1.0.3
- Fixed an issue with lobby transitions, ensuring proper functionality during network object spawning and preventing null reference errors.
- Jump behavior is now only handled by the player's owner, preventing unintended jump logic execution on non-owned clients.
- Increased the default jumpPercentage from
50 to 100.
1.0.2
- The configuration now syncs across all clients, ensuring the host's settings are enforced.
- Prevents clients from using their own custom configurations, making air jumps fair for everyone.
1.0.1
- Added
fallValue (-15f) to control how far the player can fall before air jumping.
- Added
alwaysAllowJumpsWhenFalling (false) to let players jump at any fall distance if enabled.
- Added
jumpPercentage (50) to set the probability of executing an air jump.
- Added
jumpCooldown (2.5f) to control the delay between consecutive air jumps.
1.0.0
- Initial release of Custom Jump!
- Added configuration option for
maxNumberOfAirJumps, allowing users to customize the number of air jumps.
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