AcousticModpack
This is a description for a mod. 250 characters maxRequired mods (31)
This package requires the following packages to work.Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Version:3.6.0
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.
Version:2.3.2
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.1
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
Adds 11 scrap, 6 store items, 1 enemy, 4 decor, 1 map hazard, and 1 game mechanic.
Version:0.10.4
Stops rendering interior rooms that aren't visible - Helps with performance without affecting visuals.
Version:1.0.4
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Version:1.1.0
Adds store items as scrap, to be found on moons as scrap in Lethal Company. You can now also find the bodies of previous crews accompanying their former gear.
Version:1.2.15
Adds a new entity to the game, from Lobotomy Corporation. Can you and your friends survive the temptation?
Version:1.2.2
Allows you to easily upload a track to the boombox by specifying a link
Version:1.2.4
You could hear some distant musics in dangerous areas. Thats what makes Dreamcore a bit scary.
Version:1.0.2
V3.5.5! - v50 compatibility , UI Overhaul, new upgrade and more!
Version:3.5.7
A library for Lethal Company, providing a standardised way to save and load modded data.
Version:1.2.2
Let's you easily load audio files, replace in game audio, send audio over the network and log any audio playback into console.
Version:1.5.1
