Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of NoFriendlyGunfire v1.0.2
NoFriendlyGunfire.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("AgentRev")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.2.0")] [assembly: AssemblyInformationalVersion("1.0.2+765c8912d400fe0756048ed150d9050e7d6ee618")] [assembly: AssemblyProduct("NoFriendlyGunfire")] [assembly: AssemblyTitle("NoFriendlyGunfire")] [assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/AgentRev/LC-NoFriendlyGunfire.git")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.2.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace NoFriendlyGunfire { [BepInPlugin("NoFriendlyGunfire", "NoFriendlyGunfire", "1.0.2")] public class Plugin : BaseUnityPlugin { public void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin NoFriendlyGunfire v1.0.2 loaded!"); Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null); } } [HarmonyPatch(typeof(ShotgunItem))] public static class ShotgunPatch { public static bool PreCheckFriendly(this ShotgunItem shotgun) { return !((GrabbableObject)shotgun).isHeldByEnemy; } [HarmonyPatch("ShootGun")] private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) { bool pending = true; foreach (CodeInstruction inst in instructions) { yield return inst; if (pending && inst.opcode == OpCodes.Stloc_0) { yield return new CodeInstruction(OpCodes.Ldarg_0, (object)null); yield return new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(ShotgunPatch), "PreCheckFriendly", (Type[])null, (Type[])null)); yield return new CodeInstruction(OpCodes.Stloc_0, (object)null); pending = false; } } } } public static class PluginInfo { public const string PLUGIN_GUID = "NoFriendlyGunfire"; public const string PLUGIN_NAME = "NoFriendlyGunfire"; public const string PLUGIN_VERSION = "1.0.2"; } }