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Decompiled source of ConfigurableWeightEffect v1.0.0
ConfigurableWeightEffect.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using ConfigurableWeightEffect.Patches; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ConfigurableWeightEffect")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+fbdd2609fbba525bbc8598587bfd0a14c3190a4d")] [assembly: AssemblyProduct("Makes the effect of weight on the players speed less or more. (config file)")] [assembly: AssemblyTitle("ConfigurableWeightEffect")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ConfigurableWeightEffect { [BepInPlugin("org.configurable-weight-effect.axian", "Configurable Weight Effect", "1.0.0")] public class ConfigurableWeightEffect : BaseUnityPlugin { public const string modGUID = "org.configurable-weight-effect.axian"; public const string modName = "Configurable Weight Effect"; public const string modVersion = "1.0.0"; internal static ManualLogSource Logger; private readonly Harmony harmony = new Harmony("org.configurable-weight-effect.axian"); private static ConfigurableWeightEffect Instance; private ConfigEntry<float> divisorConfigEntry; public static float divisor; public static float Weight; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } Logger = ((BaseUnityPlugin)this).Logger; Logger.LogInfo((object)"Plugin org.configurable-weight-effect.axian is loaded!"); harmony.PatchAll(typeof(ConfigurableWeightEffect)); harmony.PatchAll(typeof(PlayerControllerB_patches)); divisorConfigEntry = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Divisor", 2f, "The divisor of the weight effect."); divisor = divisorConfigEntry.Value; } [HarmonyPatch(typeof(ItemCharger))] [HarmonyPatch("ChargeItem")] [HarmonyPostfix] private static void OnItemCharge() { Logger.LogInfo((object)$"Current Player Weight is: {Weight}"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "ConfigurableWeightEffect"; public const string PLUGIN_NAME = "Makes the effect of weight on the players speed less or more. (config file)"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace ConfigurableWeightEffect.Patches { [HarmonyPatch(typeof(PlayerControllerB))] [HarmonyPatch("Update")] public class PlayerControllerB_patches { private static float float1; public static float divisor = ConfigurableWeightEffect.divisor; [HarmonyPrefix] public static void PrefixPatch(PlayerControllerB __instance) { float1 = __instance.carryWeight - 1f; float1 /= divisor; __instance.carryWeight = float1 + 1f; ConfigurableWeightEffect.Weight = __instance.carryWeight; } [HarmonyPostfix] public static void PostfixPatch(PlayerControllerB __instance) { float1 = __instance.carryWeight - 1f; float1 *= divisor; __instance.carryWeight = float1 + 1f; } } }