Decompiled source of NoFriendlyGunfire v1.0.2

NoFriendlyGunfire.dll

Decompiled 4 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("AgentRev")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.2.0")]
[assembly: AssemblyInformationalVersion("1.0.2+765c8912d400fe0756048ed150d9050e7d6ee618")]
[assembly: AssemblyProduct("NoFriendlyGunfire")]
[assembly: AssemblyTitle("NoFriendlyGunfire")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/AgentRev/LC-NoFriendlyGunfire.git")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace NoFriendlyGunfire
{
	[BepInPlugin("NoFriendlyGunfire", "NoFriendlyGunfire", "1.0.2")]
	public class Plugin : BaseUnityPlugin
	{
		public void Awake()
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin NoFriendlyGunfire v1.0.2 loaded!");
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
		}
	}
	[HarmonyPatch(typeof(ShotgunItem))]
	public static class ShotgunPatch
	{
		public static bool PreCheckFriendly(this ShotgunItem shotgun)
		{
			return !((GrabbableObject)shotgun).isHeldByEnemy;
		}

		[HarmonyPatch("ShootGun")]
		private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			bool pending = true;
			foreach (CodeInstruction inst in instructions)
			{
				yield return inst;
				if (pending && inst.opcode == OpCodes.Stloc_0)
				{
					yield return new CodeInstruction(OpCodes.Ldarg_0, (object)null);
					yield return new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(ShotgunPatch), "PreCheckFriendly", (Type[])null, (Type[])null));
					yield return new CodeInstruction(OpCodes.Stloc_0, (object)null);
					pending = false;
				}
			}
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "NoFriendlyGunfire";

		public const string PLUGIN_NAME = "NoFriendlyGunfire";

		public const string PLUGIN_VERSION = "1.0.2";
	}
}