Decompiled source of Custom Jump v1.0.0

CustomJump.dll

Decompiled 5 hours ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LethalModpack")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LethalModpack")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("c9e559f3-1a56-4209-87b4-08547a8901da")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace CustomJump
{
	[BepInPlugin("com.actus.lethalcompany.customjump", "Custom Jump Mod", "1.0.0")]
	public class CustomJumpBase : BaseUnityPlugin
	{
		private const string modGUID = "com.actus.lethalcompany.customjump";

		private const string modName = "Custom Jump Mod";

		private const string modVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("com.actus.lethalcompany.customjump");

		public static int maxNumberOfAirJumps { get; private set; }

		private void Awake()
		{
			maxNumberOfAirJumps = ((BaseUnityPlugin)this).Config.Bind<int>("General", "maxNumberOfAirJumps", 1, "Set the max number of air jumps (1 = double jump, 2 = triple jump, etc.)").Value;
			harmony.PatchAll();
		}
	}
}
namespace CustomJump.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB), "Update")]
	internal class CustomJumpPatch
	{
		private static int currentNumberOfJumps = CustomJumpBase.maxNumberOfAirJumps;

		[HarmonyPostfix]
		public static void CustomJump(ref PlayerControllerB __instance, ref bool ___isJumping, ref bool ___isFallingFromJump, ref bool ___isExhausted, ref float ___sprintMeter, ref bool ___isFallingNoJump)
		{
			if (currentNumberOfJumps > 0 && !___isExhausted && (___isFallingFromJump | ___isFallingNoJump) && ((ButtonControl)Keyboard.current.spaceKey).wasPressedThisFrame)
			{
				currentNumberOfJumps--;
				((MonoBehaviour)__instance).StartCoroutine("PlayerJump");
				___sprintMeter = Mathf.Clamp(___sprintMeter - 0.08f, 0f, 1f);
				___isJumping = true;
			}
			if (__instance.thisController.isGrounded)
			{
				currentNumberOfJumps = CustomJumpBase.maxNumberOfAirJumps;
			}
		}
	}
}