Lethal Company
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SharkysModpack

v2.0.2 Modpack Info

============================= ===========>NOTICE<==========

Mod pack "for v50" of Lethal Company. Always USE current mods listed in modpack! DO NOT UPDATE MODS AFTER INSTALLING!

I had to remove A LOT of older mods due to them no longer working, or being compatible with the new mods and version of the game. IF you want to readd older mods they may or may not work! Use other mods at your own risk! As additions that are untested with this list may break current features or added mods!

As of right now do not use ANY mod that uses the Lethal Expansion or Lethal Expansion Core as a foundation. As those mods are now abandonware with no updates coming. Which in turn made all the high quality maps in my olders packs now nonfunctional with v50 of Lethal Company.

If players miss those maps feel free to download one of my older v49 LC modpacks that used that foundation via steams alternate install options for the game, or install and prevent updates.

v50+ Going Forward Whenever updating ANY mod pack I ALWAYS recommended users to go and fully delete your mods and reinstall fresh via the modpack master mod so that you do not keep older mods that may have been removed!

This modpack will always be testing the compatability of mods and will be adding/removing/updating mods trying to weed out broken or bad mods that cause known autoscrolling, infinite cursor errors, AI bugs, or enemy spawn breaking errors, Duplicate item spawn errors, or enemy spawn conflicting mods! So again, please expect mods to be added and removed over time as they become out of date and become incompatible with this modpack or if a mod become abandonware!

All mods have been corrected to work together and submods now load in the proper sequence for streamlined loading.

Current v50 Modpack Features

====================================== Pintoboy- A Gameboy styled handheld game systems can be found in the random loot. Item will start as powered off. Push "Q" to turn item on to play which game is installed in the unit. 2 versions can be found. Item may also randomly need powered up like flashlights.

Rocket Launcher in Lethal Things is intentionally Disabled! But The item will spawn inside facilities via the Remnants loot system. So it not makes finding a rocket launcher a massive weaponry upgrade for crews!

Sell bodies- You can now sell the bodies of former crew AND monsters! Even modded monsters are now supported! So pick up those dead enemies an sell em to the company for cash!

Planets now have a chance to spawn far more realistic loot from previous crews attempts to clear the locations. This loot will be rare and will inclue equipment from previous crews of the ship that attempted to clear the location you have landed at. You may even also find anything from non charged to partially, or fully depleted charaged electrical gear... or even the remains of former crews bodies themeslves!

To add some realisim to obvisly missing mechanics you can now refill the oxygen tanks on your back. So now you will only drown if you run out of Oxygen since your crewmate is already wearing an airtight suit with oxygen tanks equiped. Airtanks can be filled via clicking on the airtanks onboard the ship near the front of the interior of the ship.

Enemies will now spawn color variants of the monsters in all dungeons!

Diversity in Enemies- This mod has been readded back in again now that I have found a workaround mod to allow that mod to be compatible with my modpack again. So watch those lights.... as it may mean you are in danger!

---IMPORTANT NOTES ON THIS MOD---

#1 - If you dislike the landing forced cinematics! You can go into your config via Escape and uncheck/disable th elanding/takeoff cinematics. "Both the host for the session and the players must do this!".

Also, if you dislike the custom intro talk in the ship you can also disable that via the same method as above. This will cause the game to use the standard intro.... as Diversity one can get annoying, FAST. I highly recommend disabling it!

Facilities have fragile power systems! Pulling the reactor core will now cause a meltdown in the locations reactor. This will immediatly disabled all normal lighting an engage randomized emergendy red lighting in a location. Monsters wont like you are dstroying their hoem an will immediatly become more active! You also have 2 minutes from the moment you pull the reactor to escape on the ship! RUN!!

You can purchase the followign equipment as well from the terminal onboard the ship...

*[Fatalities Sign] - Sign that tracks deaths of crewmates in real time.

*[Dartboard] -Leaisure item for crewmates to pass time.

*[Mirror] - A Cosmetic Full Body Standing Mirror that is very helpful when picking outfits/skins.

*[Shotgun] - Exactly like the standard from the start as well as shells for the shotgun. Gun has a 50% chance to start unloaded when buying. *[Shells] - Ammuntion for the shotgun.

[Glowstick] - Glowsticks can be purchased an dropped thru the dungeon to mark your way in the darkness... an may reveal creatures moving over them in the darkness trying to sneak up on you!!

"MANY" new player models/skins to choose from on the clothing rack. Cycle thru them with N and B.

New Enemies and turrets to encounter!

Machinegun turrets have been reskined to look and sound like the turrets from the Portal game series.

Masked Enemies nolonger have a mask and will now mimic custom skins and models on all players.

Sentinel Mod - Currently fully breaks the Beastiary but I have offset this issue by adding in a mod that shows ALL maps. this will remove the need ot discover the maps name via the bestiary scans. Be aware this monster WILL ALWAYS break the scan function in the Bestiary on the ships terminal. Until this mod is updated it is considered Abandonware. But while in this state, it was tested with this list an does work in gameplay function inside the maps. But the bestiary will break once scanned. So avoid scanning it if possible! As the bestiary entries are required to discover the hidden moon names that you can deciper and then type an visit listed below for those that want to continue to use the mod anyway like myself...

Emote wheel can be openned via holding the ~ key.

Ship door is now 75% longer to protect from the added threats.

Ship now has multiple safety viewing windows to check for threats in multiple directions before exiting.

Some new Scrap items have interactive emotes via the new Emotes mod.

Multiple new pieces of scrap have been added. On Company moon you can now visit a Casino to gamble a last chance to survive an make quota.

Quotas now rollover to the next session if you sell more than the minimum Quota.

Due to requests players on a schedule who just wanna play an buy items and have fun I have added in a Mod you can type RICH on the computer onboard the player ship an get money to buy anything you want for gear or to customize the ship. This does not add Quota Just money in store.

==================================== ----------CHANGES/REMOVED-----------

Also via requests due to difficulty/player comfort, I have removed the following 2 mods...

Needy Cats mod - This mod caused a lot of chaos for "TruckGoblins" maning the systems as well as drew the attention of most outdoor monsters. Which will be an issue once pack updates to v55 due to the new outdoor monster. Plus many players dislike needing to as they worded it "Feed" the cats to the company creature.... and I agree.

NightmareFreedy - This mod was removed as in testing it became almost impossible to not fully wipe a crew due to the smaller Freddiles hidding in odd places. As we discovered they will hide ANYWHERE on the ships model and once Nightmare Freddy was spawned he was unkillable. I may readd this mod back in if Nightmare Freddy is given a health meter.

New Moons - I have added in 9 new moons so far back into this mod pack for v50. 2 had to be removed in v2.0.2 of my modpack due to invisible obstructions causing jetpack impacts and killing players in midair. 1 had to be removed due to missign geometry allowing players to fall thru the world map.

I am sticking to my modpacks direction of expanding the vanilla gameplay elements without adding in deviations from the games intent by adding Moons and mods that do not change the existing ames lore.

The current moons I have added in only add exteriors, an use the vanilla interiors to prevent mod conflicts, or breaking the AI/Pathing of existing or modded in monsters. I will continue to work to find more compatible mods that load easily and integrate with the current modpack to add more fun for all players where and whenever possible.

[BROKEN/DOESNT FIT IN MODS LIST/"BUT STILL RECOMMENED FOR FUN" SOLO PLAY MOD LISTS] Needy Cats - if you like extra work. Or just wanna be able to pet cats.

[WIP]

I am still trying to find a workaround to restore the older high quality moons that used to be in my modpack that used Lethal Expansion/LE Core. Sadly with those 2 foundation mods now Abandonware they are to be considered permantly broken until their developer returns and they are update/patched to work again with the newest verson of the game.

I am currently working on adding in MORE compatible maps where possible and some more scrap mods. This modpack will be updated as needed as both the Mods change, new Mods are made available, or new conflicts arise with mods over time, or new features are added to the core game. So please feel free check back often for updates to this Modpack.

Have fun Everyone and thank you for downloading!

Sharky :D

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