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Decompiled source of AnnyPlushieScrap v1.0.2
annyplushie/AnnyPlushie.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using LethalLib.Modules; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("AnnyPlushie")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Adds a Anny Plushie into Lethal Company")] [assembly: AssemblyFileVersion("1.0.2.0")] [assembly: AssemblyInformationalVersion("1.0.2")] [assembly: AssemblyProduct("AnnyPlushie")] [assembly: AssemblyTitle("AnnyPlushie")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.2.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace AnnyFumo { public static class MyPluginInfo { public const string PLUGIN_GUID = "AnnyPlushie"; public const string PLUGIN_NAME = "AnnyPlushie"; public const string PLUGIN_VERSION = "1.0.2"; } } namespace AnnyFumoScrap { [BepInPlugin("adesi.lc.annyscrap", "Anny Plushie Scrap", "1.0.2")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class FumoAnnyMod : BaseUnityPlugin { private const string modGUID = "adesi.lc.annyscrap"; private const string modName = "Anny Plushie Scrap"; private const string modVersion = "1.0.2"; private readonly Harmony harmony = new Harmony("adesi.lc.annyscrap"); private static FumoAnnyMod Instance; private ConfigEntry<int> configFumoRarity; internal ManualLogSource mls; public static AssetBundle AnnyAssets; private void Awake() { //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Expected O, but got Unknown if ((Object)(object)Instance == (Object)null) { Instance = this; } AnnyAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "anny")); mls = Logger.CreateLogSource("adesi.lc.annyscrap"); mls.LogInfo((object)"Anny has infiltrated your facilities..."); harmony.PatchAll(typeof(FumoAnnyMod)); configFumoRarity = ((BaseUnityPlugin)this).Config.Bind<int>("General", "FumoRarityAnny", 30, new ConfigDescription("How rare Fumo Annys are to find. Lower values mean Fumos spawn less often", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 100), Array.Empty<object>())); Item val = AnnyAssets.LoadAsset<Item>("assets/annyfumo/annyfumo.asset"); if ((Object)(object)val == (Object)null) { mls.LogError((object)"Failed to load Anny prefab."); return; } NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab); Items.RegisterScrap(val, configFumoRarity.Value, (LevelTypes)510); } } }