divisor;
__instance.carryWeight = float1 + 1f;
ConfigurableWeightEffect.Weight = __instance.carryWeight;
}
[HarmonyPostfix]
public static void PostfixPatch(PlayerControllerB __instance)
{
float1 = __instance.carryWeight - 1f;
float1 *= divisor;
__instance.carryWeight = float1 + 1f;
}
}
}